Where's John Tobias?

CO_Andy

Member
Haven't heard anything on the guy since Tao Feng. I tried googling him and all i got were interviews about him and his unfortunate game.
 
Pretty sure his studio is behind the upcoming Wrestlemania 21 for the Xbox.
 
He's at Studio Gigante in Chicago. They did Tao Feng, then WWE 21, and now they've got some pretty awesome new stuff in the pipe.
 
Man, if you could change the character designs, fix the broken fighting system (blocks and shitty ass combos) and put it online effectively I would play Tao Feng 2. The goofy ass damage system and round meter was so dumb it was fun. As is...a HORRID game.
 
jetjevons said:
and now they've got some pretty awesome new stuff in the pipe.

like WM22? If this game is as good as the early buzz suggests, he may have just written his second license to print money.
 
John and the others must regret leaving Midway like every day.

Considering his last 3 games were MK Mythologies, MK Special Forces and Tao Feng it's hard to get hyped over his potential awesome upcoming games.
 
Lets be real guys...

Other than Mortal Kombat 2, has either Ed Boon or John Tobias been involved in anything especially memorable or good?
 
Mortal Kombat II isn't even the best in that series. So yeah, MK3.

And MK1 is one of the most influencial games ever.
 
I would still like an MK Trilogy that is playable (i.e. not having to wait a half a fucking hour every time someone morphs into a different charachter).
 
StoOgE said:
I would still like an MK Trilogy that is playable (i.e. not having to wait a half a fucking hour every time someone morphs into a different charachter).
I believe they call that the N64 version (though you have to sacrifice Goro and Kintaro).
EDIT - or as Anya says, the PC version, though it isn't perfect.
 
You also have to sacrifice unmasked Sub, MK1 Kano, MK1 Raiden, MK II Kung Lao, MK II Jax, like half the animation and the proper UMK3 arcade gameplay. Also MKT N64 has one of the worst soundtracks on that system.

MKT is a huge mess no matter which version you get. I play the Saturn one the most.
 
Anyanka said:
Mortal Kombat II isn't even the best in that series. So yeah, MK3.

And MK1 is one of the most influencial games ever.


MK3? :lol

That whacked combo system ruined that game entirely for me. MK2 is the only one that had any merit as a technical fighting game.
 
I honestly believe most people are 'remembering' MK as being an awesome game, though it was probably more the hype and shock value for a game like MK and the time that it was released that made you love it back then.

I played a lot of MK3 too, but I don't think it even touched Street Fighter.
 
Neither are what I would call a "technical fighting game" but MK II is even more simple than MK3. As for the combo systems, MK3's is much more deeper and open ended. MK3 has the best juggles in the series.
 
LakeEarth said:
I believe they call that the N64 version (though you have to sacrifice Goro and Kintaro).

I owned it and the PSone versions.. the N64 one was HORRIBLE, missing half the charachters, looked blurry, animated horrible and was generally disapointing. The Playstation one looked much better.. but those damn loading times.

I found a PC version on ebay.. guy says if I bid a penny he will end the auction.. but shipping cost is 25 bucks.. :lol http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=62053&item=8177242846&rd=1
 
miyuru said:
I honestly believe most people are 'remembering' MK as being an awesome game, though it was probably more the hype and shock value for a game like MK and the time that it was released that made you love it back then.


Back then? I still play them.

But I do think MK II is overrated due to nostalgia. Like I really can't think of any part of it's gameplay that isn't better in MK3.
 
That is the point.. it was a juggle-fest. It just seemed like Killer Instinct with lots of blood.

Cyrax/Kabal combos being the biggest offenders in the button linking stuff. It just seemed more like rote memorization ala KI and to a certain extent Tekken, than the truly inventive combos you could come up with in SF or VF. MKII, you are correct, is not by any means a technical fighting game, but it is the only one in the series that actually tried. Hence, why I said it was the only one in the series with any merit in that regard, and why I find it to be the peak of the series.
 
