Where's John Tobias?

I agree that the digitized graphics were a huge factor in why the violence was such a huge issue for that game instead of something like Time Killers. I know at the time I was just amazed at the graphics.

I think the other big reason is the sound, especially the arcade version. Every blow is loud and hard sounding. When you kill someone they let out a horrible scream. You can actually hear the blood splatter. There's also the chilling Fatality music and Shang Tsung's creepy voice.

In MK1, you were actually seeing and hearing what looked like a real person getting killed.


I've always thought MK had some of the best sound in fighting games. Dan Forden is very good. Who doesn't remember the various annoucers, Kahn's taunting, "toasty!" or "Get over here!!!"?


And it's also true that MK had more going for it than JUST the violence. Even Ed Boon admits the violence was what people came in for, but there was obviously more to it or everyone would have moved on, which people still haven't done with the series still going.
 
In MK1, you were actually seeing and hearing what looked like a real person getting killed.

Whoa! I nearly said that, word for word, as a paragraph in my introduction.

And this is why, compared to so many other games, it got that extra bit of attention.
 
Famitsu's latest Top 10 Arcade chart:

1. Tekken 5 (129,317)

10. Mobile Suit Z Gundam: Somebody Vs. Somebody Else DX (12,619)

Virtua Fighter Anything: Not on the list

It's been this way for weeks. I'd say Tekken 5 is by far the more popular game in Japan right now. :)
 
The sound and music in the MK games were some of the best for a fighting game. I have the Mk1's Courtyard burned forever in my brain. No games has managed to capture the overall cinematic quality of the mk games soundtrack.

The sound effects were class, same thing with the voices.
 
Well, i would say the soundtrak in MK1 iz indeed cinematic, but its tunes aren't quite as memorable as Street Fighter II (as a matter of fact, i don't think there are fighting game to this day that has tunes as memorable as SFII).

Voicework? The only thing that struck me from MK1 was Raiden's gibberish and Scorpian's "get over here!" I guess they're about as memorable as Ryu/Ken's special move yelps.
 
MK1 helped revitalize arcades, is still selling strong today with it's 6th version in the main series, had 2 hollywood films made after it, countless comics / toys/spin-off games, basically was the reason why we have a rating system today, spawned a shitload of clones and helped to tarnish Nintendo's reputation (teh kiddy console) for years to come. Anyone trying to downplay MK1 and how it's influenced this industry is a douche.
 
All my hopes of a decnent wrestling game is pinned on WM21. If it fails, all hope is lost (unless EA grab the WWE license)
 
Razoric said:
MK1 helped revitalize arcades,

Sure, you can say "helped." But it was SF2 that got people going to arcades again. Games that followed, including Mortal Kombat, helped people to continue going to arcades for several years.

[Mortal Kombat] is still selling strong today with it's 6th version in the main series, had 2 hollywood films made after it, countless comics / toys/spin-off games, basically was the reason why we have a rating system today, spawned a shitload of clones

Do you realize that if you change a few things, this describes Street Fighter, which has had countless sequels/upgrades made?

and helped to tarnish Nintendo's reputation (teh kiddy console) for years to come. Anyone trying to downplay MK1 and how it's influenced this industry is a douche.

Nah, Nintendo's "teh kiddy" image didn't come around until the N64. They only lost sales with MK1, then after they changed their policies, games like Killer Instinct, Doom, etc. all hit the system.

Porridge said:
If MK was such a bad game, why did so many people play it? Why did gamers continually choose the MK franchise over clones like Time Killers? Maybe people actually liked the graphics and the sound. The characters and the story.

You answered your own question. Compared to other games out at the time, MK1's "realistic" look and gore got people flocking to arcade machines. I guarantee you if the game did not have the blood and fatalities, it woul have bombed. MK1's game play SUCKED and it lacked in its character roster compared to other fighting games at the time, but people didn't care about that; they liked the look of the game and the gore. It also seems to be a "western" thing, as the game never took off in Asia.

