Which "failed" console did you want to succeed?

Failed console you wished better for


  • Total voters
    163
The GameCube will always be so funny to me. I'll preface this with saying that I think it's a great console with great games but it's overrated as hell. People talk non stop about how it's so great of a console and about how everybody loved it but obviously people didn't feel the same way at the time and if it wasn't for the Dreamcast failing the same year the GameCube came out the console would have have dead last in its generation.

It's the perfect example of nostalgia goggles.
The problem with GameCube was Nintendo, console was way more powerfull than a PS2, look at RE4 GameCube and you ll understand how much more powerfull It was, but as always Nintendo wanted to be the "cool guy" using mini DVD instead of regular DVD, this hindered their third party support since mini DVD had lower storage capacity and thus was more expensive to port since It would require the use of more mini DVD per game.

GameCube failure is 100% Nintendo fault.
 
Never really been into consoles but I remember really wanting a PC engine back in the day after seeing it in magazines.
 
Definitely Dreamcast, it only failed coz had crazy strong competition from sony(og xbox and gcn failed that gen too but ms and ninny simply had enough of a warchest to not give up unlike sega), for what it was(mostly making ur room feel like u owning half or arcade saloon) it really did its job extremly well.
Jump from psx/saturn to dreamcast was humongous and it was 1995 to 1999 so 4 freaking years only(talking europe here), just once it launched we already got the hype of ps2 coming soon so many ppl fellt like waiting.

Sega left the industry because Microsoft paid them to exit.
 
the only reason it beat the 360 was japan. if you remove Japan, the country in which Xbox simply can't compete no matter what, the end results would have been 77 million for PS3, and 82~83 million for the 360. as the PS3 sold more than 10 million units in japan, while the 360 sold less than 2.
even with Japan in the mix it only beat it by around 3 million sales.

so the PS3 was definitely, relatively to what Sony did in other generations, more of a failure than the Xbox One... which somehow made OP's list. it was a pretty big anomaly for Sony, going from being far ahead, to being almost last if it wasn't for their home turf bringing them in front of the 360.
Yeah, you are definitely right. Both Europe and Japan definitely carried the PS3, but I think coming back from not only a terrible start but Microsoft having an entire year head start to come out ahead at all is still a win.

The biggest tragedy of the PS3 for me is the fact that due to CELL it's highly unlikely that we will ever get official emulation from Sony and it's been extremely rare to even get ports which sucks because the system has some amazing first party and third party exclusives many of which are stuck on the platform.

the cases did look nice... but yeah, if you even dared as much as looking at them the wrong way they'd break 😭
I fucking love jewel cases but holy shit you aren't kidding. You could barely touch them and the hinges would break and they would be scratched. I don't think I have a single jewel case in good condition.
I don't think I've ever actually seen the EU cases for the Dreamcast. Those are some funky looking cases.

Where's the Vita?

Beautiful piece of hardware. But asking developers to make games for both Vita and PS4 was a recipe for disaster.
I love the Vita. It's definitely my biggest "what could have been" console. I heard somewhere (maybe Sacred Symbols?) that the back touchpad was essentially pushed by a single person and that the inclusion of the back touch is or was part of the reason why video out was removed before launch (I know Colin said they the dev kids he used had video out) as costs needed to be kept down.

A simplified PS Vita without the back touch, video out, and without the expensive memory cards (which were obviously a response to the PSP being heavily pirated) could have been great.

Hell it's sort of funny to think about how the PSP sort of did what the Switch did just years and years earlier as it could dock to a tv and connect to a DualShock 3.
 
The problem with GameCube was Nintendo, console was way more powerfull than a PS2, look at RE4 GameCube and you ll understand how much more powerfull It was, but as always Nintendo wanted to be the "cool guy" using mini DVD instead of regular DVD, this hindered their third party support since mini DVD had lower storage capacity and thus was more expensive to port since It would require the use of more mini DVD per game.

GameCube failure is 100% Nintendo fault.
For sure. I feel like Nintendo always has to do something dumb just to fuck everything up. They just can't be fucking normal.
I also don't think it helped that the console had a sort of childish vibe during the heyday of EXTREME and edge.
 
For sure. I feel like Nintendo always has to do something dumb just to fuck everything up. They just can't be fucking normal.
I also don't think it helped that the console had a sort of childish vibe during the heyday of EXTREME and edge.
As a counter-point, the Switch and Switch 2 have defied their propensity to try attempt the NINTENDO way of being different for the sake of being different.
 
As a counter-point, the Switch and Switch 2 have defied their propensity to try attempt the NINTENDO way of being different for the sake of being different.
I'd say that the Switch still fits the stereotype it just happened to work out in their favor. I remember people thinking that the Switch sounded dumb as hell when it was announced but look where we are now.