If you want inventive combos then MK3 would be your game, not MK II. The chain combos are just memorization, but MK3's faster pace allowed for much crazier juggles than II.
 
So basically you are saying I should like MK3 better because it has implementations of the two cheapest kinds of combos - chain and juggle.

Point noted, but Im sticking by MK2 being the better game.
 
Pretty much only like Virtua Fighter 4 series (FT is great) out of fighters from the last few years. I abhor Tekken in all its iterations.

SF Alpha series is still my all time favorite fighting game line.
 
That's a shame because Tekken 5 is the best fighting game ever. :D


I wouldn't recomend getting MKT for PC now, unless you really know what you're doing. I've had it for a while and given up on getting it installed and always read about others having problems. You need to download some fix to get it to run on new systems.
 
Anyanka said:
That's a shame because Tekken 5 is the best fighting game ever. :D


I wouldn't recomend getting MKT for PC now, unless you really know what you're doing. I've had it for a while and given up on getting it installed and always read about others having problems. You need to download some fix to get it to run on new systems.

Thanks for the tip. Maybe I will sit down on one of the deserted Tekken 5 machines when the line is too long to play Final Tuned.
 
:lol @ Mortal Kombat 1 being "one of the most influential games ever."

tetsuoxb said:
Thanks for the tip. Maybe I will sit down on one of the deserted Tekken 5 machines when the line is too long to play Final Tuned.

Tekken 5 is deserted in Japanese arcades? I know how VF4 owns all in terms of popularity, but that seems hard to believe. Then again, if I could have tons of VF competition, I guess I'd be playing that more than anything else, too. :)
 
It is at my local arcades.

I am not sure about a place like Sega Shinjuku (aka Nishi-spo or Shinjuku Sportsland), which is always packed with players, but at my 2 local "within walking distance" arcades, they moved the tekken machines out of their place of honor in the front of the arcades first floor, removed the tekken live tv screen, and put final tuned back in the spot for a week until I guess the new Quest for D revision came in. Now Final Tuned is right next to tekken, and no one really plays tekken at all.
 
:lol @ trying to downplay MK1's huge influence on the gaming industry.

Mortal Kombat is the game most responsible for the entire violence in gaming issue, the creation of the ESRB, and Nintendo's policy on mature games. Less importantly, MK popularized the block button and juggle combos to fighting games.

MK is one of the most important titles in gaming's history, no matter how much you think it sucks.
 
But I do think MK II is overrated due to nostalgia. Like I really can't think of any part of it's gameplay that isn't better in MK3.
Simplicity goes a long way to a game's longetivity. Not that i don't like MK3, but it felt a bit tired... like another SFII sequel.

I'd also say MKII had cooler characters (gotta luv those ninjas) as well as very pleasing graphics.

MKI iz my personal favorite in the series :)
 
Anyanka said:
MK is one of the most important titles in gaming's history, no matter how much you think it sucks.

If you want to say it was big in the violence issue in gaming in the early nineties, fine. The issue came up before that, BTW. IIRC even back in the Atari days, games like Death Race 2000 sparked violece issues.

From a game play perspective, the game did little to "influence" the industry. And we know MK sucks, that isn't an opinion. :D
 
Being big in the violence issue isn't something you can just shrug off. It's an issue still relevant today. Sure there were other violent games before MK and MK wasn't even the only one getting attention at that time(just look at DOOM and Night Trap). But it was BY FAR the biggest. Comparing Deathrace 2000 to MK is a joke.

Juggle combos are in basically every modern franchise now. Even Capcom eventually started using it. I'd say that's a pretty big influence. Then there's the block button. You could argue it wasn't useful until VF1, but it was still something MK made popular first.
 
Anyanka said:
Being big in the violence issue isn't something you can just shrug off. It's an issue still relevant today. Sure there were other violent games before MK and MK wasn't even the only one getting attention at that time(just look at DOOM and Night Trap). But it was BY FAR the biggest. Comparing Deathrace 2000 to MK is a joke.

My point is that the violence(and sex to some degree) issue has always been around in video games, and MK means squat when the violence issue comes up today. Regardless, that's hardly influential. MK's violence did NOT spark legions of MK clones in the fighting genre.

