Why is it viewed as negative if a developer can use Game Pass to help them reach profitability faster?

FMX

Member
I am not understanding the Game Pass hate if a game costs 50 million to make and MS gives you 10 million to put in Game Pass and you still have the ability release it Day One on PC, Playstation, Steam, Xbox, and Nintendo. Why is that frowned upon when in actuality that is good business? I am not saying that those are the actual figures but do people not understand business? It's especially useful the earlier in development you can get that money. Is that really different than Sony moneyhatting games for Playstation but without the exclusivity? It seems to me that going to Game Pass is a win win situation especially for small to medium developers. Now established games don't need Game Pass but I don't see how it's hurting the industry especially for smaller developers. If the game is a hit then you won't need Game Pass for the sequel or your next title. If it flops then Game Pass actually helped you soften your losses.
 
Prepare for fun replies.

Fox Tv Popcorn GIF by The Four
 
I think for the most part its tribalism, but there is a sentiment that it will also affect tail-end sales. A lot of developers say that gamepass has serious consequences to making money long term. But for the sake of gamers, its just tribalism.
 
I think the negative view comes from the perception (on the consumer side) that the game is now "free", and therefore its value has been lowered before the game even releases. Most third party releases on Game Pass, with a few notable exceptions, are cheaper indie games and mobile ports, so that doesn't help the perception either. This almost always hurts games sales.

Finally, games released on Game Pass tend to later release "engagement numbers" (number of people who played the game) rather than sales numbers, further leading to the speculation that unit sales numbers over all platforms are affected by a game being included in Game Pass.
 
In our capitalist society things succeed and fail based on their own merit.

Thus we benefit from this evolution, as it were, of the hobby. Good games will grow and iterate and bad or unpopular games will die on the vine.

When we remove natural selection from game development we start to get games not based around our needs but rather the needs of the publisher or the developer.

Allowing bad games to fail is required in order to allow us, the consumer to continue to have say in how our hobby progresses.

For example, if Concord was on Gamepass it would still exist and a sequel would be in the works and many games who since changed course would still be woke. It's true. If you want the real answer here it is. We can't vote with our wallet on gamepass and we mustn't trust a company enough to allow them to take that power away from us.
 
Last edited:
Every dev should take MS´s money bag accounting for the full production of the game. i don't think this statement is that controversial.

The overall issue with GP is that as a business model doesn't make sense. Fortunately, there is no way GP/MS store competes on PC against Steam. So, MS losing money is a good thing in my book.
 
I am not understanding the Game Pass hate if a game costs 50 million to make and MS gives you 10 million to put in Game Pass and you still have the ability release it Day One on PC, Playstation, Steam, Xbox, and Nintendo. Why is that frowned upon when in actuality that is good business? I am not saying that those are the actual figures but do people not understand business? It's especially useful the earlier in development you can get that money. Is that really different than Sony moneyhatting games for Playstation but without the exclusivity? It seems to me that going to Game Pass is a win win situation especially for small to medium developers. Now established games don't need Game Pass but I don't see how it's hurting the industry especially for smaller developers. If the game is a hit then you won't need Game Pass for the sequel or your next title. If it flops then Game Pass actually helped you soften your losses.
Because it "devaluates" games. You're supposed to pay $80 on a digital license of a single game you don't own, plus $40 for the DLC.
 
Game Pass is interesting with its perception. I've generally had disdain for it as a model for being a race to the bottom, devaluing gaming software. "Wait for Game Pass" or "I thought that was going to be on game pass come up a sentiments that hold back purchases. You also get perceptions lol "looks like a game pass game" and "game pass fodder". I think Microsoft has reduced the revenue they get from their development efforts, leading to first party studio closures. Then they have the gall to cajole Sony into doing day 1 releases during the activision trail of course knowing that it destroys revenue. Several of the game pass deals have had timed exclusivity as a part of the contract.

As a developer entering into a game pass contract, it's probably great for them, otherwise why make the deal. You are one of the "haves" that get revenue and additional marketing support in showcases/blogs, etc. The challenge comes for the "have nots", who don't get the deal and generally sell less on the Xbox platform, leading some to skip the platform or delay release until there is a game pass deal available.

For consumers, it's generally good. I had a locked in three years conversion annd overall I enjoyed it, aside from some months that were very dry especially box first party. That seems to have changed from Dec 2024 on. Getting a month here and there makes a lot of sense if some releases come out worth playing, or if you go into the rewards redeeming option.
 
I just wanna see the numbers. That's all it depends on.
 
Is that really different than Sony moneyhatting games for Playstation but without the exclusivity?
Yes.

Financing a game to have it exclusive to a console = gives more value to the said console, better exposure for exclusive games, more attention, and sometimes better sales.

For eg: Monster Hunter Rise was a Switch exclusive, and was a success, and pushed Nintendo Switch sales even further.

But in the case of Game Pass deals, as you can subscribe for 1$ trial, you don't even need to buy the game, nor the service, just play it and even can get a refund. And you don't even need to buy an Xbox to play the game
 
Last edited:
These type of polls on a pro-Sony site really? You knew the answer before you put the poll up.

This game was better than Concord and more successful too!!

Sony got duped. Can we all agree on that? Even Phil Spencer was like Bungie was not worth what they were asking for. That was very telling.

When it's not Microsoft and it fits the narrative.

I wasn't going to do this and debated with myself if i should but ya i'm going to expose you OP as to why this thread was made. I'm not even going to bother giving a serious response to someone who has a clear agenda in mind when making a post.
 
