Just over a decade ago it was the bee's knees...from movies like Tron, Lawnmower Man and even Disclosure to TV shows like Star Trek TNG, and of course gaming devices like the ill-fated Sega VR, Jaguar VR and Virtual Boy, VR was all the rage. There was also talk of Hasbro releasing a VR unit that was codenamed the Toaster. And I recall several VR goggles that were made for PC and the PSX. But since then, not only has VR seemingly disappeared from the consumer market as a potential product, it's damn near disappeared from the mainstream as a concept altogether. I don't even recall hearing the VR term when the Matrix movies were making the rounds.
So what's the deal with VR, and what stopped the push to make it a mainstream product for entertainment use? Is it the cost of the technology? Has the techology ever been convincing enough? Was the technology ever really feasible for home use? Is it due to health reasons like elipsey? Or are companies too frightened at the prospects of dealing with hundreds of cases of litigation from people who'd use such a product, only to fall and injure themselves?
So what's the deal with VR, and what stopped the push to make it a mainstream product for entertainment use? Is it the cost of the technology? Has the techology ever been convincing enough? Was the technology ever really feasible for home use? Is it due to health reasons like elipsey? Or are companies too frightened at the prospects of dealing with hundreds of cases of litigation from people who'd use such a product, only to fall and injure themselves?