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Where can Resident Evil go now?

I finished RE4 on GC for probably the 12th time today and started wondering: what the hell else can they do?

RE5 seems like it will be an upgraded version of RE4's gameplay (I really hope the "need to drink water so you don't see mirages" rumor is true). But we'll eventually get to a point where people end up saying "RE needs another big change."

Personally, I wouldn't doubt seeing some kind of return to the "old school" gameplay of RE, the one that so many people are tired of now. And it'll get great reviews because of how they "went back to basics" or some shit.

I dunno, I've never played a more complete action game in my life, in terms of gameplay. RE4 is just amazing. I can't think of any other big change or gameplay element they can make/add to the series.

Where else do you think they could take the series, in terms of big gameplay changes?
 
Tony HoTT said:
lol who woulda knew?

I'm not in that camp where RE4, an almost completely different game, replaces the older games. :P

That camp, I honestly do not understand.

eeyore the donkey said:
How about in multiplayer.... co-op over Live, other random modes..

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After RE4 they really can't go anywhere but down. Not that I don't think the game will be great, just that it wont be nearly as fun as RE4.
 
cvxfreak said:

I think he means a FUN multiplayer Resident Evil. :P

RE4 gameplay + RE Outbreak = omg.

cvxfreak said:
I'm not in that camp where RE4, an almost completely different game, replaces the older games. :P

That camp, I honestly do not understand.

I still love the original REs. RE:CV and RE4 are tied for my favorites. The PlayStation ones were great. I'm currently playing through REDS and loving it as well, so I'm with you on that.
 
I <3 Katamari said:
I think he means a FUN multiplayer Resident Evil. :P

RE4 gameplay + RE Outbreak = omg.

It's fun if you can get over the stuff that pisses you off. :P

Flawed fun, I call it. 112 hours and counting for me. Defensor's got 400 hours in, and C-Warrior has got 120 hours in. Not counting File 1. :D
 
cvxfreak said:
I'm not in that camp where RE4, an almost completely different game, replaces the older games. :P

That camp, I honestly do not understand.

I meant it in the sense that out of anybody you'll probably take RE anyway you can get it!
 
Tony HoTT said:
I meant it in the sense that out of anybody you'll probably take RE anyway you can get it!

Of course. :D As a fan, I adjust to the new stuff they do, but never forget the old as well.
 
I know they'd never do it this way, but bring back the grading/ranking system by applying RE4's Mercenaries scoring system to each Chapter (1-1,1-2, et cetera). That would blow my damned mind, Capcom.

I'm convinced the Chapter divisions were last minute, though, due to their functions as save points when there were often typewriters sitting right near their start points.

Considering RE4's design, I think co-op is a lot more feasible now since there's no fixed camera and a superior aiming system. I guess you can make it to where both players need to meet at the room exit (ala Zelda:FSA).
 
Defensor said:

Oh God.

:(

They really must have TRIED to kill the series with that.

Hey Capcom: Dino Crisis was RE with dinosaurs.

How about making Dino Crisis 4 for PS3/360 with RE4's gameplay?

Come on guys.
 
If you mean in terms of gameplay... first person shooter? Maybe? :s It went from fixed camera to behind-the-character, so the only way I can see it change from there is in first person view.
 
I <3 Katamari said:
Oh God.

:(

They really must have TRIED to kill the series with that.

Hey Capcom: Dino Crisis was RE with dinosaurs.

How about making Dino Crisis 4 for PS3/360 with RE4's gameplay?

Come on guys.

You are so right!
 
The way I look at it is, Capcom has never REALLY made a good zombie game. RE games have always had a handful of zombies at a time, and that totally kills the dangerous factor of zombies. Some people say zombies aren't exciting in RE games anymore simply because they've never been done right - you have to have an assload of zombies, and have that overpowering mob fear going on, to really have zombies be effective.

So, my comment would simply to go back and try to make an honest to goodness zombie game. I want RE4 gameplay mixed in with what they're doing for Dead Rising (or whatever it's called) technically. Make a game with less wacked-out "bio" creatures, and more undead people and dogs and whatnot crowding the place up. I loved RE4, but it felt more like I was fighting just average people than zombies, and if I want to play a game like that, I'll play Metal Gear Solid / Spliner Cell / countless other games.

I'm not sure it would work under the RE name, but I'd love to see an online game using the RE4 engine, where you're stuck in an over-run city and the point is simply to see how long you can survive. Go it alone, find other players and work together, or try to screw over other players in order to help yourself out.

