Variahunter
Member
With Acquire being part of Kadokawa since December 2023, and From Software being the owner of Tenchu, I'd love them to collaborate on a new Tenchu.
This is what I'd like to see :
- Stats like in Tenchu Z : Stamina, strenght, dexterity, intelligence => stealth skills and stealth ranks at the end of stages give experience to boost them.
- AI : normal enemies with different stats which could be randomized with each "seed" or playthrough, like vision being good or bad affecting how far they might see you, hearing, they strenght, stamina and dexterity
- Difficulty choices : enemies having their stats boosted rather than their life. Maybe more enemies on the map.
- Big zones like in MGS Ground Zeroes that could be reusable for other missions, but no open world
- Lighting and sound : being core gameplay elements with dynamic lighting (global illumination in a map would be feasible as it's not open world)
- Time : time would progress in your mission like in MGS TPP and would impact enemies routine
- Grapple : would be like in Tenchu/Shinobido, not fixed anchors like in Sekiro, upgradable
- Exploration : gives you new items, weapons, armor (shurikens and grapple being in the first map as tutorial, and bow, different arrows, fuma shuriken, makibishi, poisonous onigiri, longer grapple, etc being loted in other maps), crafting materials, and gold and rare treasures
- Shops / Hub : would sell already discovered items on the maps, with a few exceptions by trading gold or treasures
- Stamina : running would deplete it, how much noise your breath make, how much you sweat => of course, being a ninja you can still do a lot of actions (much more than in Souls for exemple) until you deplete your stamina, it's just to keep the action grounded in reality
- Dexterity : learning new acrobatics moves or attacks, jump distance, run speed, aim accuracy...
- Strenght : learning new attacks, controls how much damage you do (with ninjato, bow, lance...) outside of stealth kills, if you can carry a corpse or drag it, how much equipment you can carry
- Intelligence : learn how to make your own items in hub or on the go, or new ninpo
What would you like to see ?
This is what I'd like to see :
- Stats like in Tenchu Z : Stamina, strenght, dexterity, intelligence => stealth skills and stealth ranks at the end of stages give experience to boost them.
- AI : normal enemies with different stats which could be randomized with each "seed" or playthrough, like vision being good or bad affecting how far they might see you, hearing, they strenght, stamina and dexterity
- Difficulty choices : enemies having their stats boosted rather than their life. Maybe more enemies on the map.
- Big zones like in MGS Ground Zeroes that could be reusable for other missions, but no open world
- Lighting and sound : being core gameplay elements with dynamic lighting (global illumination in a map would be feasible as it's not open world)
- Time : time would progress in your mission like in MGS TPP and would impact enemies routine
- Grapple : would be like in Tenchu/Shinobido, not fixed anchors like in Sekiro, upgradable
- Exploration : gives you new items, weapons, armor (shurikens and grapple being in the first map as tutorial, and bow, different arrows, fuma shuriken, makibishi, poisonous onigiri, longer grapple, etc being loted in other maps), crafting materials, and gold and rare treasures
- Shops / Hub : would sell already discovered items on the maps, with a few exceptions by trading gold or treasures
- Stamina : running would deplete it, how much noise your breath make, how much you sweat => of course, being a ninja you can still do a lot of actions (much more than in Souls for exemple) until you deplete your stamina, it's just to keep the action grounded in reality
- Dexterity : learning new acrobatics moves or attacks, jump distance, run speed, aim accuracy...
- Strenght : learning new attacks, controls how much damage you do (with ninjato, bow, lance...) outside of stealth kills, if you can carry a corpse or drag it, how much equipment you can carry
- Intelligence : learn how to make your own items in hub or on the go, or new ninpo
What would you like to see ?
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