BlueLegs said:http://img39.exs.cx/img39/5660/g-man.jpg
I Agree.
Mr Gump said:Half life 2's facial animation is far greater than MGS3.
from what i've read, the g-man does look like that in-game. it's a 1024x768 texture, just for his face. only the main characters get such a nice treatment, however.dark10x said:(outside of that G-man pic, which does not represent in game graphics...though it is realtime)
u_neek said:Haven't really played SH3 - but did the faces look like that in-game and did they animate well?
Fight for Freeform said:ESPN NHL 2K4 (and now 2K5) have had the best faces I've seen so far.
They have higher poly counts than most games, they are textured better with high res textures. They are lit better, and the have extreme facial animations. The insides of the mouth (the tongue, teeth and gums) are textured and modelled beautifully. Heck, the adam's apple is modelled and lit too!
It's even more amazing when you consider that hundreds of player's faces have been modelled, whereas in RE4 and SH3, there's around 75 players max. In HL2 there is more (and the animation is a lot more realistic, plus they can talk), but that's not out yet Plus, I do still think that besides those features ESPN's faces look more realistic.
It makes all the other games look like cartoons.
epmode said:from what i've read, the g-man does look like that in-game. it's a 1024x768 texture, just for his face. only the main characters get such a nice treatment, however.
Gahiggidy said:
dark10x said:MGS3 really shows how important design is, though. The models really aren't particularly high-poly by any means...but the way they look and move stands well above higher poly models we've seen in many other games.
nitewulf said:blurred backgrounds, some areas are overexposed, and contrast is hightened...ppl are eating it up. though the actual facial model is not all that detailed.
it has more to do with image/effects manipulation.
dark10x said:Of course, the image/effects "manipulation" in MGS3 is also something very well done. It is something I wish more games would strive for...
Culex said:While not as high-res as Silent Hill 3's facial models, the eye-pleasing self-shadowning in RE4 is much better in my opinion.
dark10x said:It almost sounds as if you are trying to dis-credit MGS3's modelling team...
dark10x said:Eh? RE4 doesn't have self-shadowing (from what we've seen) while SH3 does...
Culex said:Maybe my definition of self shadowing is wrong then. What are the shadows from the pic I posted of the President's daughter then?
nitewulf said:not really. i just dont think the facial models are as detailed as RE4 or SH3 and should be judged as such.
nitewulf said:i think kojima team's ace members are the cinematography/effects/imagery people. see the facial models are certainly not bad, but its those effects people that make the package look much better than they are.
if you'll check out some RE4 character shots (and i dont wanna get involved in a screenshot battle), you'll notice that the hair is much more detailed.
as you can also notice, in MGS, the ears are showing polygonal edges, in RE4 they are more rounded.
but overall look of the shots you posted, the "warm" glow, the shallow depth of field (blurry backgrounds), overexposed parts of the face...these are the effects that make the whole package look tremendous, to the extent of hiding the lack of detail in the faces.
props where its due, kojima's effects/artistic team...they got great aesthetic vision. unless of course its the same guys doing the modeling as well, then they balanced everything to achieve some great results.