What the HELL happened to GBA RPG's?!

Vargas said:
You consider Golden Sun 1 excellent so I am not even sure what to recommend.
Well, I loved it to death. Chrono Trigger is my all time favorite, though. I would kill to have that on the GBA or DS.
 
Gattsu25 said:
Still sucks, huh?
You have to love dungeon crawling though. Some really really long levels in there. Lots of cool puzzles though, and the talking isn't as bad. Plus you can switch up between 8 people eventually, which is really sweet.
 
Onimusha Tactics is a turd of a game. Easily the worst SRPG on the GBA
The title goes to Yuyu-Hakusho: Tournament Tactics (a poor excuse for not making a fighting game).

I'm surprised no one here mentioned Zelda. While it's not really considered an RPG, it iz popular around their circles.
 
CO_Andy said:
The title goes to Yuyu-Hakusho: Tournament Tactics (a poor excuse for not making a fighting game).

I'm surprised no one here mentioned Zelda. While it's not really considered an RPG, it iz popular around their circles.

My bad. I actually haven't played that one. I generally stay away from the stuff licensed from animes, comics, books, movies, etc. Generally.

And I did mention the Zeldas (and Castlevanias) as honorable (though perhaps not accurate) mentions.
 
Society said:
Maybe they are going in order? FFIII first, then FFIV.

Sorta OT, did the DQVI and DQV remakes for PSX and PS2 get canned?

DQ5 did get remade for the PS2. Hopefully 6 will follw suit.
 
Vargas said:
DQ5 did get remade for the PS2. Hopefully 6 will follw suit.

PSOne got DQIVr, PS2 got DQVr. Both stayed in Japan, sadly. Everytime I see the advertisement on the back flap of the US DQVII booklet, it makes me tear up a bit. :/
 
160259b.jpg
 
Kiriku said:
Wow, I definitely have a different opinion from you then. It looks and sounds nice, but after that it's more or less downhill. Unless the second game is radically different from the first (never played it).

I'm going to go with you here. Goldensun games get more acclaim than they deserve because they stand out well in the GBA crowd, but they're really not that special. The actual puzzle gameplay (using your powers to move blocks and shit, etc..) is pretty nice, but the story is god-damn awful. And the battling itself gets pretty tedious after about two hours.

Anyway, there are plenty of RPGs on GBA. They're just not your flavour, apparantely.
 
Teddman, are you being sarcastic?

If not, how about ya educate the rest of us about that game!
 
I just read Gamespot's review and 'holy shit.' It sounds awesome.

And Yuzo Koshiro did the soundtrack!? Holy shit x2. I need to find this game!
 
Mejilan said:
Teddman, are you being sarcastic?

If not, how about ya educate the rest of us about that game!

He's not wrong. It's definitely not "great", imho, but it's pretty fun. Basically you start the game by getting a...well...a weird car thing. And you can equip the car with different stuff to make the car do different things. The majority of the gameplay comprises of "courier" missions with twists. Like, you'll be walking around town and you'll talk to a few people and they'll have a package for you to deliver. Then you leave town and drive down to some little outpost in the mountains to deliver it. But when you leave some car gangs begin to chase you down and you have to escape the map without being destroyed or destroy the leader and stuff like that. You find crap along the road that can be good for money or for extra equipment on your car battler.

It's pretty fun. But after a while it does ware out its welcome.

Edit: Way to pre-empt the answer by going to Gamespot, Mejilan! ;P
 
Yup, Amir summed it up well. And the excellent soundtrack by Koshiro is icing on the cake!

Originally it was a GBA budget title too, I think it sold for $19.99 or even less. I found my copy new for $16, but it had a low print run and is kind of rare right now.
 
Ha! I'm all about self-education! Uh oh, this game is gonna be a toughie to locate, methinks!

Thanks for the summary, however!
 
Gah. Found a copy of it, factory sealed, for $35. Found one listed as "brand new" for only $19, but I checked the merchant's feedback and saw WAY too many negatives for me to even consider it.

Thanks Tedd, Amir0x, for bringing this to my attention. I've got a trip coming up, and since the NDS library isn't quite padding out, I'm in the market for some decent GBA fare. This should do nicely!
 
Am I the only one that's pissed off at SE not porting the SNES remix version of DQ III Reprise? I mean I know the GBC version retains the excellent plot, add dungeons and whatnot, but those graphics give me bowl movements.

