Dice
Pokémon Parentage Conspiracy Theorist
So whenever I see a new game these days I always think the same thing: "Wow that looks great... too bad the animation sucks"
Specifically today I saw a video of The Warriors (which had ok movement but was choppy) and some basketball game from EA (where the player looked lifeless, like a robot with an inflexible spine).
I've seen some games with good animation, like Jak & Daxter or something. Do games need to move in a cartoony manner to look "alive"? Every game that seems to attempt realism comes off looking either good but choppy or smooth but robotic/drone-ish.
I think for really good animation they'd need some sort of advanced ragdoll physics. Because when you move your body you leave a lot to gravity and inertia. So to simulate that well you'd have to have something where the physics engine acts as muscular control and at different times lets the different parts of the body naturally flow. I don't know how animations works well enough to know if this sort of dynamic animation would be possible, though.
Specifically today I saw a video of The Warriors (which had ok movement but was choppy) and some basketball game from EA (where the player looked lifeless, like a robot with an inflexible spine).
I've seen some games with good animation, like Jak & Daxter or something. Do games need to move in a cartoony manner to look "alive"? Every game that seems to attempt realism comes off looking either good but choppy or smooth but robotic/drone-ish.
I think for really good animation they'd need some sort of advanced ragdoll physics. Because when you move your body you leave a lot to gravity and inertia. So to simulate that well you'd have to have something where the physics engine acts as muscular control and at different times lets the different parts of the body naturally flow. I don't know how animations works well enough to know if this sort of dynamic animation would be possible, though.