Leondexter said:
Is it innovative to "bring console style gameplay to handhelds"? I don't think so.
Maybe not innovative in the game design aspect, but certainly in the hardware aspect. It's breaking down the barrier between the home system and the handheld, elevating the idea of what should be expected and accepted from a portable video game machine. Handheld games no longer have to be strictly scaled back, abridged versions of the games I play at home--they can be of equal quality as the games I play at home, and subsequently worthy of being played at home
instead of firing up another console or computer. It is, in essence, another high-quality video game system that just happens to be portable.
Leondexter said:
I'm actually kind of bitter about the PSP, even while I'm enjoying it, because these games could have been PS2 games, and better off for it.
Well, I agree partially, in that games like
Lumines and
Mercury could have made
awesome PS2 games, benefitting from the advantages the PS2 would offer. However, they're not on the PS2, so that point is moot.
At the same time, they're good enough games on their own merit to stand on their own. They're not merely "good
for a handheld" (as if being on a handheld gave some excuse to put out inferior software), but legitimately good games that are worth playing on whatever system they happen to be on.
Even games that are ports of or sequels to PS2 games are worth playing.
Wipeout Pure on PSP is superior in most regards to the PS2's lone entry in the series,
Wipeout Fusion.
Tony Hawk's Underground 2 Remix gained four additional levels in the transition from home to portable. Sure, it would be great to play a PS2 version of
Wipeout Pure, or get the extra four levels onto the PS2 version of
Tony Hawk's Underground 2--but that hasn't happened. So, I will gladly play them on a system that
does have them. Portability is just an added bonus.
Leondexter said:
I used to hate the Game Boy in the same way (with the added bonus hate of b/w vs. color), until 2D console games died and the GBA saved them from extinction. Once the handheld market ceased to be a stripped-down version of the console market and got its own identity (even if that was just 2D nostalgia), I warmed up to it.
One of my friends who posts on The Next Level forums once said something about the GBA's "2D gaming revival" not being praiseworthy if the games don't stack up to the best titles of yesteryear. He went on to say that the majority of 2D games on the GBA couldn't compete with the best Genesis and SNES games of the early to mid 1990s, and that's why he stopped buying GBA software. He went on to say that it's the year 2005 and the games should show some (pardon the pun) advancement over what was offered 10-15 years ago.
I feel pretty much the same way. I bought a good number of GBA games in the first year or two that it was out, but then I noticed that the overall software quality on the platform was dropping dramatically. Two weeks ago, I purchased a GBA game for the first time in nearly
two years (ironically, a sequel to a 12-year-old Genesis game). If there were any other GBA games worth buying during that time, I would've bought at least one of them.
Again, I don't want to hear "well, it's not too shabby
for a handheld" as if the Tiger Game.Com was the standard-bearer for handhelds or something. I don't want to hear that we gamers should settle for the scraps developers tossed out on that system because it's (purportedly) the last bastion of 2D gaming. I'm all for a 2D revival, but the games need to be legitimately good. Why should I reward lazy and/or talentless developers with my money solely because they're still making 2D games? If the last two years of the GBA game library are demonstrative of the best 2D games today's developers can muster, then perhaps it's about time they gave it up, and let 2D gaming die with dignity.
Fortunately, there have been some high-quality 2D games released for the PSP, with plenty more on the horizon. With the PSP, we just might get a worthwhile 2D revival after all!
