What's your WoW character builds?

Ferrio

Banned
My Mace Combat (great for PvE, OK for PVP). LOts of damage over time. All around good against players.

Start Fights with: Cheapshot
Main Attacks: Sinister Strike, SLice and Dice+Blade Fury
I'm Going to die attacks: Adrenaline Rush
Secondary Attacks: Rupture, Evisc
Poison to use: Instant or Deadly


Combat;

Lightning Reflexs: 5
Improved Sinister Strike: 2
Deflection: 5
Riposte: 1
Precision: 5
Duel Wield Spec: 5
Mace Spec: 5
Blade Fury: 1
Agression: 3
Adrenaline Rush: 1

Assassination:

Malice: 5
Improved Slice and Dice: 3
Master of Deception: 5

Subtlety:

Master of Deception: 5
CamoFlague: 5


My dagger Assassination build (lots of damage in a small amount of time, great for PvP... not so good for Pve). Good vs Caster Types. Bad vs Warrior, Paladins, Shamans.


Start Fights with: Ambush(with/withou coldblood)
Main Attacks: Sinister Strike, Backstab, Evisc(with/without coldblood)
I'm Going to die attacks: None
Poison to use: Instant

Assassination:

Improved Evisc: 3
Malice: 5
Murder: 2
Ruthlessness: 3
Relentless: 1
Lethality: 5
Improved Instant Poison: 5
Cold Blood: 1
Seal Fate: 5

Sub:
Master of Deception: 5
Opportunity: 5
Improved Ambush: 3
Initiative: 5
Camo: 2
Preparation 1
 
I considered tactical mastery and/or peircing howl.. but in the end, the higher end defensive talents were just too nice, especially since they changed one handed specialization (dual wield anyone?). Im still trying to eek 5 points from defense to go into the 5% parry chance in arms.. I'll probably respec and not get anticipation. Defense skill is nice, but only 10 defense for 5 talent points? I'll just get my xtra defense off gear. I wouldn't be suprised if they changed anticipation though.
 
My char is gone but I'll probably make a similar one in Euro retail. I don't care a bit about balance or PvP. As long as my toon isn't severely under-powered and gets killed by mobs a lot, I just want something fun to play. If the warrior changes between beta and final aren't that annoying, I'll make another one.

I might make a hunter instead since I don't really need more than leather armour and a spear, but without using the beasts and traps a lot I would be quite gimped.
 
akascream said:
I considered tactical mastery and/or peircing howl.. but in the end, the higher end defensive talents were just too nice, especially since they changed one handed specialization (dual wield anyone?). Im still trying to eek 5 points from defense to go into the 5% parry chance in arms.. I'll probably respec and not get anticipation. Defense skill is nice, but only 10 defense for 5 talent points? I'll just get my xtra defense off gear. I wouldn't be suprised if they changed anticipation though.


I have most of my points in Arms right now. Simply because I seem to be a more effective warrior when dealing out better damage then being an uber meatshield. Besides, the AC obtained from higher level gear more then suffices. When I'm a little higher level, I think I may respec and tryout a Duel Wielding, mostly Fury build...

Either way I always go back and forth from two hander to Axe and Shield depending on the fighting situation... Works out well.

BTW- Don't believe the bad hype about warriors. As you get to the higher levels you really start to flesh out and become a formidible foe. I'm having a ton of fun with my level 40 Orc Warrrior right now and own in PVP. :)
 
Zelda-Bitch said:
I have most of my points in Arms right now. Simply because I seem to be a more effective warrior when dealing out better damage then being an uber meatshield. Besides, the AC obtained from higher level gear more then suffices. When I'm a little higher level, I think I may respec and tryout a Duel Wielding, mostly Fury build...

I guess I don't define warrior as dps. Considering they really are THE tank class, and since thats why I rolled one.. I think I'll stick to being a meatshield.

I like doing damage sometimes though.. thats why I have a rogue alt heh.

Either way I always go back and forth from two hander to Axe and Shield depending on the fighting situation... Works out well.

BTW- Don't believe the bad hype about warriors. As you get to the higher levels you really start to flesh out and become a formidible foe. I'm having a ton of fun with my level 40 Orc Warrrior right now and own in PVP. :)

I wish they would give the warrior some abilities that take advantage of our strengths in pvp. I don't want them to do anything stupid like making taunt work on player characters, but perhaps a defend ability so you can take 50% damage from an ally (don't pallys have something like this?) or some more shouts that irritate them enough to leave the casters alone (this is why I considered piercing howl, but in the end, tanking well is most important to me).
 
40 Frost/Arcane Mage
43 Shadow/Disc Priest

The mage will probably swap to arcane/fire at 60 and the priest holy/disc at 48ish because I'll probably level him almost exclusively in instances at that point.

I want a warrior, too, but I need to finish up those two characters first.
:)
 
akascream said:
I guess I don't define warrior as dps. Considering they really are THE tank class, and since thats why I rolled one.. I think I'll stick to being a meatshield.

I like doing damage sometimes though.. thats why I have a rogue alt heh.



I wish they would give the warrior some abilities that take advantage of our strengths in pvp. I don't want them to do anything stupid like making taunt work on player characters, but perhaps a defend ability so you can take 50% damage from an ally (don't pallys have something like this?) or some more shouts that irritate them enough to leave the casters alone (this is why I considered piercing howl, but in the end, tanking well is most important to me).


Warriors are great to use for dps. I don't see why everyone has problem molding them for such. A warrior can output TONS of dps with points in overpower, using retaliation and various other options in the skill tree to output high damage. The difference is Not only can we give the damage out, we can take it too. A lot of it.. Anyway, I've never had a problem tanking at all with my build, and my output damage is very high. It's much more fun to play then a standard meat cushion and makes for some interesting PVP. I smoke people 5+ levels higher then me on a daily basis.
 
