I was going to write something but then I took an arrow to the knee...
I can't even play Vanilla Skyrim. After playing Skyrim:Requiem w/ Frostfall, it's hard to go back. Requiem made the world feel dangerous and scary. Vanilla feels like a crazy power trip with nothing to worry about. Which has it's merits some times, but it's not good for multiple replays.The mod community has spent a decade iterating on Skyrim, it has been more modded than any other game before it or after it. Every facet of the game has been refined, polished, improved, upgraded.
USE THAT Bethesda. It's all there on a plate. Bake that into ESVI and you will have a game of incredible breadth and depth.
What do I want from ESVI, what do we all want from it? We want it to be the greatest RPG of all time, and it well might be.
The combat turned me off from playing almost immediately. After YEARS of seeing people build meme's around Skyrim and talk about how awesome the game was. If people complained about the (superior) melee combat in the Witcher 3 and Skyrim 2 launches with the same combat, there's going to be a lot of people walking away after the first gameplay trailer. Honestly, I just don't see Microsoft letting that happen.A more refined melee combat system.
If I spend a couple days of my life building a character to feel powerful, then I want to feel powerful damnit.Mods made the world feel dangerous and scary. Vanilla feels like a crazy power trip with nothing to worry about.
Fulfillment in life comes most often from achievable goals.It to work and not be a buggy mess but the odds of that will be slim
The core problem is this: your typical mainstream Bethesda/UBI/Bioware, ect... designer is thinking in terms of how do I design a combat system that won't drive away potential sales. So anything that's somewhat complex like KCD or Warband gets dismissed, and it's just whack/whack/static block/whack, cause any retard can do that.Combat that doesn't suck balls.