Just, whatever happens, DO NOT go back to the old style of gameplay, DO NOT bring back item boxes, DO bring back Jill Valentine.
 
shidoshi said:
The way I look at it is, Capcom has never REALLY made a good zombie game. RE games have always had a handful of zombies at a time, and that totally kills the dangerous factor of zombies. Some people say zombies aren't exciting in RE games anymore simply because they've never been done right - you have to have an assload of zombies, and have that overpowering mob fear going on, to really have zombies be effective.
You are wrong. In the tradition RE games, zombies were freaky becuase it took so much to kill them. They arent like people who can be taken out of commission with a single shot, they were true undeads that took a lot of force to down. Ok, thats not like zombie movies with a shit load of zombies, is that really so bad?


And if u do want that overwhelming feeling, play re4. What about in village when you are swarmed by 20 zombies? What about when you are stuck in the cabin with zombies busting thru every single window and door? That shit is straight out of thriller, how can you say that is not true to the zombie genre as hollywood has created it?
 
RE5 needs to be scary again.
RE4 was a great action/adventure game, but it was about as scary as just about any other action/adventure game I've ever played. (which is not at all)
I've always thought Silent Hill has been much scarier than any of the REs, but at least RE1-3 made me feel uncomfortable.
So if RE5 can mix RE4's great gameplay with RE1-3's scariness, that would definitely make it even better than RE4 was.
The main enemies need to be some type of zombies too...
 
RE4 gameplay + better puzzles (Not quite RE ridiculous) + at least 1/4-1/3 of the game with just a pistol and shotgun and not enough ammo + tons of running + overall RE2ish atmosphere on top of RE4s town tension = RE5 being the bees knees.
 
Now that they've got the new gameplay tight as a drum, I'd like to see them steer Resident Evil back in the Adventure direction with a return to an open world rather than straight linearity, and some puzzles that aren't auto-solved by that same linearity.
 
ssoass said:
RE5 needs to be scary again.

Agreed. Re4 was awsome, but it just wasn't scary. Think RE4 could have used more mood/atmosphere as well like RE2. It was probably the lack of music which caused that problem though.
 
A Resident Evil game where you can shift into RE4 style shooting, but in an open-ended world where you can steal cars and then run over zombies. And then also shoot pedestrians if you want, or pedestrian zombies or whatever. And a soundtrack with the 90s greatest hip hop hits.

Man, that would be awesome. Those zombies all takin' over the south side. Fuck you, biznatches!
 
Amir0x said:
A Resident Evil game where you can shift into RE4 style shooting, but in an open-ended world where you can steal cars and then run over zombies. And then also shoot pedestrians if you want, or pedestrian zombies or whatever. And a soundtrack with the 90s greatest hip hop hits.

Man, that would be awesome. Those zombies all takin' over the south side. Fuck you, biznatches!

You know somewhere at this very moment, a game developer is trying to get that made.
 
ssoass said:
RE5 needs to be scary again.

More like the Resident Evil series need to be scary for once.

Anyway, with RE4's gameplay mechanic, there is more room for flexibility, in a way which you could use the same gameplay mechanics but create a different experience. For RE5, they could emphasise more on the creepier aspects of RE4 (Salazar's garden, Regenerators, Lab etc), while toning down the action, or they could effectively bring in elements from the past RE games like more complex puzzles, more exploratory elements and limited ammo to create a different experience. It all has to do with the imagination and direction they wish to take the next game.

In the past games, the problem was the engine was just so limited and restricitve, it just couldn't be expanded any further. Prerendered backgrounds, fixed camera angles and clunky controls are no longer shackles preventing the series from true growth.
 
The plot and writing in RE4 was much too shitty. Sure, the old games had their share of unintentionally corny moments, but RE4 really tries to outshine them with Leon's dorky one-liners and the introduction of weak villains (Salazar, Saddler). Capcom needs to stop bringing in new characters and start focusing on the shitload they've already got. They also need to either tone down the action or (preferably) up the skills of your opponents. I also prefer the return of zombies over more humanoid characters.

Another thing: More interactive environments, please. The ones in RE4 were so static - felt like nothing reacted to gunfire.
 
I <3 Katamari said:
You know somewhere at this very moment, a game developer is trying to get that made.

And I applaud their desire to take risks and push the videogame world forward!
 
Im thinking a prequel set at the height of the Cold War. You play an inexperienced S.T.A.R.S. operative sent in Russia to take down your former mentor who has defected. At the end of the game, upon completion of your mission, you earn the titler of "Big Wesker".
 