Juggle combos are in basically every modern franchise now. Even Capcom eventually started using it. I'd say that's a pretty big influence. Then there's the block button. You could argue it wasn't useful until VF1, but it was still something MK made popular first.

Are you sure MK was the first game with juggles? The block is what I always remembered being a first for a fighting game, and even then, that's still hardly worth calling the game "one of the most influential games ever." It's not. :)
 
My point is that the violence(and sex to some degree) issue has always been around in video games, and MK means squat when the violence issue comes up today. Regardless, that's hardly influential.

The issue was never around like it was now until MK. Do you not remember the congressional hearings? The presidents of Nintendo and Sega of America testifying? How close we were to government controlled censorship? The creation of the ESRB to get the government off gaming's back? Nintendo changing it's policy on violence in games after getting owned by Sega's bloody Genesis port?

MK has played a key part in a debate that's still going on 10 years later and the creation of gaming's ratings policy. If that's not influential I don't know what is.

And of course the game is no longer mentioned. It's a decade old. Now they have GTA to cry about.


MK's violence did NOT spark legions of MK clones in the fighting genre.


............you're kidding, right? After SF II MK is like the most copied fighting game ever. I can think of like 20 MK inspired games off the top of my head.




Are you sure MK was the first game with juggles? The block is what I always remembered being a first for a fighting game, and even then, that's still hardly worth calling the game "one of the most influential games ever." It's not.


I can't think of an earlier fighting game that had a juggle system like MK and MK II.

I'm not saying it's one of the most influential games because of the block button and juggles. Those are just two minor things, which only effected it's genre.


Oh...another minor innovation was Reptile. The concept of a hidden character. That is another that is now in virtually every fighting game today.
 
MK's violence did NOT spark legions of MK clones in the fighting genre.
Wha? There were plenty of MK clones back in the day. Way of the Warrior, Kasumi Ninja, almost any digitalized fighting game back then i'd say (and trust me, there were PLENTY).

...that's still hardly worth calling the game "one of the most influential games ever." It's not.
It may not one of the 'greatest games,' but it's still one of the most influential.
 
Anyanka said:
The issue was never around like it was now until MK. Do you not remember the congressional hearings? The presidents of Nintendo and Sega of America testifying? How close we were to government controlled censorship? The creation of the ESRB to get the government off gaming's back? Nintendo changing it's policy on violence in games after getting owned by Sega's bloody Genesis port?

MK has played a key part in a debate that's still going on 10 years later and the creation of gaming's ratings policy. If that's not influential I don't know what is.


You're 100% right, but that still has nothing to do with the game ITSELF being influential. None of that has anything to do with the game play. What it brought to the genre is what you already listed, like the juggles, hidden character, etc. And MK was not the sole reason for all the uproar over game violence, just the most popular out of them all. Hell, Time Killers was worse because you could chop off limbs DURING the battles.


............you're kidding, right? After SF II MK is like the most copied fighting game ever. I can think of like 20 MK inspired games off the top of my head.

I can't think of 20 games that copied MK. There's Kasumi Ninja, Way Of The Warrior, Shadow, Bloodstorm (although it wasn't using digitized characters) and what else? Are you counting unreleased garbage like Tattoo Assassins?


I can't think of an earlier fighting game that had a juggle system like MK and MK II.

Me neither. I'd like to know if something else preceeded it. :)

I'm not saying it's one of the most influential games because of the block button and juggles. Those are just two minor things, which only effected it's genre.

That's what I'd list as for what it brought to the table. Regardless, the fact is, even counting its violence, it's not one of the most influential games of all time. The VIOLENCE in the game is what sparked all the controversy, and other games that also had the same issues like Doom saw far more clones than MK ever did.

I guess what I'm trying to say is that it's not the game play that was "influential" on the industry. It was the violence, and it certainly wasn't the first violent video game out there, just the first violent fighting game.