Switch 2 is 100% Nintendo saying well we can't afford to try something different this time.
 
As a counter-point, the Switch and Switch 2 have defied their propensity to try attempt the NINTENDO way of being different for the sake of being different.
I think Nintendo fans just got acostumed to gimmiks and low end hardware, N64 and GC are two beast that didnt meet their full potential cause Nintendo fuckery, also game cards on Switch and Switch 2 is not Nintendo being different since they use this kind of mídia since Gameboy

Nintendo always tries to use some kind of bs to avoid piracy and they always end been the most pirated of all 3.
 
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Dreamcast had an interesting prospect of a future.

WiiU SOFTWARE succeeded on the switch.

Neo geo always had the best arcade cabinets.
 
I've never considered the PS3 to be a failure. The launch was rough but I think that rough launch really taught them a lot and force them to turn it around to such a degree that they not only beat the Xbox 360 that generation, but they demolished the next generation, and then essentially killed their main competitor this generation.
the 360 beat the ps3 that generation. it was "the" console of that gen that the majority used.
 
I voted NeoGeo, but what I truly wanted to succeed were the PSVR headsets. Despite depending on PS4 and PS5, both have their own libraries, so they are similar to consoles.
 
PS3 outsold 360 been launched one years after.

And yet it still outsold the 360 at the end of the day despite being on the market 1 less year. NA and UK were the only markets that favored the 360. The rest of Europe and Japan favored the PS3.
That was near the end of the gen when it didn't matter anymore and the next gen was coming up. 360 was ahead when the gen was relevant, it remained ahead forever in the usa which is the biggest most important market and uk as well.
 
I think Nintendo fans just got acostumed to gimmiks and low end hardware, N64 and GC are two beast that didnt meet their full potential cause Nintendo fuckery, also game cards on Switch and Switch 2 is not Nintendo being different since they use this kind of mídia since Gameboy

Nintendo always tries to use some kind of bs to avoid piracy and they always end been the most pirated of all 3.
Switch 2 is not low end hardware no matter how people try to spin it; since it's in the realm of the Series S, it's current gen. Game key cards suck, but they're better than an all digital future. Let's not pretend like Sony and Microsoft aren't making their software future a murky grey are wherein you HAVE to own their hardware to have access to their software; Indiana Jones is a day -1 purchase for me on the Switch 2.
 
PlayStation Vita:
  • It had Metal Gear Solid V, not merely in development, but built around the concept of having it be "Transfarring enabled" with the PS3 version for on-the-go and at-home play across the same playthrough of the game.
  • A BioShock turn-based tactics game set in Rapture developed by Irrational Games and inspired by Final Fantasy Tactics.
  • 13 Sentinels: Aegis Rim was once in the works for it.
  • Not to mention the potential ports -- Persona 5, Metal Gear Solid 4, Yakuza series, MotorStorm series, Killzone series, Resistance series, Disaster Report 4, Deadly Premonition, NieR, Tokyo Jungle, Shadow of the Colossus, Ico, Demon's Souls, Dragon's Dogma, Resident Evil: Origins Collection, a proper adaptation of the Silent Hill HD Collection -- and original games -- new Ace Combat, Final Fantasy, Kingdom Hearts, Monster Hunter, Resident Evil, Silent Hill and Yakuza games.
 
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PlayStation Vita:
  • It had Metal Gear Solid V, not merely in development, but built around the concept of having it be "Transfarring enabled" with the PS3 version for on-the-go and at-home play across the same playthrough of the game.
  • A BioShock turn-based tactics game set in Rapture developed by Irrational Games and inspired by Final Fantasy Tactics.
  • 13 Sentinels: Aegis Rim was once in the works for it.
  • Not to mention the potential ports -- Persona 5, Metal Gear Solid 4, Yakuza series, MotorStorm series, Killzone series, Resistance series, Disaster Report 4, Deadly Premonition, NieR, Shadow of the Colossus, Ico, Demon's Souls, Dragon's Dogma, Resident Evil: Origins Collection, a proper adaptation of the Silent Hill HD Collection -- and original games -- new Ace Combat, Final Fantasy, Kingdom Hearts, Monster Hunter, Resident Evil, Silent Hill and Yakuza games.
This hurts. :(
 
Switch 2 is not low end hardware no matter how people try to spin it; since it's in the realm of the Series S, it's current gen. Game key cards suck, but they're better than an all digital future. Let's not pretend like Sony and Microsoft aren't making their software future a murky grey are wherein you HAVE to own their hardware to have access to their software; Indiana Jones is a day -1 purchase for me on the Switch 2.
Eh I don't know about that. The Switch 2 can be both current gen and low end. The Switch 2 is the lowest end of current consoles so yeah it's low end hardware.