Oh and I hear Riviera is "holy crap I just shit my pant-ish" good!
 
Okay, I realized I've been using the wrong term. Traditional RPG's are what I'm looking for. Golden Sun, Chrono Trigger, Final Fantasy, etc. And very good ones, at that.

It's just unbelievable that we haven't seen more of them. All you really need is a good story (it can't be that impossibly hard), and to loosely copy the gameplay mechanics of any traditional Square RPG.

...

<--- Observe icon and re-enact.
 
Amir0x said:
I'm going to go with you here. Goldensun games get more acclaim than they deserve because they stand out well in the GBA crowd, but they're really not that special. The actual puzzle gameplay (using your powers to move blocks and shit, etc..) is pretty nice, but the story is god-damn awful. And the battling itself gets pretty tedious after about two hours.

They are maybe nothing special, but they are pretty damn good crafted. That you can transfer all stats, items, weapons, summons, party members from GS1 to GS2 was very well made and fun.
 
Golden Sun 2 is that good? The first one had some cool puzzles, but the FF1 style, attack an enemy who's already dead and you don't automatically attack the next guy was pretty annoying, and the story was boring with lots of excessive wordage. You are probably best off with the Phantasy Star Collection, even though trying to save in the first one will sometimes lock your game up (happened to me fairly frequently, which was really annoying), you're getting 2 fantastic classic games and one kinda mediocre game for $20 or less.

Lufia:The Runes Of Lore is extremely slow-paced... extremely long dungeons with really few save points, lots of really really slow fights, not too much of a plot. The SNES Lufia 2 was a much better game.
 
ferricide said:
from what i've seen, it's a shame nobody's taken a chance on the summon night: craft sword story games. i grabbed the second one and it's got nice production values, good art, and what seems like a promisingly tales-ish battle system.

summon night: craft sword story 2:
http://www.gamespy.com/articles/544/544640p1.html?fromint=1

and yeah, riviera looks hot. i hope atlus or someone considers it.
Yep, both Riviera and the Summon Night GBA games would make excellent localizations for Atlus, UbiSoft, Natsume or anyone interested. I wonder if there's any serious chance for Agetec, Working Designs or Mastiff to get involved with GBA publishing?

I think Tales of Phantasai has a decent shot now too again, with Namco Hometek being pretty bullish on GBA publishing out of nowhere and Symphonia surprise success. It'd be nice to finally have the game in english.

I'm also hoping Nintendo & Square Enix work out a deal to get either Caravan Heart or (prefereably) Slime Morimori out in the US alongside DW8 this summer.
 
I would do quite a lot just to see Riviera come over, whether it's a good game or not it is simply beautiful to the eye. I still have hopes Atlus will notice it sometime. :/ I mean if it weren't for them, I don't think Tactics Ogre would have ever seen the light of day here.

But yes Riviera, what a beautiful game.

field_sc01.gif
chara_sc01.gif

chara_sc02.gif
battle_sc01.gif

battle_sc02.gif
 
djtiesto said:
Golden Sun 2 is that good?

Yes, it's everything (AND MORE) that the first should have been, and completely redeemed the series, IMHO.

And *wow* about Riviera. I've seen pics before, but the graphics, particularly the usage of color, is just so beautiful.
 
Mejilan said:
PSOne got DQIVr, PS2 got DQVr. Both stayed in Japan, sadly. Everytime I see the advertisement on the back flap of the US DQVII booklet, it makes me tear up a bit. :/
Sorry, What meant to say was, are the US releases still planned? :P
 
DQ4r hell no. DQ5r? We can pray, but I wouldn't hold my breath.

The little Enix whore in me died years ago doing just that, first for DQ4r, then for DQ Monsters 3 Caravans, then for DQ Slime Mori Mori...

and on and on and on.
 
Mejilan said:
We can pray, but I wouldn't hold my breath.
you seem to be one of the most negative people on this board about potential US releases without the actual knowledge to back it up ^_^;;

judging from square enix's attitude in the past, if dragon quest VIII sells well, they'll put out DQV when there's a bit of a lull in their sechedule. nobody really expected to get final fantasy IV, chrono trigger, or FF I & II remakes in the US but we got all of them because square wanted something to publish.

DQV is more likely to come here than it is not, although it may not be until 2006 or something.
 
