jetjevons said:now they've got some pretty awesome new stuff in the pipe.
jetjevons said:and now they've got some pretty awesome new stuff in the pipe.
......yeah i guess it was.....but still...Anyanka said:Way of the Warrior was better.
jetjevons said:they've got some pretty awesome new stuff in the pipe.
I believe they call that the N64 version (though you have to sacrifice Goro and Kintaro).StoOgE said:I would still like an MK Trilogy that is playable (i.e. not having to wait a half a fucking hour every time someone morphs into a different charachter).
Anyanka said:Mortal Kombat II isn't even the best in that series. So yeah, MK3.
And MK1 is one of the most influencial games ever.
LakeEarth said:I believe they call that the N64 version (though you have to sacrifice Goro and Kintaro).
miyuru said:I honestly believe most people are 'remembering' MK as being an awesome game, though it was probably more the hype and shock value for a game like MK and the time that it was released that made you love it back then.
Anyanka said:That's a shame because Tekken 5 is the best fighting game ever.![]()
I wouldn't recomend getting MKT for PC now, unless you really know what you're doing. I've had it for a while and given up on getting it installed and always read about others having problems. You need to download some fix to get it to run on new systems.
tetsuoxb said:Thanks for the tip. Maybe I will sit down on one of the deserted Tekken 5 machines when the line is too long to play Final Tuned.
Simplicity goes a long way to a game's longetivity. Not that i don't like MK3, but it felt a bit tired... like another SFII sequel.But I do think MK II is overrated due to nostalgia. Like I really can't think of any part of it's gameplay that isn't better in MK3.
Anyanka said:MK is one of the most important titles in gaming's history, no matter how much you think it sucks.
Anyanka said:Being big in the violence issue isn't something you can just shrug off. It's an issue still relevant today. Sure there were other violent games before MK and MK wasn't even the only one getting attention at that time(just look at DOOM and Night Trap). But it was BY FAR the biggest. Comparing Deathrace 2000 to MK is a joke.
Juggle combos are in basically every modern franchise now. Even Capcom eventually started using it. I'd say that's a pretty big influence. Then there's the block button. You could argue it wasn't useful until VF1, but it was still something MK made popular first.
My point is that the violence(and sex to some degree) issue has always been around in video games, and MK means squat when the violence issue comes up today. Regardless, that's hardly influential.
MK's violence did NOT spark legions of MK clones in the fighting genre.
Are you sure MK was the first game with juggles? The block is what I always remembered being a first for a fighting game, and even then, that's still hardly worth calling the game "one of the most influential games ever." It's not.
Wha? There were plenty of MK clones back in the day. Way of the Warrior, Kasumi Ninja, almost any digitalized fighting game back then i'd say (and trust me, there were PLENTY).MK's violence did NOT spark legions of MK clones in the fighting genre.
It may not one of the 'greatest games,' but it's still one of the most influential....that's still hardly worth calling the game "one of the most influential games ever." It's not.
Anyanka said:The issue was never around like it was now until MK. Do you not remember the congressional hearings? The presidents of Nintendo and Sega of America testifying? How close we were to government controlled censorship? The creation of the ESRB to get the government off gaming's back? Nintendo changing it's policy on violence in games after getting owned by Sega's bloody Genesis port?
MK has played a key part in a debate that's still going on 10 years later and the creation of gaming's ratings policy. If that's not influential I don't know what is.
............you're kidding, right? After SF II MK is like the most copied fighting game ever. I can think of like 20 MK inspired games off the top of my head.
I can't think of an earlier fighting game that had a juggle system like MK and MK II.
I'm not saying it's one of the most influential games because of the block button and juggles. Those are just two minor things, which only effected it's genre.
Oh...another minor innovation was Reptile. The concept of a hidden character. That is another that is now in virtually every fighting game today.
Anyanka said:The issue was never around like it was now until MK. Do you not remember the congressional hearings? The presidents of Nintendo and Sega of America testifying? How close we were to government controlled censorship? The creation of the ESRB to get the government off gaming's back? Nintendo changing it's policy on violence in games after getting owned by Sega's bloody Genesis port?
MK has played a key part in a debate that's still going on 10 years later and the creation of gaming's ratings policy. If that's not influential I don't know what is.
Daigoro said:why is (excuse me i mean iz) this part of your argument?
because it brought a lot of attention to violence in video games? what does that have to do with how influential it is?
Daigoro said:yup. i was just very slow in posting, ya beat me to it. i shoulda just let you handle it.![]()
That whacked combo system ruined that game entirely for me. MK2 is the only one that had any merit as a technical fighting game.