Also AGAIN regarding MK clones. There were not that many, and the ones you guys are menitoning didn't even come out until several years AFTER Mortal Kombat was released. And that still isn't 20. :D Games like Street Fighter saw far more clones. And after VF, the new thing was 3D fighters.

MK hit its peak with the second game in arcades. It had already begun to fizzle out by the time MK3 was released. People had already moved on to Killer Instinct and to 3D fighters by that time. I'm certainly NOT trying to say that MK's popularity wasn't still there, as the first movie also came out during this time, but this is when it started to decline. By MK4, it was "dead" until they revived it a few years later with Deadly Alliance.

What fighting game had a storyline before Mortal Kombat?

Uh...Street Fighter II also had a storyline. You want more "story depth?" Try Art Of Fighting or Fatal Fury.

But none of that matters because people weren't going to arcades to play the game and see the story. People were going to play against each other and hit the fatalities.

Why would you ever say because of the "shock", that's why people played it? As pointed out by another poster, Time Killers featured limbs being hacked off during battle. If gamers were attracted only to shock value, Time Killers would be getting sequels these days. MK was good. Hey it was fun then and it's fun now.

I was the one that talked about Time Killers, BTW. Time Killers didn't fair as well for obvious reasons. Even compared to MK, it had horrible game play. But the main reason was its cartoon-like visuals. If it was digitized and had the same limb-hacking feature, it would have beat Mortal Kombat.

Some of you guys seem to be forgetting that digitized games were the big thing in the early 90s. It wasn't just Mortal Kombat (which had games like Pit Fighter preceeding it anyway), there was also NBA Jam, all the shitty FMV-based Sega CD games like Night Trap, the 7th Guest on PC, etc. That was the big thing until polygons really came around, and also pre-rendered visuals for a short time.

BTW, Death Race 2000 isn't even worth mentioning because of the era's extremely primitive graphics.

Death Race is worth mentioning simply because it shows that even with extremely primitive graphics, the issue was still there.

Fight for Freeform said:
I did an essay on my theory as to why MK stormed up all this contraversy. My thesis was that it was all because of the visuals. Prior to MK and Pit Fighter, most videogame violence was seen as cartoon violence, and tolerated to an extent. The blood in SF never got as much attention as MK.

MK really made it look like real people committing acts of violence on other people. Plus, compared to most games, it was ultra-violence (ripping out people's hearts) and depicting it with relative realism.

I did a comparison...a cartoon show with violence, like TMNT...compared to a live action show , where the violence included people ripping each other's heads off (done insomuch detail that you'd see the spine come out along with it), pulling hearts out, etc. The second show would garner more attention as far as violence is concerned.

Makes sense to me. Although it's always fun to load up MK1 and see how completely CARTOON-LIKE the game looks now, with the stupid-looking blood "balls" that fly out and the hand-drawn bones and such. :)
 
Prine said:
All my hopes of a decnent wrestling game is pinned on WM21. If it fails, all hope is lost (unless EA grab the WWE license)

I *want* the game to be good. But it's the same people who made Tao Feng, so I just can't see it turning out well. I hope I'm completely wrong. :/
 
Lyte Edge said:
Sure, you can say "helped." But it was SF2 that got people going to arcades again. Games that followed, including Mortal Kombat, helped people to continue going to arcades for several years.

You can try to downplay the game's significance, but it's just not flying. Seems more like passive praise, MK1 deserves more than that.


Lyte Edge said:
Do you realize that if you change a few things, this describes Street Fighter, which has had countless sequels/upgrades made?

So, if I go by this logic, then I can strip down Sonic the Hedgehog, a masterpiece, and basically call it Mario. I can even strip down Street Fighter and call it Karate Champ. Or how about we call Karate Champ "Warrior" instead? In art, nothing is ever completely original. Once again you're trying to downplay MK. The art direction was great. The sound, amazing. The use of digitized actors, very well done. The backgrounds themselves were not the cheery, colorful areas of Street Fighter, they were superb alternatives. And all of those things that you may consider "extra" add to the gameplay, the experience. Hey, at least to me. Yes, Pit Fighter was the first digitized fighter. THAT game is nearly unplayable. Not MK.


