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Where can Resident Evil go now?

Re4 wasn't scary, but at parts the atmosphere was perfect. I was really uneasy around regens and REALLY uncomfortable in the prison. This goes to show that, a little inspiration (silent hill) is not bad. Hell...if i didn't have half of the Lord Of Wars supply, I would have been down right scared in those sections.
 
They should obviously keep RE4's controls/camera. That should be the foundation.

With that amazing foundation, they should add on things that appeared in the previous games. Like good puzzles. RE4 has some nice ones, but for the most part there aren't enough great ones. Also, I would like to see scarier moments. RE4 had some, most notably the graveyard level where the demon dogs would come out of nowhere and attack you.

And finally: multiplayer options. Wouldn't it be utterly amazing if you could play a survivor-like multiplayer mode in Salazar's castle? Four players start off in different corners of the castle and work their way through hordes of enemies and bosses. WOW. And once you find the other players, you can either choose to kill them or work together. Phoenix likes.
 
I can't believe I'm going to say this, but RE4 made me realize how much I hate the Resident Evil series as a whole. In some ways, I'm actually glad Mikami went renegade against Sony. It allowed Team Silent to take the survival horror crown.

Looking at RE5, it looks like more of the same, except more running. Maybe less mutating, but I'm not sure.
 
frAntic_Frog said:
hopefully a move back toward the old RE roots of being scary atmospheric games with zombies
Agreed. I'd love to see an RE2 type game with larger city areas, more zombies, random NPCs trying to survive that may also get turned. I want some Zombie horror, I prefer it over the alien horror of RE4.
 
More scary.
Less linear.

RE1 is still awesome, because you walk in the front door of the mansion and then have the whole thing open to you. Obviously, doors are locked and shit, but you still have to walk around in it to figure that out. It would've been nice if the Village area was a real village, instead of just a small town hub with 3 or 4 simple straight paths coming out of it. I want to be dropped into whatever environment RE5 takes place in, and have to get through it on my own. No obvious paths. Maybe have the place so loaded with zombies/Plagas that I have to take a sort of stealthy approach to getting around the city. That way, they can keep the high-action, lots-of-ammo approach, but have so many enemies that the ammo still isn't enough (causing you to try to avoid being seen, leading to the suspense and tension of the old games).
 
The atmosphere of the game needs to be changed. I loved RE4 but it was not all that hard or scary. The only parts in the game where i can say i was actually scared was when you hear the hisses from the regenarators.

oh and one big thing they need to eliminate is the babysitting. being alone in an unknown place creates its own creepy dynamic. You guys remember Metroid Prime? The observatory and phazon mines are easily two of the most "scary" tension filled parts of any game created in this gen. You never knew where shit was going to come out of so you where really cautious and a bit pooked. I'm hoping RE5 can mimic an atmosphere that scary. Capcom can make it so that every step you take has to be a careful one because are sorts of enemies (i.e new insanely scary as enemies).

On a final note, they should also keep the upgrading weapon aspect of Re4 but they should also make the enemies in the latter part of the game way harder and totally unpredictable.
 
kaizoku said:
What if we put in a twist and take it away from the gun toting special agent? Make multiple playable characters.

You are a normal guy/girl. wake up, world is normal, do a job for your father, go to shop for mum.hear news about a deadly virus etc, come home to see parents turned into zombies, you dont know where to go.

See attacks breaking out all over, traffic jams, hoards of dead bodies and zombies. You have to find a safe haven - typical zombie stuff.

Then switch to the stars operative. You go into this place, and you can rescue people, NPCs who are not related to the plot but have a little scripting. These people can be given jobs, need motivating, directing etc. They can die. They might be bitten but not tell anyone. You can kill them yourself.

Eventually your two characters have to meet up and you have to save the city. :D Even if it aint Resident Evil, this game needs to be made ffs.
I really like this concept. Although I really love RE4 for what it is, an extremely enjoyable action game. It just feels right. And it made me feel extremely uneasy most of the time, and that's enough for a wuss like me. Next RE's must take the foundation of RE4 and make something new out of it, but that doesn't mean that RE4 isn't one of the greatest games ever made in it's own right.
 
I found RE4 to be about as scary as the previous games, but far more engrossing. The previous games felt more like I was watching a movie, while the new game had moments that it felt like I was there and had control of my character.

