Maybe it's heathenistic bias, but I find a lot more originality in videogames comes from Japan than anywhere else. Yes, there's a lot of rehashing, too. It's definitely an arguable point, but at the very least, Japanese devs seem much more interested in trying new kinds of games on the DS. Other than obviously Nintendo, with Nintendogs, Jam with the Band, Kirby, Yoshi, etc., the only third parties that are trying new kinds of games on the system seem to be Japanese.
First, there was Sega's Feel the Magic. Today a new Konami game was previewed on PGC, Dragon Booster. It seems to use the touch screen to edit dragons, and then you can race them. There's Pac-n-Roll and Pac-Pix from Namco, though the former may be little more than a Marble Madness clone. Lost in Blue (Konami's new Survival Kids type game) could stand to be very original, at least more than most Western DS games. Obviously, you have a lot of established franchises trying new kinds of gameplay on the DS, like Harvest Moon, Advance Wars and Castlevania, but at least it's better than Urbz-style minigames being incorporated into a port.
Meanwhile, you have the overseas developers making Rayman DS, Ridge Racer DS, Spiderman 2, The Urbz, Madden, Tiger Woods, etc. There are a couple of original ideas in there (Spiderman 2), but it's still far from what Japanese devs are doing. Of course, there are exceptions to that rule, like Frogger from Konami. But what is with videogame publishing in the US that lends itself to less risk-taking? I'm sure EA knows that a risk can lead to the next big thing (The Sims), but for the most part their line-up is devoid of imagination... a sea of licenses. Plus, they followed up The Sims with rehashes that are ruining the property's reputation and sales.
This trend fits pretty well with what developers are doing on consoles. Again, my bias/opinion may be at work here, but imagination in American videogames comes almost entirely from licenses. Otherwise, it's inspired by Dungeons and Dragons, generic sci-fi, or mascot games. I don't really consider war FPS's, realistic racing, or the pop culture of GTA to be imaginitive. Perhaps Japan is a country that encourages more creativity? It seems to be a cultural thing to me, but I'd really like to hear differing opinions or suggestions as to the reasons for these cultural differences.
First, there was Sega's Feel the Magic. Today a new Konami game was previewed on PGC, Dragon Booster. It seems to use the touch screen to edit dragons, and then you can race them. There's Pac-n-Roll and Pac-Pix from Namco, though the former may be little more than a Marble Madness clone. Lost in Blue (Konami's new Survival Kids type game) could stand to be very original, at least more than most Western DS games. Obviously, you have a lot of established franchises trying new kinds of gameplay on the DS, like Harvest Moon, Advance Wars and Castlevania, but at least it's better than Urbz-style minigames being incorporated into a port.
Meanwhile, you have the overseas developers making Rayman DS, Ridge Racer DS, Spiderman 2, The Urbz, Madden, Tiger Woods, etc. There are a couple of original ideas in there (Spiderman 2), but it's still far from what Japanese devs are doing. Of course, there are exceptions to that rule, like Frogger from Konami. But what is with videogame publishing in the US that lends itself to less risk-taking? I'm sure EA knows that a risk can lead to the next big thing (The Sims), but for the most part their line-up is devoid of imagination... a sea of licenses. Plus, they followed up The Sims with rehashes that are ruining the property's reputation and sales.
This trend fits pretty well with what developers are doing on consoles. Again, my bias/opinion may be at work here, but imagination in American videogames comes almost entirely from licenses. Otherwise, it's inspired by Dungeons and Dragons, generic sci-fi, or mascot games. I don't really consider war FPS's, realistic racing, or the pop culture of GTA to be imaginitive. Perhaps Japan is a country that encourages more creativity? It seems to be a cultural thing to me, but I'd really like to hear differing opinions or suggestions as to the reasons for these cultural differences.