Solo said:
Im thinking a prequel set at the height of the Cold War. You play an inexperienced S.T.A.R.S. operative sent in Russia to take down your former mentor who has defected. At the end of the game, upon completion of your mission, you earn the titler of "Big Wesker".

Resident Evil 5: Zombie Eater?
 
The gameplay featured in the previous iterations of the RE series before the latest installment was great.... for its time. If Capcom were to take such a risk in taking the series back to its roots with RE5, it wouldn't find much success with critics or fans of the series alike. In order to move the series forward, the developers can't look to the past when it comes to gameplay.
 
As much as I loved Resident Evil 4, I think it would just be the best for the series to go back to it's roots - back to its real scary side of thing, rather than the new action styled gameplay.

The action/horror opened up the game a lot more, but failed to optimise on what the series is profound for - it's horror. There were very few moments where I was scared, as at all, it was more from the pressure of quickly running around and blasting everything. I honestly miss where you could slowly walk around hallways unexpected to what is around the corner and always get a scare, I miss the puzzles and I just miss the overall feel of it being a survival horror game.

Again, as much as I loved Resident Evil 4 I think the series is better fit with the survival horror side of things. They can somehow fix the game's 'camera problems', but just make it more scary for christs sakes.
 
What if we put in a twist and take it away from the gun toting special agent? Make multiple playable characters.

You are a normal guy/girl. wake up, world is normal, do a job for your father, go to shop for mum.hear news about a deadly virus etc, come home to see parents turned into zombies, you dont know where to go.

See attacks breaking out all over, traffic jams, hoards of dead bodies and zombies. You have to find a safe haven - typical zombie stuff.

Then switch to the stars operative. You go into this place, and you can rescue people, NPCs who are not related to the plot but have a little scripting. These people can be given jobs, need motivating, directing etc. They can die. They might be bitten but not tell anyone. You can kill them yourself.

Eventually your two characters have to meet up and you have to save the city. :D Even if it aint Resident Evil, this game needs to be made ffs.
 
Buggy Loop said:
Down the shitter, Mikami isnt there anymore, RE without mikami is like MGS without kojima.

Speaking of which, Mikami is working at Clover, right?
I have a feeling that when Atsushi Inaba said in a recent Okami interview (IGN) his next game might as well be an ultra-violent one, it might be a project which Mikami is preparing.

Mind you, this is just a vague guess, but Mikami has to show his face sooner or later.
 
Furoba said:
Speaking of which, Mikami is working at Clover, right?
I have a feeling that when Atsushi Inaba said in a recent Okami interview (IGN) his next game might as well be an ultra-violent one, it might be a project which Mikami is preparing.

Mind you, this is just a vague guess, but Mikami has to show his face sooner or later.

Agreed.

A lot of times, producers flat out say when asked if they are making a sequal to Game X that "we are consider such possiblility, but haven't had anything to say more on that, sorry."

The game is announced a year later, more interviews happen, the producer says the game was in development for three years. So when he said that "there is such a possibility quote" the game was already in development for a year.

So when a producer says shit like "my next game might as well be an ultra-violent one" that's fuckin confirmation baby as far as I'm concerned.

And really, all Clover has been doing is Viewtiful this, Viewtiful that, Viewtiful you, Viewtiful me, and they popped in an Okami. It's about time Clover busted out with an M-rated title.
 
A stronger, more involving story then RE4 would help in my opinion.

As far as gameplay, I could go either way.
 
They need to make a 2.5D side scroller shooter/beat-em-up game or game like Ninety Nine Nights but with zombies.
 
C- Warrior said:
Agreed.

A lot of times, producers flat out say when asked if they are making a sequal to Game X that "we are consider such possiblility, but haven't had anything to say more on that, sorry."

The game is announced a year later, more interviews happen, the producer says the game was in development for three years. So when he said that "there is such a possibility quote" the game was already in development for a year.

So when a producer says shit like "my next game might as well be an ultra-violent one" that's fuckin confirmation baby as far as I'm concerned.

And really, all Clover has been doing is Viewtiful this, Viewtiful that, Viewtiful you, Viewtiful me, and they popped in an Okami. It's about time Clover busted out with an M-rated title.

Atsushi Inaba and Shinji Mikami worked together at Capcom R&D4. I have a slight suspicion Inaba might have convinced Mikami to move to Clover instead of leaving Capcom/Capcom R&D4 after the PN03 and RE4 disputes ("I will cut my head off"). This way, Mikami could stay on the background for a while, untill the dust settled.
 
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