Which modern game is made specifically for gamers in-mind?

Yesterday I started Doom Eternal again after some time, because I haven't finished the second DLC. I can surely say that Doom Eternal is definitely a video game with gamers in-mind, as the primary audience.
What's your pick?
 
I'm not sure what OP means by "made specifically for gamers"

Anything Nintendo makes perhaps?

Every game is made with a gaming audience in mind.

I don't understand the premise of the topic.

^^^Yeah, this.

Sounds like op is roundabout trying to make a statement about what a real gamer is.

Hey, op should check out my thread about Electric Underground lol. That guy goes pedal to the metal.
 
Last edited:
I'll choose Cuphead. No walking and talking nonsense, no cinematics or cutscenes that last more than a few minutes, unlike other games that drag on for hours. No tedious grind for every boss try. Just pure, rewarding gameplay.
 
I'll choose Cuphead. No walking and talking nonsense, no cinematics or cutscenes that last more than a few minutes, unlike other games that drag on for hours. No tedious grind for every boss try. Just pure, rewarding gameplay.
I want to try Cuphead. What the overall playtime till the credits?
 
^^^Yeah, this.

Sounds like op is roundabout trying to make a statement about what a real gamer is.

Hey, op should check out my thread about Electric Underground lol. That guy goes pedal to the metal.
If you would compare Returnal against Uncharted 4, Returnal is definitely more core-gaming than Uncharted 4. That's how I see it
 
The arcade games. Hit start and your already shooting things, running around jumping on things, or hacking and slashing things. No credits, no logos, no story, no talking. Just you immediately have control and playing,
 
Depends on your skill, but i would say ~10-12 hours.
Recently finished the first Ori game on Series X, the late game was very intense, I liked that, so I'm interested

You game on PC, right? What's the difference between high and ultra settings, in the recent games? What was the most graphical heavy recent game?
 
Last edited:
The arcade games. Hit start and your already shooting things, running around jumping on things, or hacking and slashing things. No credits, no logos, no story, no talking. Just you immediately have control and playing,
Definitely! I recently bought some arcade D&D game that was on sale, on Series X. Played it a bit, and yea the action starts immediately. You pick a class and let's fucking go
 
^^^Yeah, this.

Sounds like op is roundabout trying to make a statement about what a real gamer is.

Or something like, "Which modern game is made specifically for gamers like me?" Although that would sound pretty lame as a thread title.

Everyone's taste is different. There is no monolithic "gamer" who only likes certain types of games.
 
If you haven't, play Resident Evil 4 remake.

It's unbelievably good and it scratches that "old school" itch: a game designed with challenge and fun, with tons of options/secrets/replayability.

Visually it's stunning, even if not "next-gen". I love it so fucking much. It's better than 99% of games released in the last 5 years.
 
If you haven't, play Resident Evil 4 remake.

It's unbelievably good and it scratches that "old school" itch: a game designed with challenge and fun, with tons of options/secrets/replayability.

Visually it's stunning, even if not "next-gen". I love it so fucking much. It's better than 99% of games released in the last 5 years.
Already finished it this year
 
Every game is made with a gaming audience in mind.

I don't understand the premise of the topic.
Sure about that?

goodbye-volcano-high.jpg
 
Is FF7R allowed? I'll take any chance I get to talk up the gameplay in those. It's way underrated. The normal difficulty just doesn't push it enough most time. But I think it's as hard as it can be and still be good for players there for the rpg elements.

But they do have that hard mode and making that available off the go on the pc version was a great idea. It's a subtle rearrangement of the game and shit is it fun to play and a great challenge.
 
I nominate "Helldiver 2". For me on the same level as Returnal or Space Marine 2 :messenger_grinning:
I am surprise it was not mentioned so far...
 
Last edited:
I mean a game not like Uncharted 4 but something more like Returnal
If you would compare Returnal against Uncharted 4, Returnal is definitely more core-gaming than Uncharted 4. That's how I see it
Even saying this is a bit shaky.

Playthrough 1 of an Uncharted game is for a light, fun narrative experience.

Playthrough 2 of an Uncharted game is for core gaming masochists.

Turn up the difficulty if you don't believe me.
 
Even saying this is a bit shaky.

Playthrough 1 of an Uncharted game is for a light, fun narrative experience.

Playthrough 2 of an Uncharted game is for core gaming masochists.

Turn up the difficulty if you don't believe me.
From that perspective - yes, but it's still the same game, I mean the same level structure but increased difficulty. Like, Doom Eternal is built for the core-gaming experience from the beginning, at the very least it's that core-gaming thing, if you know what I mean
 
From that perspective - yes, but it's still the same game, I mean the same level structure but increased difficulty. Like, Doom Eternal is built for the core-gaming experience from the beginning, at the very least it's that core-gaming thing, if you know what I mean
I suppose, but I will say this: Some games can feel like something entirely different on higher difficulties, and I think devs make it like that on purpose.

Uncharted essentially turns into Hotline Miami on the hardest difficulty, and you have to plan a 'perfect run' to try and make it to the next checkpoint, which means experimenting with enemy spawn points, finding the correct cover points, and knowing which weapons to pick up at which time (because going for a gun/ammo in an open room can be lethal).

It's one of the best versions of a difficulty bump because it doesn't increase the enemy health, instead just makes it an even playing field between you and the enemy. Equally lethal.
 
I suppose, but I will say this: Some games can feel like something entirely different on higher difficulties, and I think devs make it like that on purpose.

Uncharted essentially turns into Hotline Miami on the hardest difficulty, and you have to plan a 'perfect run' to try and make it to the next checkpoint, which means experimenting with enemy spawn points, finding the correct cover points, and knowing which weapons to pick up at which time (because going for a gun/ammo in an open room can be lethal).

It's one of the best versions of a difficulty bump because it doesn't increase the enemy health, instead just makes it an even playing field between you and the enemy. Equally lethal.

That's right. I loved the master mode in botw because the regenerating health in particular. It meaningfully shakes up the incentives of encounters and the way you approach them. It can make you think of things you didn't have to on the normal difficulty.
 
Top Bottom