I suppose, but I will say this: Some games can feel like something entirely different on higher difficulties, and I think devs make it like that on purpose.
Uncharted essentially turns into Hotline Miami on the hardest difficulty, and you have to plan a 'perfect run' to try and make it to the next checkpoint, which means experimenting with enemy spawn points, finding the correct cover points, and knowing which weapons to pick up at which time (because going for a gun/ammo in an open room can be lethal).
It's one of the best versions of a difficulty bump because it doesn't increase the enemy health, instead just makes it an even playing field between you and the enemy. Equally lethal.