Why does Super Castlevania IV get flack for being too easy while other SNES classics don't?

It really doesn't need to be over analysed. It is a fun game that I spent countless hours playing and it has some of the best gaming music I have ever heard.

It was one of those rare games that I didn't trade for another when I had a SNES.
 
I think that was when the difficulty was designed with the average gamer in mind. Not too easy, and not too hard.
Not neets who don't do anything but sit on their asses and game literally all day long.
Honestly, I enjoyed cv4's difficulty. The multi-directional whip was a nice touch.
 
SCIV isn't noticeably easier than Super Mario World, Link to the Past, Super Metroid etc. Some people say that it's easier compared to its own prior games but that also applies to the Metroid, Zelda, Punch-Out, and Final Fantasy SNES sequels as well.

Plus, playing SCIV on Hard Mode is a serious challenge comparable to some of the toughest action games in the series (although you have to put in a password to access it).

This is a classic action game and it needs more respect I tell you.
It's NES fans who worship clunky controls.
 
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