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Wii U: Better than you remember - Game Sack

mine will always be hooked up to my tv
hate the wii, but the wii u is so stupid its awesome

using the controller feels like a dumb but novel experience every time
wiimote+ actually feels great

dont really think any of the games are system-sellers, but love the whole retarded package
something about toads treasure tracker and kirby's rainbow curse
 
You're wrong, but I won't go into details because you like the games mentioned. To summarize, you don't compare different games or art direction (which in the Nintendo dictionary means cartoon game) because in this case you will be comparing the developer's skills. The correct way is to compare FPS, resolution, and detail measurements in identical games, and for games that demand a lot of cpu, all three elements I mentioned are sacrificed on the Wii U. And if the game doesn't use much cpu, then the competition is over gpu, and in that case, games released for both suggest equality. This means that any Wii U game could be the same on the 360, in fact, the 360 could improve the game in question.



https://www.digitalfoundry.net/articles/digitalfoundry-batman-arkham-city-wii-u-face-off

https://www.eurogamer.es/digitalfoundry-comparativa-black-ops-2-wii-u

As you can see from some reports back in the day, it wasn´t just like that. Yes, that huge bottleneck due to the mediocre Wii U´s CPU affected specially framerates, but also Wii U ports added AA and removed screen tearing (in Batman´s case) or better image IQ and resolution, at least against PS3 in COD´s case. The CPU was a huge roadblock and probably would require more I + D (which means money at the end of the day) to run around it and create better multiplattform versions of games taking advantages of actual hardware strenghts (GPU+RAM+eDRAM);
so, try to think as any third party at 2012/13 taking into a account it´s a Nintendo console (which means always their first party games will take the lead over any third party game), also again betting for innovation over performance, yes with HD graphics, but with caveats as the subpar CPU for securing Wii´s BC. Also, struggling to be as popular as it´s precessor, because most part of the audience doesn´t even know or understand clearly Wii U´s concept... Are you gonna put all your effort in porting games using 100% of this system capabilities and run around it´s flaws? Or are you gonna put decent enough ports of your games with some added value in form of some stuf for the Gamepad?

You say 360 can improive anything Wii U can put on a screen...So are you stating 360 could handle Breath of The Wild or Mario Kart 8?
 
WiiU is the proof that great games cannot save a failed concept - Good lord, WiiU's operating system is one of the slowest software i had the 'not pleasure' of use! I like to imagine how the same system would be better (or at least cheaper, of course) without the second screen (for the sake of 'what if' scenarios, let's imagine the Swich would be released regardles of WiiU game pad).
I think 90% of the Wii U's failure was its name. Such a horrible marketing decision.. Confusing. Uncompelling. Why get a Wii U if you already have a Wii.
 
I think 90% of the Wii U's failure was its name. Such a horrible marketing decision.. Confusing. Uncompelling. Why get a Wii U if you already have a Wii.
Cmon lot's of trolls here ask the same thing for PS4 and PS5 :-D

Im not denying the name was problematic... it was, VERY! But the way the whole concept was sold, for Christ sake, put the gamepad on the floor to pretend it is a golf ball while WiiRemote does the heavy lifting the WiiU (device) is almost hidden at the side of TV ?! What the hell Nintendo was thinking ?! :-D Note that Nintendo never was able to create a system seller because they never understood WHY the created the systme on the first place! :-D

ANd i have one, and i just bought the official travel bag, so... :-D
 
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The "Sheikah Slate" (Link's abilities) itself is set up through the Wii U gamepad bit it shouldn't be judged off of that and it sets the tone for changing out weapons or "Slates" in the game.

Another example in Star Fox Zero (Star fox 64 2) Wii U's gamepad strength is, again this is controversial, the Wii U and it's second "cockpit" screen which is essentially FPS in your hands.
 
