I mean, given the specs below the PSP destroys the Dreamcast, but in the real world, did it really? (I remember Gamecube being theoretically way behind PS2 and Xbox but in the real world Gamecube was close to Xbox and PS2 was a distance behind those two).
Specs
Dreamcast:
Specs
Dreamcast:
- CPU: 128-bit Hitachi SH-4 RISC processor (200MHz 360 MIPS)
- Graphics: NEC CLX2 processor.
- RAM: 16MB, 8MB Video RAM, 2MB Sound RAM.
- Colors: 16.7 million.
- Polygons: 3 million per second.
- Game Media: 1.2GB GD-ROM, 12x access speed.
- Resolution: 640x480 pixels.
- Sound: Yamaha 64 channel.
- Widescreen, backlit 4.3-inch (10.9 centimeters) TFT LCD monitor with 16:9 aspect ratio and 480x272 resolution
- 32 MB RAM (64MB in later editions)
- MIPS R4000-based 222-Mhz CPU (later firmware increased to 333-MHz CPU)
- Graphics sub-system running at 166 MHz on a 512-bit bus with 2 MB of DRAM, rendering 664 million pixels per second and 35 million polygons per second
- Media processor using another 2 MB of DRAM
- 3-D graphics processing using NURBS (Nonuniform Rational B-Splines) as well as conventional polygon rendering
- USB 2.0 port, Memory Stick port, Universal Media Disc slot, stereo headphone jack and WiFi wireless LAN port
- Built-in stereo speakers
- 1.8 GB UMD