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What new features you want to see in Switch 2?

Mr Hyde

Member
Upgradeable Nvme M.2 SSD Storage, preferably up to 4tb.
1080p handheld screen / 1440p docked
VRR
Compatible with old peripherals such as third party joy cons
Revamped E-shop that's faster and more intuitive
App for E-shop where you can download your games, manage your collection, browse the store etc
Sleep mode as good as Switch 1
Release classic games for one time purchase
Solid battery life
Themes
 
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Shaki12345

Member
- VRR 40 fps because 30fps Zelda sucks
- analogue triggers on at least the Pro Controller. Leaving that out is a extremely dumb decision.
- ability to easily add and message friends
 

Ceadeus

Member
Built it Nintendo music app to let us decide which song to play when browsing menu.

A curated eShop no more trash and sorted out categories, music when browsing, graphical details to make the eShop fun.

Miiverse ffs
 

ReBurn

Gold Member
None. Leave it alone. Just make it more powerful. You hear me goddamnit Miyamoto? Don't mess with it.
 

winjer

Member
Can't wait for the artifacts, shimmering and all the shit that comes with this !

With RT, yes, that is a problem. And being an SoC, it's probable that it won't have many RT units, forcing the use of low RT quality settings.
But DLSS is a net positive. It can be used to upscale and gain performance, or used as DLAA, and be used as a high quality temporal AA.
 

Deerock71

Member
I will start, Smell-o-vision ! the smell of fresh Peach in the morning🍑:messenger_savoring:

image-1.png

image.png
Well...who wouldn't want to start their morning smelling fresh Peach?
 

Zathalus

Member
I’m very curious to see how Nvidia RT and a closed console development could mix. If the RT cores are standard Ampere ones I am not expecting much, but if they are Ada or better we might get some surprising results.
 

Tams

Member
  • Glasses-free 3D
  • Dual screen clamshell but still with Joycons
  • Wacom EMR stylus
  • Be able to use the Joycons as walkie talkies
I don't think I'm asking too much.
 

Robb

Gold Member
The main thing for me is probably for it to keep up with the improvements in loading times on other platforms.

I was playing CTR on Switch the other day and I’d honestly label that game as basically unplayable.. I just couldn’t take all that waiting.

DLSS is another thing, but I just assume that’s a given at this point. Also hoping the rumors of Hall Effect sticks are true.

Oh, and I’d love it if they found a way to bring back IR pointer controls as an option instead of gyro for stuff like Splatoon.
 

Luipadre

Member
I wanted better joycons and stick placement but it looks like its gonna be the same uncomfortable shit as the first one. The right stick placement feels so uncomfortable in handheld mode it should be at the top
 
I want the pro controller available day 1 and if a game requires the use of joycons then I hope they will be of higher quality. The joysticks feel so cheap on the Switch
 

//DEVIL//

Member
VRR screen ( IPS please, I am not fan of OLED )
DLSS
Hall effect sticks.

by default a bit more powerful. if it can reach PS4 level with DLSS enabled ( meaning PS4 graphical details at 720p then upscaled to DLSS, I am good ).

to me Nintendo has been always the must have second system. used to be along with the Playstation console, but now with the PC.
 

Zannegan

Member
Someone is doind what Nintendo Should have done long time ago with Switch

ayaneos-next-handheld-fixes-one-of-gamings-biggest-problems-control-1.large.jpg



Hellz yes to Hall effect everything.

As for the rest, the modular setup is a cool idea, but it plays much better on a fully customizeable platform like PC than it would in a console. Consoles, for better or for worse, count on a standardized experience for both hardware and controls. Nintendo would be better off creating reversible joycon with an analogue stick on one end and a touchpad on the other (which would, as a bonus, give every player a form of dual analogue in single-joycon play, not that Nintendo cares about that).

WITH THAT SAID, to more or less completely contradict myself, Nintendo does have a patent (https://www.freepatentsonline.com/20160231773.pdf) filed way back when "NX" discussions were a thing that would allow them to implement a form of dirt cheap swappable controls without any electronic components. The patent basically covers a device using internal cameras/sensor to track reflective components in a completely non-powered attachment and interpret these as game inputs. Back in the day, a lot of people assumed this was how the Joycon would work, but I think the only things Nintendo really used this for was Labo and Ring Fit.