The problem with the game (and the whole series) is that as you become accustome to the enemies, they lose their scariness. The first time I played RE4, the village creeped me out. I spent a lot of time hiding and waiting and progessed very slowly. By the time I finished the game, I was far more aggressive. When I replayed it, I ran "zombie" to "zombie", killing everything that moved ... I was much manly!!!

The controls could still use some work, but the basics are there. I think if they slowed down the enemies and limited the ammo it would be even more intensiful than any of the other games.
 
I read my idea again, I win this thread! joke :D

I just wanted to add - RE4 really could have used the revmote. I hate c-stick aiming.
 
I <3 Katamari said:
I finished RE4 on GC for probably the 12th time today and started wondering: what the hell else can they do?

RE5 seems like it will be an upgraded version of RE4's gameplay (I really hope the "need to drink water so you don't see mirages" rumor is true). But we'll eventually get to a point where people end up saying "RE needs another big change."

Personally, I wouldn't doubt seeing some kind of return to the "old school" gameplay of RE, the one that so many people are tired of now. And it'll get great reviews because of how they "went back to basics" or some shit.

I dunno, I've never played a more complete action game in my life, in terms of gameplay. RE4 is just amazing. I can't think of any other big change or gameplay element they can make/add to the series.

Where else do you think they could take the series, in terms of big gameplay changes?

They could give you a strafe or dual analog control and actually make the AI alot more intelligent and working in team. That could be scary as fuck.
 
Wyzdom said:
They could give you a strafe or dual analog control and actually make the AI alot more intelligent and working in team. That could be scary as fuck.

Adding strafe would remove the last of its tension.
 
I think a bird-eye view game with REALLY detailed graphics would be cool. If the controls were right, I think it'd be freaky if you were a father having to bring your two kids (and keep them alive) through the game.


This is a dumb thread. Where CAN'T RE go?
 
AdmiralViscen said:
Adding strafe would remove the last of its tension.

No. You have to crank up the AI accordingly. That's the idea. Ennemies would need to be 10 times more intelligent they are now mind you.
 
If anything keep the direction they are going in, with the sunlight and all.

They could make the game control like the scrapped version. Third person with context sensitive button presses that lets u switch to the behind the back control.

Something like Constantine.
 
I know this goes against the staple of the previous games, but for once I think i'd like to see the characters of Resident Evil... I dunno, win or something.

The previous games have always been about surviving traps or escaping from Umbrella.
I'd like to see them actually ATTACK Umbrella or some other mastermind.

I'm not saying a combat game, its still suppose to be about survival.
But maybe you team up with a few characters and, I hate to use this term, but "infiltrate" a base to try to proactively (instead of the previous themes of reactivly) try to make a difference and take down these mad scientists.

But keeping the RE formula - we dont want any spy shit going on - but take it in a story direction like that. I'm tired of some whacko scientist or cult guy calling all the shots.

Oh, and on a side note..

Anyone notice that Anderson, the director, said he wants to make the 4th RE take place in a desert of some sort? Hey, maybe he knew what 5 was going to be about all along.
 
John Harker said:
I know this goes against the staple of the previous games, but for once I think i'd like to see the characters of Resident Evil... I dunno, win or something.

The previous games have always been about surviving traps or escaping from Umbrella.
I'd like to see them actually ATTACK Umbrella or some other mastermind.

I'm not saying a combat game, its still suppose to be about survival.
But maybe you team up with a few characters and, I hate to use this term, but "infiltrate" a base to try to proactively (instead of the previous themes of reactivly) try to make a difference and take down these mad scientists.

But keeping the RE formula - we dont want any spy shit going on - but take it in a story direction like that. I'm tired of some whacko scientist or cult guy calling all the shots.


so....Metal Gear Solid with zombies?
 
I honestly don't know other than trying to perfect RE4's gameplay which is going to be hard.

A very good possibility could be going into First person mode sorta like Condemned did and what SH5 is going to be likely. But that of course is going to be a tough job to try and distinguish it from a normal FPS game.
 
Reilly said:
so....Metal Gear Solid with zombies?


No, I said I didn't want any spy shit.

But whats wrong with wanting these characters to take a stand, for once?
Hell, Leon and Claire said they would after RE2. And look what happend there.

Claire gets captured and has to escape again (why can't we get a chance of playing her intial mission to find her brother? Her storming Umbrella or what not, then getting captured, and we escape? But no, we just get a cut scene), and Leon becomes an FBI Agent? How does that work?