Switch 2 > Series S > PS5 > Series X > PS5 Pro. Switch 2 being the absolute low end and PS5 Pro being the absolute high end when it comes to current gen console hardware. It would get even worse when you add in PC hardware and something like the RTX 5050 is low end PC hardware.

Low end doesn't mean that it's bad.
 
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Switch 2 is not low end hardware no matter how people try to spin it; since it's in the realm of the Series S, it's current gen. Game key cards suck, but they're better than an all digital future. Let's not pretend like Sony and Microsoft aren't making their software future a murky grey are wherein you HAVE to own their hardware to have access to their software; Indiana Jones is a day -1 purchase for me on the Switch 2.
I usualy dont like to be that guy, but, XSS is low end hardware by today standards, ppl been fine with low assets, res and frames dosent make the console mid/high end hardware.

Also we are at the brink of a new gen so, two years from now SW2 ll be considered the lowest denominator, it may even lose some third party support.
 
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I usualy dont like to be that guy, but, XSS is low end hardware by today standards, ppl been fine with low assets, res and frames dosent make the console mid/high end hardware.

Also we are at the brink of a new gen so, two years from now SW2 ll be considered the lowest denominator, it may even lose some third party support.
Yeah, the XSS has already proved to be an issue with devs where they are having issues getting certain things to run well or run at all so what makes the Switch 2 any different?

While the Switch 2 may be getting current ports right now how long will that last realistically? A couple years? This is the problem with Nintendo fragmenting the generation and releasing 4-5 years late with both the Switch and the Switch 2. Once Sony and Microsoft release their new consoles in what we presume is 2026/2027 how many of those games are going to be able to be ported?

Whether or not it affects sales is another question though as it didn't really do much to hamper the OG Switch.
 
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I usualy dont like to be that guy, but, XSS is low end hardware by today standards, ppl been fine with low assets, res and frames dosent make the console mid/high end hardware.

Also we are at the brink of a new gen so, two years from now SW2 ll be considered the lowest denominator, it may even lose some third party support.
I think it's more likely we're going to lose 3rd parties writ large before we lose Nintendo. My belief is if they don't come to grips with the current generation...they're going to drown. Yeah, that's how close I think we are to Atari 2.0.
 
Should never have been called the WiiU, people thought it was an expensive hardware addon...
Parks And Rec Ron GIF by NBC
 
The problem with GameCube was Nintendo, console was way more powerfull than a PS2, look at RE4 GameCube and you ll understand how much more powerfull It was
What does this prove? So someone says look at Need for Speed and 100 other games and you say "they are games programmed by Sony fanboys" but at the same time you recognize the error of the mini DVD.
 
I wanted the Wii U to not suck, and it had some good games in the end. So maybe that one.

On the other hand, its spectacular failure led to the Switch, so I was never that salty about it.
 
That was near the end of the gen when it didn't matter anymore and the next gen was coming up. 360 was ahead when the gen was relevant, it remained ahead forever in the usa which is the biggest most important market and uk as well.
Due to coming out earlier, that's literally it. On the other hand, the PS3 outsold the Xbox 360 on pretty much every year from 2007 to 2013, except for 2008 (by a 100K unit sales difference) and 2011 (thanks to the Kinect fad, before the PS3 went on to outsell the Xbox 360 again in 2012):
2007:

PS3: 8,7M unit sales
Xbox 360: 7,3M unit sales

2008:

PS3: 10,7M unit sales
Xbox 360: 10,8M unit sales

2009:

PS3: 12,4M unit sales
Xbox 360: 10,2M unit sales

2010:

PS3: 14,4M unit sales
Xbox 360: 12,1M unit sales

2011:

PS3: 14,1M unit sales
Xbox 360: 14,9M unit sales

2012:

PS3: 11,8M unit sales
Xbox 360: 10,1M unit sales

2013:

PS3: 7,6M unit sales
Xbox 360: 7M unit sales
 
Definitely the PS Vita for me.

Incredible hardware that Sony just left to die. That thing launched with an OLED screen all the way back in 2012.. And in 2025 we have Switch 2, (launch) SteamDeck, PS Portal etc. all launching with LCD screens.

It deserved so much better.
 
32X Mushroom of course, died way to soon.

Dreamcast was a success in most metrics. Blame Sega for leaving the boot strap vulnerable.

TG16 deserved far better too.

Adding Neo Geo AES is an insult, it wasn't your normal home console. It was arcade at home.
 
Well, it's nice to not see Sega Saturn on this list, which means it's no longer considered a "failed" console. Hooray! Also, for the record, there are no "failed" consoles. All of these are great and if you're a fan of any of them and their software, then congratulations.

Obviously, I gave Dreamcast my vote. The fact that it's still going strong on the indie/homebrew scene shows the love is still there, even if Sega's finances at the time were horrible & the market just wasn't big enough for four major players. There's plenty enough room today. I do wish Sega could find a way too manufacture more Dreamcasts and resell the old games, even if only in limited quantities. The economics of this, of course, would make it all but impossible. Oh, well.