All this to say, Nintendo could potentially use a camera or a linear image sensor like the one they already have in the joycons to track the internals of cheap, swappable components. Buttons, joysticks, or even a "touchpad" should be possible if they do it right. There might be limits on the technology--too inaccurate, adds too much latency, etc.--but, in theory, there is nothing stopping them from pursuing similar functionality to the AYANEO 3 in a very Nintendo way (i.e. using withered technology + a sideways approach). It would also allow for much more custom replacement hardware from 3rd party accessory manufacturers and users with 3D printers and an imagination, which, sadly, is probably the real reason they'd never want to do it.
 

Zannegan

Member
There has GOT to be some weird downside to this. Why hasn't it been done everywhere already?
Added manufacturing complexity and cost, plus a risk of being stuck with excess components if it doesn't sell I'd guess. You're essentially manufacturing a bunch of mini controllers that plug into the shell using a proprietary connector. What happens if it doesn't sell or even if one of the little add-on components proves unpopular? Though, for someone as big as Nintendo, Sony, or Microsoft though, you'd think it wouldn't be that significant of a risk.

There could also be a patent issue. *shrug*
 
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Sintoid

Member
Added manufacturing complexity and cost, plus a risk of being stuck with excess components if it doesn't sell I'd guess. You're essentially manufacturing a bunch of mini controllers that plug into the shell using a proprietary connector. What happens if it doesn't sell or even if one of the little add-on components proves unpopular? Though, for someone as big as Nintendo, Sony, or Microsoft though, you'd think it wouldn't be that significant of a risk.

There could also be a patent issue. *shrug*
Ayaneo is bigger than Sony and Nintendo?
Cause they did it...
 

Zannegan

Member
Ayaneo is bigger than Sony and Nintendo?
Cause they did it...
Not at all. Like I said, it wouldn't or shouldn't be a significant risk for a company that size. Then again, it's somewhat apples to oranges (both in terms of hardware and audience demands and expectations) when comparing a premium PC handheld costing upwards of $1000 with a standard console and controller.

It could be a Columbus' egg situation as you said; I'm just spit balling other reasons why those companies might not want to invest in a similar setup. Point of fact, barring legal hurdles like an AYANEO patent, the most likely reason would be that they just don't see it as a desirable enough feature to their customers to be worth investing in.
 
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JimboJones

Member
256 GB, the NAND chip went public as part of the shipping lists. It's not perfect but at least it can store every game to ever release this gen.
As long as the game cards don't require installs. I got a lot of milage out of the 32GB when the Switch launched because I bought mainly physical games and kinda just waited until SD card prices dropped a bit.
 

Mahavastu

Member
a kind of vrr mode for the internal screen, so it is still somewhat smoth even if the game does not reach stable 30fps
It would also allow to remove a framrate cap, so when a faster device gets released, the game automagicly gets faster
 
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My wish list:

nice OLED screen with VRR
Dont do anything weird- needs a headphone jack for instance (I shouldn't have to say this)
MEGA WISH I know I wont get- would be a user replaceable battery
A capable GPU and CPU so we will at LEAST see downgraded ports of games from this gen (Series S has kept the base bar pretty low but also shown you can get OK results at a low resolution without much grunt)
Performance / graphics boost for switch 1 games ( or at least docked level in handheld mode as others have said)
A better online experience - nough said there....
Keep the things which are good THE SAME- cartridges which load quickly, machine turns on quickly, no BS.
 

kevboard

Member
MEGA WISH I know I wont get- would be a user replaceable battery

I wouldn't rule it out. given how EU regulations get tighter around this (soon all smart phones need to have a user replaceable battery for example) it wouldn't surprise me if you could replace it by simply unscrewing the back like on a 3DS.
 
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Imtjnotu

Member
If it doesn't come with an oled what's the point.

Anyone in here saying they don't like oled and want an IPS screen needs to kick rocks
 

xandaca

Member
I'm surprised nobody here or elsewhere is pushing for the Switch 2 to have better wifi signal and speeds because the OG is absolutely terrible in that respect. I have my Switch one room away from my router and it never gets more than 1/2 bars of signal, while the speed is around 30mbps despite every other device getting the 300mbps they're supposed to. Even when I had the router in the same room as the Switch, the speed was negigibly faster. Getting ~10% of the wifi speed it should is ridiculous and unless my experience is a complete outlier, I'm amazed it isn't talked about more when it comes to areas for Switch 2 to seriously improve.
 

sn0man

Member
- VRR 40 fps because 30fps Zelda sucks
- analogue triggers on at least the Pro Controller. Leaving that out is a extremely dumb decision.
- ability to easily add and message friends
You nailed it for the first two. Analogue triggers and halls effect sticks would be perfect.

VRR / 120fps support for 40FPS Zelda/Mario/3D first party feels so very Nintendo in a good way.
 
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