I want to "take them down."

Sure, could be fun.
 
John Harker said:
No, I said I didn't want any spy shit.

But whats wrong with wanting these characters to take a stand, for once?
Hell, Leon and Claire said they would after RE2. And look what happend there.

Claire gets captured and has to escape again (why can't we get a chance of playing her intial mission to find her brother? Her storming Umbrella or what not, then getting captured, and we escape? But no, we just get a cut scene), and Leon becomes an FBI Agent? How does that work?

I want to "take them down."

Sure, could be fun.

Chris Redfield FTW!
 
John Harker said:
But whats wrong with wanting these characters to take a stand, for once?


I really don't see what you mean. In every game they're trying to take down Umbrella (in one way or another). The whole "Claire trying to find her brother" is a retarded story that went on for way too long. Don't these people have cell phones?

Anyway, attacking Umbrella isn't what makes RE games fun. I think the main draw is being abandoned somwhere and figuring out how to get out. :/
 
Reilly said:
I really don't see what you mean. In every game they're trying to take down Umbrella (in one way or another). The whole "Claire trying to find her brother" is a retarded story that went on for way too long. Don't these people have cell phones?

Anyway, attacking Umbrella isn't what makes RE games fun. I think the main draw is being abandoned somwhere and figuring out how to get out. :/

Plot Twist: Low Battery, jammed signal ala RE4, no signal, forgot to pay phone bill, etc...
 
how about player character's injury playing a bigger part in the gameplay? instead of it just changing the gait/ anims of the player character, have it change the senses as well?
 
Reilly said:
I really don't see what you mean. In every game they're trying to take down Umbrella (in one way or another). The whole "Claire trying to find her brother" is a retarded story that went on for way too long. Don't these people have cell phones?

Anyway, attacking Umbrella isn't what makes RE games fun. I think the main draw is being abandoned somwhere and figuring out how to get out. :/



Yea byt thats my point - thats every games premise.
I just want a different premise - same mechanics, but a different premise.
And scarier.
 
Suburban Cowboy said:
You are wrong. In the tradition RE games, zombies were freaky becuase it took so much to kill them. They arent like people who can be taken out of commission with a single shot, they were true undeads that took a lot of force to down. Ok, thats not like zombie movies with a shit load of zombies, is that really so bad?

Yes, it is, because that's one of the two main factors of zombies. Of course one of the elements is how hard they are to kill, but in zombie lore, once you get that element figured out, they aren't much of a threat. You can take out a zombie with a single shot once you know how to do it. What has made them a threat, in whatever zombie movie you want to look at, is that even though one or two are easy to deal with, the horde begins to grow, and that's when you're screwed.

It's like having a game with werewolves, and they can only be killed by a silver bullet, but they can't actually turn into their wolf form. Half of what made them what they were was that ability. Half of what makes zombies zombies are the hordes of them, and no RE game has yet to do that properly.

And if u do want that overwhelming feeling, play re4. What about in village when you are swarmed by 20 zombies? What about when you are stuck in the cabin with zombies busting thru every single window and door? That shit is straight out of thriller, how can you say that is not true to the zombie genre as hollywood has created it?

I have played RE4, a hell of a lot, and 20 zombies still doesn't count. Again, like I said, look at the video for Dead Rising - THAT is the start of what a zombie game should be like.

typo said:
I can't believe I'm going to say this, but RE4 made me realize how much I hate the Resident Evil series as a whole. In some ways, I'm actually glad Mikami went renegade against Sony. It allowed Team Silent to take the survival horror crown.

Except, of course, the Silent Hill is getting worse with every version, and from the way the team talks, things aren't going to be getting better anytime soon.

AdmiralViscen said:
Adding strafe would remove the last of its tension.

Any game that relies on a lack of controls to create tension is broken.
 
John Harker said:
Yea byt thats my point - thats every games premise.
I just want a different premise - same mechanics, but a different premise.
And scarier.


I don't think it's possible. That's like asking for a good Mario game where you don't save the princess from bowser.
 
all this RE4 CAN'T BE TOPPED horseshit is entirely about the franchise moving from a nintendo console to non-nintendo consoles. re4 was a great game, but there are dozens of straightforward ways to improve on its formula. it doesn't need a fundamental reworking, and it certainly doesn't need to return to the original re style.
 
