which game has the most living breathing world ?

HRK69

Member
Zelda-Tears-Of-The-Kingdom-Culture-TotK_3rd_54.jpg


it's not even contest. Everything in the games reacts to what's going on. Everything
Totally forgot about this, it's a contender for sure

And it's running on that tiny machine, yet it still looks great when you consider the spec
 
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Buggy Loop

Gold Member
RDR 2 for the whole simulation

Rain world for the ecosystems

Zelda BOTW for this kind of sandbox and chemical engine where even the atmosphere feels like it has a weight to it.
 

ResurrectedContrarian

Suffers with mild autism
i find BoTW and ToTK also feels alive

totk annnd nort even close
Really TOTK doesn't get enough credit for its humans / NPCs. Understandably, since the systems are the main draw; but anyone calling it empty surely didn't play it. It has a lovely understated style... there are countless unusual personas with their own agendas that have full schedule cycles, various intentions or events (eg. sneaking around or following someone at night), or that travel around the world pursuing various agendas. Tons of detail you can find under the surface if you carefully follow certain characters or see what they lead to.
 

Hudo

Member
Really TOTK doesn't get enough credit for its humans / NPCs. Understandably, since the systems are the main draw; but anyone calling it empty surely didn't play it. It has a lovely understated style... there are countless unusual personas with their own agendas that have full schedule cycles, various intentions or events (eg. sneaking around or following someone at night), or that travel around the world pursuing various agendas. Tons of detail you can find under the surface if you carefully follow certain characters or see what they lead to.
I really think this is one aspect that the Zelda series is really good at: Creating and writing characters that really feel like they're actually living in the world and are memorable. Link's Awakening on the goddamn Game Boy was already pretty good at this.
 

GymWolf

Gold Member
I must have played the temu version of the last 2 zelda where the world was barren and ncps super basic...maybe i can ask a refund from gamestop.
 
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Bungie

Member
Came here to say that I'm just happy everyone didn't say Cyberpunk. Seen too many people defend that game beyond belief & compare it to R* & Bethesda games when in reality it's a extremely noticeable scripted world that feels like once you walked down one street you've seen almost everything the world has to offer.
 
Maybe a weird pick in 2025 but A Link To The Past instantly popped in my head. It's just such a busy, jam-packed map with things always happening already when you enter a new screen.

Obviously not the same as some crazy modern RPG shit but first thing I thought of.
 
Maybe Skyrim? Majora's Mask was great at this, but it was different from a design aspect.
Oh yeah Majora's Mask was pretty immersive for it's time. It was my most replayed childhood game along with RE2 on my N64.

I remember Clock Town feeling really alive.

After Skyrim, Oblivion, and other Fallout and Elder Scrolls games. Majora's Mask would be up there.
 

nemiroff

Gold Member
Came here to say that I'm just happy everyone didn't say Cyberpunk. Seen too many people defend that game beyond belief & compare it to R* & Bethesda games when in reality it's a extremely noticeable scripted world that feels like once you walked down one street you've seen almost everything the world has to offer.
The disappointment over CP's amateurish attempt at a living breathing world is more or less a consensus here. Even those of us who otherwise love the game agree with that.

KCD2 and RDR2 runs circles around it.

Edit: To be fair, CP is much better now after some patches.

Also, I love Tears of the Kingdom , but I don't understand why people nominate it in this thread.. it's doing OK for what it is, but a Rockstar or Warhorse game it is not.
 
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DragoonKain

Neighbours from Hell
I don't know if this is what you mean by most living breathing world, but when I played Cyberpunk it's the world that felt the most real to me. People walking around, etc, it felt like I was in a real city more than any other game.
 

OuterLimits

Member
World is empty, too many copy/pasted assets, no proper cities, with no easter eggs besides the stupid koroks.

No proper cities kind of made sense in BOTW since the Great Calamity happened just 100 years prior. More small settlements/towns would have been nice though.
 

Spiral1407

Member
I'd give it to Genshin Impact. The world is massive and varied, has tons of systems, interactable NPCs, factions and the many in-game events help keep characters relevant even after their main quest has finished.

Plus unlike BOTW/TOTK, it actually has proper cities.
 
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HRK69

Member
I'd give it to Genshin Impact.
Genshin is probably the most static game you could've chosen.

The world looks alive, but nothing really reacts to you. NPCs barely change, the environment is mostly set dressing, and there's no real emergent gameplay, just scripted events on repeat
 

RafterXL

Member
The more I think about the terms "living, breathing world" the more it has to be Kingdom Come 2. There are just too many things that it does that no other game does and that makes it feel lived in. Small things like NPCs talking off their stuff when the go to bed and putting it in locked chests. If you steal it they won't have anything to wear the next morning. Other characters will constantly remark on whether or not you've bath, will react you differently based on how you are dress, notice when you've been fighting, can smell you, which effects your sneaking.

It has the usual NPC routines, but it also has dynamic conversations between NPCs that will actually change as you do different actions throughout your playthrough. After skirmishes, when people die, people will come out and pray over the dead bodies, or search them for clues to see who killed them. If you drop items on the ground, NPCs that come across them will pick them up, talk about them, and you'll possibly see them wearing them later. Quests actually have in game time. If someone says to meet you tomorrow morning and you don't show up on time, they'll wait a bit and then go do it without you, and it happens in real time and changes how the quests play out.

You can poison food from your inventory, give it to someone and kill them, or better yet, sneak into a bandit camp, poison their cooking pot and watch them eat and die. I watched a video of a guy who dug a hole and 10 hours later came across an NPC who wanted a hole dug, and because he had already done all of the quest dialogue changed and played out differently. And all of that doesn't include the usual staples like food going bad, sleeping or passing out from not sleeping, eating, overeating and getting sick, getting drunk, hangovers, reputations, a criminal system, etc. It literally has it all, it's Oblivion on steroids.

There are lot of open worlds that, on a surface level, are very immersive, games like The Witcher 3 or Red Dead Redemption 2, or Skyrim, but I can't think of any that are as interactive as KCD2 and I think it's the benchmark going forward for these types of games.
 

Spiral1407

Member
Genshin is probably the most static game you could've chosen.

The world looks alive, but nothing really reacts to you. NPCs barely change, the environment is mostly set dressing, and there's no real emergent gameplay, just scripted events on repeat
Wouldn't that apply to almost every game people have mentioned here? I see a lot people mentioning BOTW, RDR2 and Skyrim, which were also pretty "static" going off your definition.

I guess we just have different definitions for what we consider to be a "living breathing world"
 

Gorgon

Member
The OP asked for

"Having an actual breathing living world with:

- good npc AI that dont feel like zombie
and
-
they have their own schedule [...] "




Carry on.
 
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