Wonko_C
Member
Please refrain from smartass "I want nothing ported to VR it is dead blahblahblah" posts. Let people dream a little. Also, try typing more than just the name of the game, what you envision it to be like? How would it play? Maybe you want remastered/remade graphics for classics, etc.
Phantasy Star Online: There's actually a VRChat world that covers the first area of the game, it has enemies and everything! Why didn't I choose one of the newer games? Well, first because the original game's atmosphere hasn't been matched since, it was one of the first games that made me want to inhabit the world in it, second because its more deliberate combat mechanics could be easier to replicate from the VR perspective. The VRChat world nearly gets it and introduces blocking mechanics similar to Until You Fall.
After Burner Climax: To me this is the fastest game I've ever played, everything zips by incredibly fast and looks beautiful even to this day. I've played plenty of VR games that are praised for its sense of speed, none of them has given me a thrill like ABC. And before you guys say "vomit comet", I've got solid VR legs, I could easily be barrel rolling in this game for hours. Infact, slower motion is more likely to give me motion sickness.
Bioshock: To this day I still don't understand why 2K decided not to port this instead of Borderlands 2, which they butchered by making it single player only! You know what's a single player game that's a perfect candidate for VRification? Bio-fucking-shock. Come on, one of the most interesting and beautiful settings in gaming begs to be seen from the inside, in real scale. And even gameplay-wise it's perfect for VR: You have your weapons on one hand, your plasmids on the other, imagine being able to freely move them independenly. I can't understand how most big AAA studios are really clueless when making VR games, while independent studios keep stealing their thunder. (Arken Age, Vertigo 1 & 2, etc. etc.)
Bionic Commando 2009: This game has been unfairly maligned IMO. Mastering the bionic arm controls to swing through the levels is very rewarding, it took me back to the good times when games not only had challenge, but you have to become good with the controls as well, like Bionic Commando on NES. And the multiplayer deathmatches were fuuuuun, none of this XP progression crap.
Racing Games: Why oh why does every racing game with VR support has to be a simulator? Where are the arcade racing games? (and this is for non-VR too) Even VRChat has attempts to recreate Ridge Racer and Daytona USA, and while neat, they're not the full, real games. Give me:
Burnout 3 Takedown/Revenge
Forza Horizon 4
F-Zero GX
Ridge Racer 7
Test Drive Unlimited
Wave Race
Need For Speed: Hot Pursuit (2010)
Phantasy Star Online: There's actually a VRChat world that covers the first area of the game, it has enemies and everything! Why didn't I choose one of the newer games? Well, first because the original game's atmosphere hasn't been matched since, it was one of the first games that made me want to inhabit the world in it, second because its more deliberate combat mechanics could be easier to replicate from the VR perspective. The VRChat world nearly gets it and introduces blocking mechanics similar to Until You Fall.
After Burner Climax: To me this is the fastest game I've ever played, everything zips by incredibly fast and looks beautiful even to this day. I've played plenty of VR games that are praised for its sense of speed, none of them has given me a thrill like ABC. And before you guys say "vomit comet", I've got solid VR legs, I could easily be barrel rolling in this game for hours. Infact, slower motion is more likely to give me motion sickness.
Bioshock: To this day I still don't understand why 2K decided not to port this instead of Borderlands 2, which they butchered by making it single player only! You know what's a single player game that's a perfect candidate for VRification? Bio-fucking-shock. Come on, one of the most interesting and beautiful settings in gaming begs to be seen from the inside, in real scale. And even gameplay-wise it's perfect for VR: You have your weapons on one hand, your plasmids on the other, imagine being able to freely move them independenly. I can't understand how most big AAA studios are really clueless when making VR games, while independent studios keep stealing their thunder. (Arken Age, Vertigo 1 & 2, etc. etc.)
Bionic Commando 2009: This game has been unfairly maligned IMO. Mastering the bionic arm controls to swing through the levels is very rewarding, it took me back to the good times when games not only had challenge, but you have to become good with the controls as well, like Bionic Commando on NES. And the multiplayer deathmatches were fuuuuun, none of this XP progression crap.
Racing Games: Why oh why does every racing game with VR support has to be a simulator? Where are the arcade racing games? (and this is for non-VR too) Even VRChat has attempts to recreate Ridge Racer and Daytona USA, and while neat, they're not the full, real games. Give me:
Burnout 3 Takedown/Revenge
Forza Horizon 4
F-Zero GX
Ridge Racer 7
Test Drive Unlimited
Wave Race
Need For Speed: Hot Pursuit (2010)