Mage- Arcane 28, Fire 23

At 37, i'm 15 Arcane, 13 Fire. As a mage, YOU MUST spec at least 11 points into Arc to get Clearcasting. One of the better mage talents and will save you a ton of mana once spells start to get pricey. Having it go off 3 times in a fight is priceless.

There are a lot of awesome builds for mages. I'm honestly torn between Arc/Fire and Frost/Arc. The only thing keeping me from going Frost (again! *snicker*) is the fact that Frost requires you to go so far into the tree to get the most out of it. That and the price of my next respec is already @ 15g :lol
 
My main's an off-tanking, secondary healing Troll Shaman.

Weilding 2H Axe "Corpsemaker" w/ windflurry attack.

Start vs. E with frost shock (earth shock generates way too much hate for a tank to get aggro) then swing away until needing to throw the heals. Drop a totem here or there as needed.

Go for + agi and int items to get more mana and crits.
 
EDIT: shit where did frags post go heh.. well I replied anyway :P

Heh frag, I was trying to make a point about int vs spi in long boss battles. Mages are nice for sure.

Fragamemnon said:
You bring a mage in higher level PvE groups for:

1) Waterboy for the priest.
2) Polymorph.
3) Instant Arcane Explosion.

No question summoning water/food is great utility, I was talking about when you cannot drink. But while we are on the subject (heh), our warlocks (we have 2) don't have mana issues and our priest meds fast (spirit). And while things get messy sometimes (which is fun for me), 2 hellfires warlocks covers us AE-wise. :P Non-elites just go down, I demoralize and war stomp to help what I can, but they just flat die so fast its a non issue. Multiple elite AE is easy via sunder. CC isn't that big a deal, I can tank quite a bit at once. If we aren't doing AE, main assist makes aggro a non-issue and our priest heals great. Warrior IS the cc class heh.


The mage isn't there for big solid DPS on one target. He's there to burn through the non-elite adds that come with a pull (and there can be tons, hihi lycaeum in BRD), reduce the number of elites on the pull with polymorph, and, lastly, to deal damage/snare the elite mob the group is fighting once the trash mobs from the pull are dead.

Yeah, I enjoy playing with mages when I get the chance. And poly will only become more important at 60.

Pulls stop being so clean in instances (1-2 elite pulls, etc.) after Scarlet Monastery. Mages make life a whole lot easier.

I'm familiar with multi-mob pulls. I can tank several elites (though those rock monsters in uldaman hit hard heh), and trash mobs aren't an issue. But raid mobs will probably be another story.

Rogues are still invaluable because they are the best single-target DPS *BY FAR* in the game and when dealing with 3-4 elite pulls sap'n'sheep (from the mage) makes the first part of a fight a lot easier.

I won't let a rogue sap unless he has improved sap. I haven't seen a reason to have anyone but the warrior pull, because it is far too valuable to start at the top of everything's hate list. And when a rogue saps, whether it fails or not, he has everything. That mess just ain't worth it imo. If a mage wants to sheep or a warlock or druid wants to mez after that point, thats generally not a problem.

Spirit for mages is useless because they are always casting and thus do not benefit from spirit because of the 5 sec rule-I think you are overestimating the mana costs of spells compared to endgame mana pools and mages have evocation anyway for an in-combat refill during a long fight. Int gives a larger mana pool to work with and increases spell crit rate. INT >>>>>> SPI.

I hadn't thought about crit rate, that is definately something more to consider. I'm not going to try and tell you about your class(yikes), just what I would assume to be the case. It just seems that for long battles, you are limited by your med rate. It's precisely the 5 second rule that makes spirit so nice, because you med more during your cycle (which for a priest is limited sometimes by my health). Good to know that isn't an issue for mages, but I trust our priest over anyone concerning that class. Maybe its our warlocks constantly lifetapping that demands more of him, I don't know heh.. but he's awesome.

Mages and Warlocks are somewhat interchangeable in a instance group. Soulstones are really nice and are a good tradeoff for free water. The big deal is that the warlock isn't going to be able to CC like a mage will, and the pulls will be tougher. Both can AE pretty well, but the warlock needs a bit more babysitting by the healer than the mage does because of way their AE works. You do gain, on the other hand, some good utility like anti-flee curse, stones, and a bit more survivable caster than a mage. I still prefer mages over warlocks for groups because of the better AE and polymorph, but you won't be gimped with a warlock by any means.

And poly will only become more valuable as content gets harder.. especially raid stuff.


Warriors are great to use for dps.

If you have fun that is really all that matters.. but honestly, you will never be as good at dps as a dps class because you would be way overpowered. Paper classes can do more damage because they go down fast.. you have plate, basically to take hits. If you could take hits and deal damage there would be no need for rogues, mages, warlocks, hunters, ect. That's basically why 'warrior' is sononymous with tank.. cause we take damage well. That's why they give us aggro abilities. Kinda sucks for those that want to be mean RP warrior monsters, but thats just how mmo's play.

Playing a zerk/arms warrior may be lots of fun though.. in fact I have a zerk warrior alt I level on occasion because I think it would be fun to have one and not have to respec and regear my main every time I want to dick around. Hell, I even thought it would be fun to go after all the AGI I could muster.. even if it means wearing leather armor and I'll be going full fury or fury/battle. But I don't expect to be tanking much with this toon.. nor do I expect to fill a dps role when it's time to get dirty.
 
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