What was Phil Spencer Playing Here at The Inititiative?

What the developer is describing is virtually every example of a vertical slice shown in a gameplay reveal of a modern game. They're always put together with shoe string and duct tape and work just well enough to be shown off in a very controlled way.



So yes, it being "fake" was debunked. Unless you consider virtually every gameplay reveal/vertical slice fake. It wasn't some CGI trailer pretending to be Perfect Dark.
Not at all. It's in-engine, which pretty confirms that this is not "real gameplay footage" as was advertised.

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They advertised it as:
  • Gameplay reveal (which it obviously wasn't)
  • in-game footage (which, as the dev confirmed, it was not. It was in-engine).
So, yeah, they lied.
 
Been a rough few days for you huh?

KZ2 is hardly a good example.

Yes, I know.

One was actually in-engine.

The other was a target render per the devs themselves.

They're not really comparable afterall 🤷‍♂️


sometimes it's just easier to leave a laughing emoji when someone is going to bat for something so ludicrous that a response isn't warranted, it's fine, I talk a lot of rubbish too.

Thats fine, we all post bullshit occasionally, but it's good to recognize a vertical slice for what it is. It was as 'faked' as any trade show vertical slice demo would be.
 
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One got released, was enjoyed by gamers, and found to be better than those target renders.

The other has been dumped by Xbox. The same Xbox that let Redfall get released. That's how bad PD must've been after all this time.

Thats fine, we all post bullshit occasionally, but it's good to recognize a vertical slice for what it is. It was as 'faked' as any trade show vertical slice demo would be.

X to doubt on that.

It was as faked as many MS trade show demos have been for sure, but it's not normal across the board and when it happens, companies get called out as they are here. Xbox studios trying to scam people yet again.

Those Kinect demos immediately sprang to mind when I read about PD gameplay being faked.

Faked after... 7 years of work was it? I mean that game should've been complete, and MS tried to sell the idea it was close to finished by making a fake gameplay video.

What you thought you saw was a first person action game. What you actually saw was a QTE with the prompts removed from display.
 
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One got released, was enjoyed by gamers, and found to be better than those target renders.

The other has been dumped by Xbox. The same Xbox that let Redfall get released. That's how bad PD must've been after all this time.



X to doubt on that.

It was as faked as many MS trade show demos have been for sure, but it's not normal across the board and when it happens, companies get called out as they are here. Xbox studios trying to scam people yet again.

Those Kinect demos immediately sprang to mind when I read about PD gameplay being faked.

Faked after... 7 years of work was it? I mean that game should've been complete, and MS tried to sell the idea it was close to finished by making a fake gameplay video.

What you thought you saw was a first person action game. What you actually saw was a QTE with the prompts removed from display.

I have no objections to shitting on them for not even finalizing mechanics in 7 years. You don't hear me defend that.
 
Not at all debunked.

The developer, in fact, pretty much confirmed that it was fake. Now he is arguing about the fact it was not 100% fake.

This is his statement:

"He states that the demo footage itself was "in-engine" (note that in-engine =/= in-game), and that it worked best when following the scripted path that is being shown in the footage, though "it still worked even if you didn't hit the marks perfectly."

He also acknowledges that there was "some fake stuff in it" and that the demonstration of gameplay mechanics and systems "worked juuuust enough" to look good on video. They were making design decisions behind-the-scenes as the trailer was being assembled so they could be implemented in the demo, so as to not lie to players on what the game was or wasn't,.

He asserts that the parkour was "all real", and the hacking/deception was "mostly real." The combat was "real in the sense that someone had to do all that stuff in the video," but it was purposely scripted that way and seemingly didn't work well if deviated from.
This may be the case for many demos of games that end up shipping. However, these guys are doing a remake, the core concepts, designs and level structure is predetermined.

This shouldn't be this long.

At this point it probably had to be cancelled.
 
Not at all debunked.

The developer, in fact, pretty much confirmed that it was fake. Now he is arguing about the fact it was not 100% fake.

This is his statement:

"He states that the demo footage itself was "in-engine" (note that in-engine =/= in-game), and that it worked best when following the scripted path that is being shown in the footage, though "it still worked even if you didn't hit the marks perfectly."

He also acknowledges that there was "some fake stuff in it" and that the demonstration of gameplay mechanics and systems "worked juuuust enough" to look good on video. They were making design decisions behind-the-scenes as the trailer was being assembled so they could be implemented in the demo, so as to not lie to players on what the game was or wasn't,.

He asserts that the parkour was "all real", and the hacking/deception was "mostly real." The combat was "real in the sense that someone had to do all that stuff in the video," but it was purposely scripted that way and seemingly didn't work well if deviated from.
how is it even possible to be in this state after so many years

We've had parkour, hacking, and combat in first person videogames for decades. Not just that but the idea that it took them so many years to be like "we'll make a game with parkour, hacking, and combat" like bro come on
 
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The probably just put vampire survivors on to distract him from the fact that they had nothing.


Or Redfall. He really liked that one
 
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how is it even possible to be in this state after so many years

We've had parkour, hacking, and combat in first person videogames for decades. Not just that but the idea that it took them so many years to be like "we'll make a game with parkour, hacking, and combat" like bro come on
That's what boggles my mind as well.

It's not like these devs are reinventing the wheel. They are literally just doing what countless other games have already done. Just piece 'em all together.
 
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