After Dreamcast, I'll share my love of Atari Jaguar, another star that should have shone brighter, but was never going to last much longer than it had. If only Atari Corp had solved their manufacturing & supply problems in 1993, and if only that killer software lineup. from 1994 had arrived earlier. Just look at the following: Tempest 2000, Iron Soldier, Alien Vs Predator, Doom, Wolfenstein 3D, Brutal Sports Football, NBA Jam TE, Sensible Soccer, Super Burnout, Towers 2 (the new Enhanced edition is awesome), Battlesphere. Add a very robust indie/homebrew scene just like Dreamcast, and you have a cult classic on your hands. I still place T2K in my All-Time Top 10 list. I love it. In fact, I'd recommend the Atari 50th compilation just to play it.

3DO is severely underrated and, while its early years were needlessly obsessed with chasing the "multimedia" dream, it finished very strong with some excellent games. If you want to explore this console, you will be very pleasantly surprised.

I was never a fan of 32X, but it does have superb translations of Space Harrier and Afterburner. I wish the entire software library was nothing but Super Scaler arcade games.

Turbografx/PC Engine deserves all the respect, it's a great little system with many hidden gems. It helps to be a fan of arcade shoot-em-ups, but any console with Devil's Crush and Dungeon Explorer is a winner in my book. I also love the audio on this system, very chirpy and melodic.
 
Nintendo like PlayStation and Xbox. Don't say they don't need to be like them but we do. Metroid's fireball is getting old and doesn't match with the current hardware tech. I actually wished it to be another Halo gameplay wise but it's a couple of generations behind unfortunately.
 
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Also, for the record, there are no "failed" consoles. All of these are great and if you're a fan of any of them and their software, then congratulations.
Aye, which is why "failed" is in quotations.
It's completely subjective. 👍
 
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Xbox Series should've been in there as well. Lol

Anyway, none. Never bought anything on the list nor cared for them.

Edit:

We did own a 32X as my stepdad got a Mega-Drive + Mega-CD + 32X for free. Just no games for 32X.
 
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People still dying on that hill that PS3 outsold XBOX360. Obviously it's true, but. It was so close and the last push for PS3 was basically the same as getting points when the other team is leading by 30 more. Called garbage points for a reason. Yes it doesn't change anything, PS3 did outsell it. But meaningful sales that matter? very debatable. epic turn around that carried into the PS4 generation.

I loved my PS3, great machine.
 
.The GameCube will always be so funny to me. I'll preface this with saying that I think it's a great console with great games but it's overrated as hell. People talk non stop about how it's so great of a console and about how everybody loved it but obviously people didn't feel the same way at the time and if it wasn't for the Dreamcast failing the same year the GameCube came out the console would have have dead last in its generation.

It's the perfect example of nostalgia goggles.
The GameCube had a LOT more muscle than the PS2 in a few ways. Gekko ran at 485 MHz, destroying the Emotion Engine at 294.9 MHz. Flipper at 162 MHz, was also stronger than the PS2's GW, which gave GCN smoother graphics, sharper textures, and cool effects like bump mapping. Plus, the GameCube had 43 MB of RAM compared to the PS2's 32 MB, which meant quicker data access and room for bigger textures. Yes, PS2's DVDs held 4.7 GB, way more than the GameCube's 1.5 GB mini-DVDs, so it could pack in bigger games or cutscenes but they could have allowed for comparability with DVD movies while keeping the mini-DVD for games.

So, what did the GameCube bring? It looked better…games like Resident Evil 4 had crisper visuals and steadier frame rates. Load times were faster, too, thanks to those mini-DVDs (and slick memory setup). The console and discs were smaller, making it easier to move around and cheaper to make. The controller was super comfy, among bets controllers of all time.

It wasn't overrated, it was woefully underrated.

That's not even mentioning the OG XBOX which was a beast of a system and far surpassed the GCN. Another console that never reached full potential.
 
the only reason it beat the 360 was japan. if you remove Japan, the country in which Xbox simply can't compete no matter what, the end results would have been 77 million for PS3, and 82~83 million for the 360. as the PS3 sold more than 10 million units in japan, while the 360 sold less than 2.
even with Japan in the mix it only beat it by around 3 million sales.

so the PS3 was definitely, relatively to what Sony did in other generations, more of a failure than the Xbox One... which somehow made OP's list. it was a pretty big anomaly for Sony, going from being far ahead, to being almost last if it wasn't for their home turf bringing them in front of the 360.
Eh we can reverse the argument saying the only reason Xbox 360 beat PS3 was the US, as the PS3 sold more also in Europe too (5 million difference)

But that would be a silly argument.
 
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