Mario Maker was the standout and made smart use of the Gamepad.
the game was simply amazing, and excellent use of gamepad

I found Mario Maker (and its sequel) to be an infinitely better and more consequential addition to the Mario franchise than Wonder could ever be
 
I love my Wii U and always defended it. Great console. So many cool things about it. Mine is still regularly played by my children. They are adamant that Mario maker on Wii u is the best version because of the stylus, amiibo compatability and the use of the mic.

Personally I loved smash bros, Mario 3d world, bayo 2 and mk8.
 
Are you gonna put all your effort in porting games using 100% of this system capabilities and run around it´s flaws?
The Wii U CPU is not really a flaw, it is just how the console was designed. The overall package makes sense in my opinion. So yes, developers would have to adapt to the hardware, but this was always the case until that gen, so nothing had changed.

You could totally run other third party games on Wii U, you simply had to rely less on the CPU and push more on the much more capable GPU. Also 2 GB of RAM instead of 512 MB. Need for Speed Most Wanted U is the perfect example that the console could run multiplats without issue.
 
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I played the shit out of my Wii U, I still love it till this day. Recently checked if it was working and it's still in perfect shape. Believe it or not, the fucking Wii U Pro Controller still had almost 3/4 battery charge left.
 
The Wii U was awesome and I have nothing but great memories of it. Switch looks like a sad joke compared to it. It built its entire success on re-releasing the same games, and the magic and passion has been totally wiped out after Iwata's passing, with only the pure business logic surviving.

A game like Nintendo Land is the perfect example of what was lost. Splatoon also saw the light of day on Wii U. Same for Breath of the Wild. And Xeno X. Bayonetta 2 was excellent. Hyrule Warriors remains the best game of the series. Project Zero was super cool too etc...

Excellent Virtual Console feature as well, with GBA games being awesome on the Gamepad.

Miiverse, in game manuals...

The console was also capable of receiving third party games without them being vastly inferior to the other consoles.
I agree with a lot of this. The Switch does feel a lot more corporate, especially after its first couple years. Nintendo's first-party efforts got really spotty during last generation. More and more frequently they'd release half-baked games and finish them later (Mario Tennis Aces, Kirby Star Allies, Mario Golf Super Rush, Splatoon 3, Animal Crossing New Horizons) or games that simply launched weak and never got better (Luigi's Mansion 3, Hyrule Warriors: AOC, Pokemon in general).

I miss Iwata. Without him it feels like Nintendo can get away with putting forth the bare minimum of effort and charging the maximum amount possible.

However, the Wii U had some major problems too. The UI is pokey. I thought 3D World, Mario Tennis, and MK8 were letdowns compared to other games in their series. And at this point, it's got maybe a couple dozen games still exclusive to it, and as much as I love Nintendo Land and Game & Wario, it's hard to argue that Switch's heavy hitters (Zelda, Mario Odyssey, Smash Ultimate) weren't among Nintendo's best. Zelda and Mario in the first year really got a lot of people onboard.
 
The Wii U CPU is not really a flaw, it is just how the console was designed. The overall package makes sense in my opinion. So yes, developers would have to adapt to the hardware, but this was always the case until that gen, so nothing had changed.

You could totally run other third party games on Wii U, you simply had to rely less on the CPU and push more on the much more capable GPU. Also 2 GB of RAM instead of 512 MB. Need for Speed Most Wanted U is the perfect example that the console could run multiplats without issue.
Hey EA/Dice, you guys are fools ! you just needed to program the ram (lol) and you would have had the necessary power to run BF3, since the Wii U's CPU (14.8gf) isn't that much weaker than the Xbox 360's CPU (115gf).
 
I love Affordable Space Adventures.

One specific puzzle in this game ...I just can't believe I solved it on my own. With others I have no idea what to do.
 
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Hey EA/Dice, you guys are fools ! you just needed to program the ram (lol) and you would have had the necessary power to run BF3, since the Wii U's CPU (14.8gf) isn't that much weaker than the Xbox 360's CPU (115gf).
Your dumb numbers have a x10 gap yet the Wii U runs a game like Most Wanted U better than PS360.
 