Gameplay wise, there's a few things they could tweak. The controls have never been perfect, but I found that RE 2 & RE 4 played the best. But as for storyline wise, there's alot to be desired. They have alot of places they could.....(thinks of Ada & Leon) "go" :D
 
Reilly said:
I don't think it's possible. That's like asking for a good Mario game where you don't save the princess from bowser.


It worked for Yoshi's Island... and Super Mario RPG :)
 
cvxfreak said:
But we kinda did on the latter. :P

YI isn't really a real Mario game either. It's a Yoshi game.


Well, yea.. but only the beginning :)

Not that I'm saying I want Jill Valentine to team up with zombies... that would be, uh, an interesting plot twist though, heh.

Sure, we can get captured, escape again and survive. But why can't we attack first? :(
 
John Harker said:
Well, yea.. but only the beginning :)

Not that I'm saying I want Jill Valentine to team up with zombies... that would be, uh, an interesting plot twist though, heh.

Sure, we can get captured, escape again and survive. But why can't we attack first? :(

That would be interesting, if illegal. =D

I don't think the characters themselves ever pledged to take Umbrella down all by themselves. Leon went about it by joining a government branch, while Claire never actually expressed interest in anything other than finding her brother. Jill on the other hand would have a lot to go for, but I think she'd join a group herself. :P
 
Visitor Evil

In most of the series, your character is exploring a new place that is already full of evil, but what if they stayed home and the evil came to them? It would change things, wouldn't it?
 
shidoshi said:
Any game that relies on a lack of controls to create tension is broken.

Are you saying that RE4 is broken?

It doesn't rely on its restrictive controls to make it tense, but the fact that you can't circle strafe around the chainsaw guy like a one man army is part of what makes RE4 so unique.

drohne said:
all this RE4 CAN'T BE TOPPED horseshit is entirely about the franchise moving from a nintendo console to non-nintendo consoles.

wtf??

Not only are very few people saying that RE4 cannot be topped (just that the game has been pretty much perfected), but there are a significant portion of people who want it to go back to the way it was on... PlayStation. Where did this comment come from?
 
AdmiralViscen said:
Are you saying that RE4 is broken?

I'm saying that if a game has to rely on a lack of controls to make it a better game, then it is broken. If adding straifing to RE4 would negatively impact the game, then yes, I'd say it is broken.

It's like, in the earlier RE games, a lot of the suspense, tension, and fear of the game was because of the camera angles, and that you couldn't always see in front of you. That didn't mean that the camera angles shouldn't be fixed, because it would ruin the game, it meant that the game was inherantly flawed from the start.
 
AdmiralViscen said:
RE doesn't need to be a third-person Halo.

I didn't said "it need a shitty futuristic art + fucking lame story". And the Halo AI is no reference either. I'm speaking of an AI that would put Fear to shame at it's simpliest setting.
 
shidoshi said:
I'm saying that if a game has to rely on a lack of controls to make it a better game, then it is broken. If adding straifing to RE4 would negatively impact the game, then yes, I'd say it is broken.

It's not a lack of controls, it's the style of the game. Is Zelda broken because it doesn't have a jump button?

Adding strafing would turn it into Dead to Rights or Max Payne with zombies.

Why do people whine about the stagnation of the industry so much, but when a game comes along and has a unique style of play, everyone wants it to conform?
 
Ceb said:
The plot and writing in RE4 was much too shitty. Sure, the old games had their share of unintentionally corny moments, but RE4 really tries to outshine them with Leon's dorky one-liners and the introduction of weak villains (Salazar, Saddler). Capcom needs to stop bringing in new characters and start focusing on the shitload they've already got. They also need to either tone down the action or (preferably) up the skills of your opponents. I also prefer the return of zombies over more humanoid characters.

Another thing: More interactive environments, please. The ones in RE4 were so static - felt like nothing reacted to gunfire.

WOW, I couldn't disagree more! I absolutely despise the crappy storylines of past REs.

For the love of everything sacred and holy, please kill off Wesker and Umbrella and start off fresh! It worked for part 1, but give it a rest already!

It was so nice to actually have a change of pace in RE4, only to have the very end reintroduce the same tiresome villains and corporation. ::vomits::
 
ArcadeStickMonk said:
He says this while piloting an attack aircraft. I'm no freak or nuthin', but back in '00, it felt reasonable to assume that it was the heros' turn for an offensive.