Last edited:
I wasn't going to do this and debated with myself if i should but ya i'm going to expose you OP as to why this thread was made. I'm not even going to bother giving a serious response to someone who has a clear agenda in mind when making a post.
But he has a valid point in this thread… Why some people here hates GP? I also fail to understand this…
 
Why is it a big deal if developers use completely optional microtransactions to help them reach a profit faster?

On first glance, these are two completely separate issues. A closer look reveals though that most of us don't want gaming to turn into a hellscape of subscription services where we own nothing and games are monetized primarily post-sale.
 
But he has a valid point in this thread… Why some people here hates GP? I also fail to understand this…

I don't hate GP tbh. I said before that i believe it's good in certain situations like if you have kids or if your someone who likes to play alot of games and beats games quickly. I just feel like it's failed because people are tired of subscription services and are cutting down on what they subscribe too.
 
Last edited:
I am not understanding the Game Pass hate if a game costs 50 million to make and MS gives you 10 million to put in Game Pass and you still have the ability release it Day One on PC, Playstation, Steam, Xbox, and Nintendo. Why is that frowned upon when in actuality that is good business? I am not saying that those are the actual figures but do people not understand business?
You really don't if you ask such questions.
It's like asking why people should use credit cards with care, it's immediate cash at hands, "stupid" not to grab it immediately.

It's especially useful the earlier in development you can get that money. Is that really different than Sony moneyhatting games for Playstation but without the exclusivity? It seems to me that going to Game Pass is a win win situation especially for small to medium developers. Now established games don't need Game Pass but I don't see how it's hurting the industry especially for smaller developers. If the game is a hit then you won't need Game Pass for the sequel or your next title. If it flops then Game Pass actually helped you soften your losses.
You grab money but kill sales. Not only for your game, but for ~every~ game on specific platform, making that platform a dead land for paid games, that are at mercy of what money MS will offer you. On paper it's 30 mil consoles, in practice it's a sum MS willing pay to you and it might be a quite small, because you have zero negotiation power. It destroys overall value.
Typical short-term win, long-term loss. Not a wise decision business wise.
 
I don't hate GP tbh. I said before that i believe it's good in certain situations like if you have kids or if your someone who likes to play alot of games and beats games quickly. I just feel like it's failed because people are tired of subscription services and are cutting down on what they subscribe too.
There are gamers that don't like to play a lot of video games?
 
There are gamers that don't like to play a lot of video games?

There's gamers who don't beat games quickly or they take there time with them. In that case maybe it'd make more sense to buy a game at a reduced price 'games sales happen often' instead of subscribing to a service monthly and paying a fee.
 
Last edited:
There's gamers who don't beat games quickly or they take there time with them. In that case maybe it'd make more sense to buy a game at a reduced price 'games sales happen often' instead of subscribing to a service monthly and paying a fee.
I put more than 300 hours on Lies of P and more than 1000 hours in Microsoft Flight Simulator… What's the relation with time and GP? I don't get it…
 
I wasn't going to do this and debated with myself if i should but ya i'm going to expose you OP as to why this thread was made. I'm not even going to bother giving a serious response to someone who has a clear agenda in mind when making a post.
What agenda? I asked a valid question to fellow gamers.
 
I put more than 300 hours on Lies of P and more than 1000 hours in Microsoft Flight Simulator… What's the relation with time and GP? I don't get it…

I just explained it man haha. Take for example metaphor refantazio ok since it's coming to gamepass. That game is a huge time sink and takes around 60 to 80 hrs to beat i believe. 60 to 80 hrs is alot of time to commit to one game especially when you have a job, family, bf/gf or wife/husband etc. So some people might only have a couple of hrs a week to game meaning metaphor might take them over a month or 2 months to beat. So it dosen't make alot of sense to pay for a subscription service monthly when you can just buy the game on sale and not have to pay a monthly fee.
 
You won't see GTA 6 on gamepass and there is a simple reason why it will sell mega amounts and GP would slash it's sales so the games going on GP are not the same quality they use to be mostly mid level because they are not selling loads mostly outside GP and making profit on Steam etc, there are plenty of examples of this including the just released Doom, The quality of the games has gone down due to GP, and the revenue, why pay 80 quid or more when you can sub for 20 and MS hopes you stay but then it's 4 or 5 months to pay for one single game to buy they tell you, you don't own.
 
I just explained it man haha. Take for example metaphor refantazio ok since it's coming to gamepass. That game is a huge time sink and takes around 60 to 80 hrs to beat i believe. 60 to 80 hrs is alot of time to commit to one game especially when you have a job, family, bf/gf or wife/husband etc. So some people might only have a couple of hrs a week to game meaning metaphor might take them over a month or 2 months to beat. So it dosen't make alot of sense to pay for a subscription service monthly when you can just buy the game on sale and not have to pay a monthly fee.
Valid point, in that case you can pay for just one month or buy the game at full price in the store… I prefer to pay the GP monthly. When a good PS5 or Nintendo game comes out, i don't pay for that month.
 
Last edited:
Valid point, in that case you can pay for just one month or buy the game at full price in the store… I prefer to pay the GP monthly. When a good PS5 or Nintendo game comes out, i don't pay for that month.

GP as of this moment is still a great value especially with the retro stuff coming and game prices going up. So overall gamepass is still a great service.
 
Last edited:
Ahh if they are digital then you don't really own them, you own a license to use the content, not the content itself

So the whole Gamepass equals renting thing is null and void if your purchased library is mostly digital
I can still play all my ps3,ps4 and ps5 games 🧐
No subs no nothing
 
Top Bottom