Where be The Red Star?

CO_Andy

Member
I got a chance to play The Red Star (demo) for my first time at a delipatated Toys R Us last weekend. It's definitely a good beat-em-up... so what the heck happened to it?
 
I... don't know how it works as it's an internal Acclaim (Austin) property. It is done, though.

Combat Elite was produced by an independent developer and I heard that those guys have tracked down another publisher, which will be announced shortly.

I'm sure there are at least 20 or so burns out there, but the game will probably get published and it'd be a very unethical and un-hire-able game media person who would leak it.
 
Ah, the weekly "where is The Red Star" topic, eh? Might as well keep up my trend of posting in every single one of them :)

Yeah, we have the review code sitting around somewhere, so lots of other places do too. I fully expect the game to be picked up by someone and released for $20, though. It was great fun.
 
Apparently they're shopping it around to publishers now. Keep the faith, it will be picked up for sure.
 
Mike said:
Apparently they're shopping it around to publishers now. Keep the faith, it will be picked up for sure.
Yeah, but we've all been hearing that for months now... I still think it'll get picked up eventually, though.
 
Man, been so long since this game got much pub, what with its near death existance right now, that I forgot almost all about it.

What this thread needs is some pics to bring some life back to this game! :)
 
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Glad I have the OXM demo at least. If this never gets picked up, it'll become a collector's item (not that I'd sell mine).
 
I think I still have my copy around here somewhere.

The game will probably come out for 20 bucks someday and you'll all feel slightly disappointed.

Like Border Down, perhaps.
 
We were told it was to be shopped around after Juiced, but we've heard nothing on it since then (which was months and months ago) and given the long line of broken promises, my expectations are low on it ever coming out. It'd sure be nice to have an official copy of course. Glad you liked it.
 
Hell, I'm still waiting for 3DO's Four Horsemen of the Apocalypse to get picked up. Their biggest budget game ever, and probably the edgiest game a couple years ago. Looked like it had breakout potential at E3 2003. Fun Devil May Cry-style action and extremely mature themes.

A damn shame it probably doesn't stand a chance in Hell of getting released. [drum hit]
 
The shitty thing is that Red Star is basically done

If someone like Mastiff or WD picked it up, it would be like printing money.
 
Teddman said:
Hell, I'm still waiting for 3DO's Four Horsemen of the Apocalypse to get picked up. Their biggest budget game ever, and probably the edgiest game a couple years ago. Looked like it had breakout potential at E3 2003. Fun Devil May Cry-style action and extremely mature themes.

A damn shame it probably doesn't stand a chance in Hell of getting released. [drum hit]
Somebody already picked it up!
 
While the game was always promising, little was ever seen apart from proof-of-concept demos and various screen shots. When 3DO collapsed, many of its titles in development were picked up by other companies, but we heard nothing about The Four Horsemen. What little we could find out when checking into the fate of the Four involved rumors that the project had grown too ambitious, too expensive, and simply too unwieldy to be attractive to new owners.

Well, at last, news has come in. We recently heard from Michael Mendheim, the creator and development director of Four Horsemen at 3DO. Mendheim was able not only to clarify what really happened to the title after 3DO's closure, but has provided new details on an IP which is far from dead.

After 3DO shut down, a number of investors founded a company called Four Horsemen Entertainment L.L.C. in order to purchase the property. The company officially obtained it on May 12, and development has resumed.

Contrary to rumors reported in our Missing in Action features, Mendheim clarified that the Four Horsemen project at 3DO never reached a budget anywhere near eight million dollars. After 3DO's closure, publishers neglected the title not because it was unwieldy, Mendheim explains, but because in its then-early stages it may not have been large enough. Publishers may have also been unwilling to provide the time necessary to complete the title properly.

Now that Four Horsemen is officially in new hands, what was initially intended as a title for current generation consoles has become an entire entertainment franchise. The new company will begin by releasing comic books and a graphic novel based on the property, and eventually release a completely revamped version of the video game for next-generation systems.

Mendheim has confirmed that the key players are back on board: Simon Bisley is creating the artwork, and Hollywood effects legend Stan Winston is handling toy and movie rights. The star voice talent slated for the first iteration of the game, including Tim Curry and Traci Lords, are also apparently still committed to the project.

While few details about the new version of the game are available yet, Mendheim did hint at horseback-based combat and an ambitious multiplayer mode involving epic battles of angels versus demons in which the player takes the role of one of the four horsemen. We did, however, receive two bits of new art to stir your curiosity.

There's little doubt that The Four Horsemen, which takes its premise from the figures and apocalyptic events of the Bible's book of Revelations, is a labor of love for those involved in its development. It is clear that Mendheim is not willing to toss off just quick scares or a cookie-cutter action experience. He also believes the property offers a new take on horror conventions.

"The Four Horsemen concept is cool because it is based on the most popular book in history, the Bible," Mendheim said. "Our fear factor isn't about zombies walking around. It's about plagues and torment. It's scary because of the realism. Everyday, people see and read about miracles happening, plagues, the devastation of famine or even a statue bleeding. Our concept is scary, because it just might be true."

!!
 
chespace said:
I think I still have my copy around here somewhere.

The game will probably come out for 20 bucks someday and you'll all feel slightly disappointed.

Like Border Down, perhaps.


I thought Border Down was pretty awesome... =]
 
That's awesome, Axsider. I thought the game was lost forever. I only hope the next-generation version retains the gritty subject matter of the work-in-progress. I fear the scene with the Priest crucified in the middle of a bloody pentagram in a crackhouse may get dropped.

Also, Michael Mendheim is the man. Had a long talk with him at E3 and his excitement about the game was contagious. They already had most of a comic finished too. Along with the Stan Winston/Simon Bisley art and the demo, he made a believer out of me.
 
Teddman said:
Also, Michael Mendheim is the man. Had a long talk with him at E3 and his excitement about the game was contagious.
Michael Mendheim is a fucking retard and a tool. All he did to you was his job. He may be a good salesman but he's a terrible manager. He is probably the key person that sunk 3DO and the major cause of most of the bad decisions that developed into 3DO's laughable reputation.

And no, I never worked at 3DO. I just know some good people that did that ended getting screwed by dumb asses like Mendheim that ran the joint (into the ground).
 
OK, obviously I didn't know that about him from a business or employee's perspective. I meant in connection with Four Horsemen, it was his brainchild and seemed the most promising, ambitious thing to come out of 3DO.
 
It's cool, Teddman. I meant nothing negative towards you. I just saw the opportunity to lash out at that fuckwad and jumped at it. But to be fair, it wasn't Mendheim's brainchild but more that of the design team which was the best team at 3DO at that time. If you want to see a "brainchild" of Mendheim you need only look at Godai. It showcases his design skills well ;)
 
Yeah, I spoke to Chris Gossett this last weekend at WonderCon. He said the game is essentially done, he just needs a publisher which is what he'll be shopping around for at the GDC in a few weeks.

I know a few people (like the folks at Mastiff) so I was going to point him in their direction.
 
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