Hey hey, thats perfect, thanks.
Thats exaaaaaaaactly what I was talkin about.
 
ArcadeStickMonk said:
He says this while piloting an attack aircraft. I'm no freak or nuthin', but back in '00, it felt reasonable to assume that it was the heros' turn for an offensive.

And Jill says that "Umbrella's going down." Does that and Chris' line translate to "Let's infiltrate Umbrella, without a organization's warrant, in a mission of suicide"?

To some it might. But keep in mind that everytime an RE character's gone on an official mission, they were always backed by some sort of agency or organization. Barry Burton, Leon and Ark Thompson are the most notable examples. Chris went to save his sister, and that was the big exception because Wesker had attacked them already. Backed by an organization? You betcha!

I guess if they did join an organization, we can get a sequence wherre we drop bombs on the base before we swoop in. :P But then that would DEFINITELY not be RE.
 
cvxfreak said:
Does that and Chris' line translate to "Let's infiltrate Umbrella, without a organization's warrant, in a mission of suicide"?
What fucking games have you been playing?

Suicide? Every time one of these S.T.A.R.S. types loses their car keys, an Umbrella facility goes into self destruct mode.
Chris, Jill, and Leon have a damn good track record at causing damage.

Here's some logic for you.

Code:
10- Umbrella facility generates virus, assign title according to the "One Letter" nomenclature

20- Facility has outbreak of this virus, Umbrella security forces get stomped by nasties.

30- Either a rookie cop or some bitch on a bike rolls into town, and kills the nasties that killed everything else.

40- Facility explodes.

50- Go to 10

We've every reason to believe that when Chris or Jill says "It's on this time, for reals!" they mean it.
If Umbrella security can't handle zombies, they sure as shit can't handle Chris Redfield.
He's an expert marksman!


EDIT: And don't be bringing up that shit about Claire getting captured in the RE:CV intro. That was different, they had a helicopter. Girls can't fight helicopters.


EDIT EDIT: And don't be bringing up that shit about Jill shooting down a helicopter in RE3 either, cuz I never choose that path.
 
I <3 Katamari said:
Oh God.

:(

They really must have TRIED to kill the series with that.

Hey Capcom: Dino Crisis was RE with dinosaurs.

How about making Dino Crisis 4 for PS3/360 with RE4's gameplay?

Come on guys.

Dino Crisis 3 was just anti-gaijin Xbox sabotage; I doubt we'll ever see anything like that out of Capcom ever again *Lost Planet knock on wood*

And although RE4's style was nice, it would be nice to see (sensible) puzzles again, and possibly melee weapons and martial arts if Capcom insists on having non-zombies as enemies again. I don't know how well an FPS would work, since something may be lost in the atmosphere when you can't see your dude and can aim/reload in the blink of an eye (on the flip side, the total elimination of tank controls would be a large plus here.)
 
ArcadeStickMonk said:
What fucking games have you been playing?

Suicide? Every time one of these S.T.A.R.S. types loses their car keys, an Umbrella facility goes into self destruct mode.
Chris, Jill, and Leon have a damn good track record at causing damage.

Against zombies. And now ganados. And against Umbrella's little private army but she got caught anyway.

Here's some logic for you.

Code:
10- Umbrella facility generates virus, assign title according to the "One Letter" nomenclature

20- Facility has outbreak of this virus, Umbrella security forces get stomped by nasties.

30- Either a rookie cop or some bitch on a bike rolls into town, and kills the nasties that killed everything else.

40- Facility explodes.

50- Go to 10

We've every reason to believe that when Chris or Jill says "It's on this time, for reals!" they mean it.
If Umbrella security can't handle zombies, they sure as shit can't handle Chris Redfield.
He's an expert marksman!

.........

WTF?

And this would be an RE game, how? Maybe it would be [stupid] of them to infiltrate a base on their own without Hunnigan-style support, but we've reached the point where it might as well be Splinter Cell we're playing. Hell, in the RE novel, Chris notes that they'd likely get killed! Oh my.

EDIT: And don't be bringing up that shit about Claire getting captured in the RE:CV intro. That was different, they had a helicopter. Girls can't fight helicopters.

Neither can guys, but...

EDIT EDIT: And don't be bringing up that shit about Jill shooting down a helicopter in RE3 either, cuz I never choose that path.

Jill owned that helicopter, dude. Owned it like she never owned anything before.
 
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