Gahiggidy
My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
I think there is a potential market for this idea.
Think about it. Imagine going into a small boutique store and being able to purchase any game for your system. Whether it be obscure stuff like "Cubivores" or the latest releases. Usually, there is only around 20-25% of the system's library on the shelf. I realize that stores have to manage there inventory... but why not at least keep one copy of the game, or just the game's box, on the shelf? There is 399 games out for GameCube as of today. Figuring that the average stocking-fee for retailers is ~$25 per game, that comes to $9,975. That doesn't sound too unreasonable. The retailer may even be able to cut a deal with the publisher that allows them to hold off on the stocking fees untill after the sales is made (only accounts for that "last" copy).
I think such a promotion would go along way to building customer loyalty. I know I would stick to such a store and probably end up buying alot more games if I could easily get my hands on those "B" rated titles that never generate alot of hype and thus do not warrant rushing to get it on the release date... but are worthy games to pick up on the off months when not much new and interesting is releasing. I'm thinking about such games as "Beach Spikers", "SMB2", "Cubivores", and "BLiNX".
I also think its about time stores rethink their method of organizing thier shelf-space. Right now they just randomly through shit up on the shelf... no attempt at categorizing or alphabetizing. I'm thinking the way they do it at book stores would work. Put them binding facing outward, and group them by genre... and then order by title. Unfortunately, the DVD cases they use now has such a narrow spine that it would be tricky to read off the titles. Perhaps how they do it at the music stores would be better... with them stacked one in front of the other... alowing you to flip through the various games.
Think about it. Imagine going into a small boutique store and being able to purchase any game for your system. Whether it be obscure stuff like "Cubivores" or the latest releases. Usually, there is only around 20-25% of the system's library on the shelf. I realize that stores have to manage there inventory... but why not at least keep one copy of the game, or just the game's box, on the shelf? There is 399 games out for GameCube as of today. Figuring that the average stocking-fee for retailers is ~$25 per game, that comes to $9,975. That doesn't sound too unreasonable. The retailer may even be able to cut a deal with the publisher that allows them to hold off on the stocking fees untill after the sales is made (only accounts for that "last" copy).
I think such a promotion would go along way to building customer loyalty. I know I would stick to such a store and probably end up buying alot more games if I could easily get my hands on those "B" rated titles that never generate alot of hype and thus do not warrant rushing to get it on the release date... but are worthy games to pick up on the off months when not much new and interesting is releasing. I'm thinking about such games as "Beach Spikers", "SMB2", "Cubivores", and "BLiNX".
I also think its about time stores rethink their method of organizing thier shelf-space. Right now they just randomly through shit up on the shelf... no attempt at categorizing or alphabetizing. I'm thinking the way they do it at book stores would work. Put them binding facing outward, and group them by genre... and then order by title. Unfortunately, the DVD cases they use now has such a narrow spine that it would be tricky to read off the titles. Perhaps how they do it at the music stores would be better... with them stacked one in front of the other... alowing you to flip through the various games.