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Whatever happened to virtual reality?

Shinobi

Member
Just over a decade ago it was the bee's knees...from movies like Tron, Lawnmower Man and even Disclosure to TV shows like Star Trek TNG, and of course gaming devices like the ill-fated Sega VR, Jaguar VR and Virtual Boy, VR was all the rage. There was also talk of Hasbro releasing a VR unit that was codenamed the Toaster. And I recall several VR goggles that were made for PC and the PSX. But since then, not only has VR seemingly disappeared from the consumer market as a potential product, it's damn near disappeared from the mainstream as a concept altogether. I don't even recall hearing the VR term when the Matrix movies were making the rounds.

So what's the deal with VR, and what stopped the push to make it a mainstream product for entertainment use? Is it the cost of the technology? Has the techology ever been convincing enough? Was the technology ever really feasible for home use? Is it due to health reasons like elipsey? Or are companies too frightened at the prospects of dealing with hundreds of cases of litigation from people who'd use such a product, only to fall and injure themselves?
 
Too much problems they can't overcome so far. Brain related.
You can't be exposed for too long, it's draining too much. It also causes nausea alot and there's also people having feedbacks after they use it.
For as long as we can't overcome those physical and psychological issues, Virtual Reality won't pierce through the mainstream that's for sure.
 

VR-Troopers

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The Beginning, and End of true Virtual Reality (never forget).
 
:lol

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Yeah I figured it was health related. I've always had a mixed view on the prospects of VR headsets taking over the traditional consoles...while the thought of walking around Hong Kong in Shenmue 2 or San Ferrio in San Andreas in one of those things is a delicious prospect, I'm not sure how much I'd want to get sucked into the game to the point where I lose contact with everything else in the outside world. Plus mutiplayer gaming would be plenty different, though I suppose online play has bridged that gap somewhat anyway.
 
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