SE doesn't seem to hesitate in bringing over the Square content, but the US isn't exactly overflowing with Enix's goods. I understand that Enix's output is generally more sporadic than Square's, but we haven't seen ANYTHING signficant from Enix in a long time. Aside from the absolutely atrocious Star Ocean 3, of course. But I'm striking that from my mind.

I'm not saying, as fact, that DQ5r won't make it here, because you're right, I have no basis for claiming that. I was just telling the guy that I wouldn't hold my breath.

Also, I don't particularly expect DQ8 to do all that well here. Better than 7, no doubt, but Dragon Warrior just isn't the name or the presence amongst RPG circles in the US that Final Fantasy is, for example. In my experience, anyway.

*crosses fingers regardless*
 
Mejilan said:
SE doesn't seem to hesitate in bringing over the Square content, but the US isn't exactly overflowing with Enix's goods. I understand that Enix's output is generally more sporadic than Square's, but we haven't seen ANYTHING signficant from Enix in a long time. Aside from the absolutely atrocious Star Ocean 3, of course. But I'm striking that from my mind.
huh? as far as PS2 goes, post-merger, we've gotten everything you could lump under the "enix" moniker. drakengard was an enix project before the merger; same goes for fullmetal alchemist.

i figured everyone understood by now that square enix USA doesn't want to launch sub-games to the DQ brand until they've established it with square style pomp and circumstance in the US. that would include the remakes, and the GBA games. i don't know if we'll ever get the GBA games, but once the brand is established, the remake of DQV stands a great chance, assuming that DQVIII performs well.

Also, I don't particularly expect DQ8 to do all that well here. Better than 7, no doubt, but Dragon Warrior just isn't the name or the presence amongst RPG circles in the US that Final Fantasy is, for example. In my experience, anyway.
well, no, but FF got popular because of a massive remake into cinematic quality and excellent marketing. for DQ, level-5 has provided the former and there's very, very little doubt that square enix USA will provide the latter.

they want DQ to become a truly globally relevant brand (hence "re-launch" of the brand) and they'll spend the money to do it (i mean, when you look at the kind of marketing that enix USA did for DWVII, it was akin to the kind of marketing atlus does. some print ads. a solid website. compare that to the kind of marketing square does for FF.)

anyway, it's way too early to tell, but if games like xenosaga can become greatest hits on the strength of gameplay and marketing, there doesn't really seem to be any barrier for DQVIII to become a big hit, too. maybe not an FF style 2m sold, but 500k seems pretty foregone. and if that happened, square enix USA would be stupid not to bring out DQV (and they're not stupid.)
 
What you say is encouraging. I hope it comes to pass.

(And I REALLY hope SE rethink Enix's decisions not to release Slime Mori Mori and DQM3 over here.)
 
Dragon Quest VIII will probably recieve the largest advertising campaign any Square Enix game has received in North America with the sole exception of FFVII and FFVIII.
 
I don't see Dragon Quest become a true third pillar. I see the franchise being strong in Japan, but not worldwide.

RPGs have taken a large hit in North America, and I don't know about their popularity in Europe (my guess is it's relatively small).

RPGs have not done all that well in North America. Other than Final Fantasy and Legend of Dragoon, eastern rpgs aren't all that mainstream.
 
Galian Beast said:
I don't see Dragon Quest become a true third pillar. I see the franchise being strong in Japan, but not worldwide.

RPGs have taken a large hit in North America, and I don't know about their popularity in Europe (my guess is it's relatively small).
I think DQ8 has a pretty great chance to do well actually, thanks to the epic scale of it's world and finally an accurate representation of Toriyama's art. In a way it could be pushed as Final Fantasy meets Dragon Ball actually, which American consumers would eat up by the truckload. Hopefully that's how Square Enix USA handles it (and hopefully we get Slime Morimori and DQ5-6 remakes soon after too).


Galian Beast said:
RPGs have not done all that well in North America. Other than Final Fantasy and Legend of Dragoon, eastern rpgs aren't all that mainstream.
Er... how about Paper Mario, Pokemon, Yu-Gi-OH!, Golden Sun, Zelda, Kingdom Hearts, Xenosaga, etc? There's actually plenty of JRPGs that sell well here... even lower tier stuff like Fire Emblem, Mushashi, Mana, Tales Tactics Ogre, NIS SRPGs, Lunar and so on do rather well. If RPGs were really a dead end here, we simply wouldn't be getting them like in the NES days.
 
jarrod said:
Er... how about Paper Mario, Pokemon, Yu-Gi-OH!, Golden Sun, Zelda, Kingdom Hearts, Xenosaga, etc? There's actually plenty of JRPGs that sell well here... even lower tier stuff like Fire Emblem, Mushashi, Mana, Tales Tactics Ogre, NIS SRPGs, Lunar and so on do rather well. If RPGs were really a dead end here, we simply wouldn't be getting them like in the NES days.