Lyte Edge said:
Compared to other games out at the time, MK1's "realistic" look and gore got people flocking to arcade machines. I guarantee you if the game did not have the blood and fatalities, it woul have bombed.

Of course it did. You know, video games are kind of a visual and aural thing. They sort of need good graphics most of the time.

Virtua Fighter 1 contained a previously unheard of amount of moves to perform. But if it didn't have those 3D graphics, would as many people have given it a try?

Lyte Edge said:
MK1's game play SUCKED and it lacked in its character roster compared to other fighting games at the time, but people didn't care about that; they liked the look of the game and the gore. It also seems to be a "western" thing, as the game never took off in Asia.

What are you babbling about? Mortal Kombat had one less character than Street Fighter II. That's lacking? Maybe by today's standards.

Yeah, it probably is a Western thing. But I guess it's a Western thing when Halo is the talk of the town and it goes unnoticed in Japan.

Lyte Edge said:
Also AGAIN regarding MK clones. There were not that many, and the ones you guys are menitoning didn't even come out until several years AFTER Mortal Kombat was released. And that still isn't 20. :D Games like Street Fighter saw far more clones. And after VF, the new thing was 3D fighters.

Street Fighter's influential, no doubt about it. Of course that game would have more clones, do you know where it came from? Japan, where the arcade industry was not in the dumps as it was in America. Which means they had more companies dropping out of coin-op and focusing more at home. In Japan they had more companies and designers to roll the dice and clone SF's style.


Lyte Edge said:
Uh...Street Fighter II also had a storyline. You want more "story depth?" Try Art Of Fighting or Fatal Fury.

What was the story? A few dudes and gals fight... for what? I don't get it. Look, story is not important in a fighter, but MK was first to have some sort of reason for its characters to exist. Art of Fighting? Came out the same year as MK. SNK even named one of it's fighters "Agressors of Dark Kombat." Oh no, that's no mispelling.

Lyte Edge said:
If it was digitized and had the same limb-hacking feature, it would have beat Mortal Kombat.

The only way to play is to downplay. Alright!

Lyte Edge said:
Death Race is worth mentioning simply because it shows that even with extremely primitive graphics, the issue was still there.

The issue was there, but with MK, the issue went everywhere. It forever changed how the gaming industry runs itself. Basically planted the seeds for the formation of the IDSA (or ESA as it's now known as)
 
MK1's game play SUCKED and it lacked in its character roster compared to other fighting games at the time
Haha, i felt the same way until i met a friend last year that was a total MK nut. I was lured into playing MK1 and now i find myself enjoying it (of course i turned the tables and got him to play Capcom fighters). It's very simplistic by today's standards, but i'm somehow charmed by its unique, balanced characters and digitalized graphics (i find myself wondering what a new digitalized MK would like with today's technology).

Overall, i would the rate first MK as one of the most easiest fighters to get into.
 
Lyte Edge said:
Do you realize that if you change a few things, this describes Street Fighter, which has had countless sequels/upgrades made?


Yeah, and? SF II is also one of the most influencial games of all time.


Also AGAIN regarding MK clones. There were not that many, and the ones you guys are menitoning didn't even come out until several years AFTER Mortal Kombat was released. And that still isn't 20. :D Games like Street Fighter saw far more clones. And after VF, the new thing was 3D fighters.


So what if SF II had more clones? The point is that MK had a ton. Nobody is saying it had the most clones of any game ever.

Those were not all I could list. Eternal Champions, Clayfighter, Weaponlord, Battle Monsters, Cosmic Carnage, Thrill Kill.....


This whole "but SF II did this too" point is irrelevant. This isn't a MK vs. SF thing. Both were important to gaming.


By MK4, it was "dead" until they revived it a few years later with Deadly Alliance.


MK4 sold like 2 million copies. The only reason MK5 took so long to come out was because they did The Grid and the arcade division closing.
 
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