Oh...another minor innovation was Reptile. The concept of a hidden character. That is another that is now in virtually every fighting game today.

Heh, I swear I'm not trying to argue with you on this, but I think there was an earlier game with a hidden character; just can't remember what it was. :)
 
Anyanka said:
The issue was never around like it was now until MK. Do you not remember the congressional hearings? The presidents of Nintendo and Sega of America testifying? How close we were to government controlled censorship? The creation of the ESRB to get the government off gaming's back? Nintendo changing it's policy on violence in games after getting owned by Sega's bloody Genesis port?

MK has played a key part in a debate that's still going on 10 years later and the creation of gaming's ratings policy. If that's not influential I don't know what is.

why is (excuse me i mean iz) this part of your argument?

because it brought a lot of attention to violence in video games? what does that have to do with how influential it is?

**i'm too slow. thats what i get for walking away from the keyboard before posting.
 
Daigoro said:
why is (excuse me i mean iz) this part of your argument?

because it brought a lot of attention to violence in video games? what does that have to do with how influential it is?

That's what I'm saying, too. That has nothing to do with how much or how little influence MK has had in video games.
 
Daigoro said:
yup. i was just very slow in posting, ya beat me to it. i shoulda just let you handle it. ;)

No, no, it's good have people with the same viewpoint as my own chiming in. :)
 
I don't get this. There shouldn't be anyone badmouthing Mortal Kombat 1. That game, along with Street Fighter II, helped revitalize the arcade industry in the U.S., if only for a little while. For the first time in a long time, gamers were flocking to the arcades.

If MK was such a bad game, why did so many people play it? Why did gamers continually choose the MK franchise over clones like Time Killers? Maybe people actually liked the graphics and the sound. The characters and the story. What fighting game had a storyline before Mortal Kombat? Why would you ever say because of the "shock", that's why people played it? As pointed out by another poster, Time Killers featured limbs being hacked off during battle. If gamers were attracted only to shock value, Time Killers would be getting sequels these days. MK was good. Hey it was fun then and it's fun now.

BTW, Death Race 2000 isn't even worth mentioning because of the era's extremely primitive graphics.
 
That whacked combo system ruined that game entirely for me. MK2 is the only one that had any merit as a technical fighting game.

MK3 was better in every way...the only reason why people debate this is because of nostalgia. Don't tell me, you think the SNES version was better?

I did an essay on my theory as to why MK stormed up all this contraversy. My thesis was that it was all because of the visuals. Prior to MK and Pit Fighter, most videogame violence was seen as cartoon violence, and tolerated to an extent. The blood in SF never got as much attention as MK.

MK really made it look like real people committing acts of violence on other people. Plus, compared to most games, it was ultra-violence (ripping out people's hearts) and depicting it with relative realism.

I did a comparison...a cartoon show with violence, like TMNT...compared to a live action show , where the violence included people ripping each other's heads off (done insomuch detail that you'd see the spine come out along with it), pulling hearts out, etc. The second show would garner more attention as far as violence is concerned.
 
I never said the gameplay was what made it influential. The violence is part of the game. You cannot pretend it doesn't count because it's not part of the gameplay. Any aspect of a game can be influential . Which aspect it was is irrelevant, the point is that it influenced the gaming industry. Many would call The Matrix or Star Wars influential films for their special effects. Does that not count because it wasn't part of the acting or screenplay? That'd be silly.

Again, I never said it was the only violent game or the first. Lots of games came before and lots have been more violent. But nobody cared about Time Killers. It wasn't Time Killers that made Lieberman throw a fit. It wasn't Time Killers that lead to change in the industry. Oh well, that sucks for Strata.

If you want to say MK's gameplay sucks or that they were just lucky to get noticed or whatever that's great and all, but it doesn't change the fact that Ed and John made an impact on gaming and that's all I said.


That's all the MK klones you can think of? Try harder! Primal Rage, Mace, BIO Freaks, Wargods, Rise of the Robots, Shadow, Ultra Vortek, Survival Arts, Cardinal Syn......Tao Feng....

I could go on all day.
 
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