I don't know, I sort of actually agree with him here. If you check the NPD numbers for Oct and Nov, all the sales of the 8 big RPGs released in those two months all added together don't even total 150k. That's pretty frigging sad to me. RPGs with very big names might sell really well in the US, but on average I think the entire market is oversaturated with everyone wanting to localize every other JRPG to cash in on the potential FF market.
 
duckroll said:
I don't know, I sort of actually agree with him here. If you check the NPD numbers for Oct and Nov, all the sales of the 8 big RPGs released in those two months all added together don't even total 150k. That's pretty frigging sad to me. RPGs with very big names might sell really well in the US, but on average I think the entire market is oversaturated with everyone wanting to localize every other JRPG to cash in on the potential FF market.
Sure, that's the big hope... but there's still a notable market. It's hardly all FF and Legend of Dragoon (dunno where he got that 2nd one as the absolute highpoint, it didn't even break 1M like Pokemon, KH, Zelda or YGO regularly do). When you've got games like Golden Sun selling 750k, Fire Emblem selling 300k or Xenosaga selling 600k, I'd say you have a moderately healthy market.

In Oct/Nov, Paper Mario 2 alone sold over 150k. Just because relatively fringe releases like SMT Nocturne, Baten Kaitos or Shadow Hearts 2 aren't blowing away sales figures doesn't signifiy a sudden decline in the market. RPGs are still better off than most genres here actually.... look at platformers or shooters for example.
 
In regards to Riviera, the game is essentially a traditional RPG (but artwork = :D ). the only difference being the game plays out in 'scenes' and your movement is limited. aka

-move to left area?
-move to right area?

we're not talking using the d-pad to manually move a character across the screen, there are literally on screen buttons for moving around. Even things like opening chests have to be done this way. From the little I played of it, the battle system is ordinary.
 
Ford Prefect said:
I think I'm going to end up giving either Phantasy Star Collection or Dawn of Souls a try. Any recommendations?
Get Dawn of Souls, it's totally remade and much easier to stomach. PS 1-3 don't hold up well at all imo.

Outside that, Mario & Luigi or Golden Sun 2 would probably be your best bets. Hopefully Tales of Phantasia or Mother 3 make their way to America next year.
 
The truth is that the GBA is a dumping ground for traditional RPG ports and is one of the few genres that isn't reprented with totally original content. SRPGs are better, but they still tend to be poor compared to the console series they're based on (Black/Matrix, FFT, TO:LUCT, FE, etc)

Ford Prefect said:
OK, maybe I should have been more specific: Excellent RPG's. RPG's with excellent story, gameplay, and music. I will give you Pokemon, but everything else either isn't exactly what you'd call a classic RPG, or is merely decent. Feel free to point out any others I may have forgotten.

I'm quite a stickler for awesome RPGs, so my tolerance for mediocrity is extremely low. Most of the recommendations in this thread are games that I feel are on the poor side...

But since you don't like any of the titles listed, I'd be curious to know why you are meh about Mario & Luigi Superstar Saga and the Megaman Battle Network titles.

I've not played M&L:SS myself, but I've been meaning to buy a copy one of these days. But MMBN is a spectacular game that's hindered only by its random battles. Considering you don't mind that aspect, it shouldn't be as big of a problem as it was for me. It sorta made me stop playing it, but despite its flaw, the battle engine is brilliant and I'm glad Capcom has decided to do something to innovate the stale genre. The series itself is probably pretty tiresome by now, but compared to its peers, it's far more involving and strategic.
 
SimDSC said:
In regards to Riviera, the game is essentially a traditional RPG (but artwork = :D ). the only difference being the game plays out in 'scenes' and your movement is limited. aka

-move to left area?
-move to right area?

we're not talking using the d-pad to manually move a character across the screen, there are literally on screen buttons for moving around. Even things like opening chests have to be done this way. From the little I played of it, the battle system is ordinary.
How's the game storywise though? I don't have much a problem with how it looks and plays, but I really don't have a clue at all about the basic story behind it.
 
Top Bottom