C- Warrior
Banned
I look at sales for EA games (thread on it just now). And it just seems that what would normally be considered a 'bomb' on one console, isn't actually all that bad when you look at the COMBINED sales from all three versions (each of the consoles).
So, when there is a decent chance that game "X" can sell 200,000 on PS2. And another 200,000 on XBox and GC combined...(and that's worst case scenario) why don't more companies make more games multi?
Understandably there is something called "oppurtunity costs," but to double sales by making a direct port--that seems to outweigh the time/money issue seems like a win/win.
Is there lower royalty rates for exclusive games?
Is porting a game REALLY THAT MUCH EXPENSIVE?
Why is Onimusha 2 and 3 for example, not on GC and Xbox.
Why is Otogi1/2 and not on GCN/PS2? They could easily (combined) match the sales of the Xbox versions.
etc. etc. etc.
Is there some huge "risk" with porting games that I'm not aware of?
So, when there is a decent chance that game "X" can sell 200,000 on PS2. And another 200,000 on XBox and GC combined...(and that's worst case scenario) why don't more companies make more games multi?
Understandably there is something called "oppurtunity costs," but to double sales by making a direct port--that seems to outweigh the time/money issue seems like a win/win.
Is there lower royalty rates for exclusive games?
Is porting a game REALLY THAT MUCH EXPENSIVE?
Why is Onimusha 2 and 3 for example, not on GC and Xbox.
Why is Otogi1/2 and not on GCN/PS2? They could easily (combined) match the sales of the Xbox versions.
etc. etc. etc.
Is there some huge "risk" with porting games that I'm not aware of?