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The Wii U CPU is not really a flaw, it is just how the console was designed. The overall package makes sense in my opinion. So yes, developers would have to adapt to the hardware, but this is was always the case until that gen, so nothing had changed.

You could totally run other third party games on Wii U, you simply had to rely less on the CPU and push more on the much more capable GPU. Also 2 GB of RAM instead of 512 MB. Need for Speed Most Wanted U is the perfect example that the console could run multiplats without issue.
CPU wise was indeed a weak point and if stronger, probably would provide less obstacles for third parties to take advantage easily from the hardware. https://www.digitalspy.com/videogam...ons-revealed-no-first-touch-or-ultimate-team/ "
"There are different processors, CPUs and different libraries. One of the challenges is we have to pick a point in time where the code base is stable and bring it over. That's probably the most challenging thing.
"We can't take a feature they're working on because we get it working and they change it."

Yes, NFSMW U it´s one of the few AAA multiplattform running on par with PS360, ironically from EA, who were the first to abandon the ship. But they made an effort with some of their AAA franchises before that and at least i´d give them that https://www.digitalfoundry.net/articles/digitalfoundry-mass-effect-3-wii-u-face-off

Also, with Fifa who should be an easier task, they dropped off some features. BUT, also increased visuals http://www.nintendoworldreport.com/...hical-improvements-focused-on-crowd-and-pitch for people like Geometric-Crusher Geometric-Crusher who is stating quite the opposite: "
It's not going to be miles ahead," Prior then cautioned, wary of setting expectations too high for a game that, as we spoke, was still being feverishly developed with the intention of hitting the market in step with Nintendo's upcoming console. "But two things we have improved just in terms of the fidelity and quality are the pitch," he detailed. "If you have a look at the pitch texture there's a lot more detail in it and we're working on that as we speak to hopefully improve it even further."


Prior also explained another graphical improvement they had pursued based on user feedback: the crowd. "One of the common complaints is the crowd, and if you look at the crowd on the Wii U it's double the resolution." These were apparently conscious choices by the development team, because, as Prior put it, "we had limited resources in which to improve, so we wanted to make sure we got the biggest bang for the buck, if you will. Obviously the pitch is something you're staring at like 90 percent of the time when you're playing, so crowd and pitch were two areas we focused on."

Also, another one for the deniers https://www.eurogamer.net/deus-ex-human-revolution-directors-cut-for-wii-u-confirmed-and-yes-theyve-fixed-the-boss-battles#:~:text=%22It's%20much%20sharper%2C%22%20Dugas,carried%20before%20taking%20them%20on.

"
"It's much sharper," Dugas says. "There are more nuances between the light and dark places."

You might also notice a new fog system that, according to Pedneault, "makes the atmosphere really stand out". Shadows that were choppy have been smoothed, Dugas says. "It makes a big difference."

Pedneault insists these improvements wouldn't be possible on Xbox 360 simply because there's not enough disc space available. Neither, Dugas says, would the anti-aliasing, which wasn't present in the other console versions but is in the Wii U version.

"It's more powerful on the Wii U," Dugas says. "Even some of the graphics that were improved already on the 360 for The Missing Link, we were able to go a little bit farther with the Wii U, just because of the hardware. In terms of the shadows, which are smoothed out, it's much different than the Xbox version."

From a more functional perspective, Eidos Montreal used the Wii U GamePad to create a brand new augmentation, what it calls the Neural Hub. Apparently one criticism the developers heard was players wanted to know how much health enemies had and what loot they carried before taking them on. The game's Smart Vision augmentation, which allows players to see enemies through walls, was extended and fused with the GamePad, resulting in the Neural Hub."

BTW, forgot to mention, i sill play with my Wii U time to time (i have 1 TB full of WiiU, WII, GCN,DS and SNES games for it). Used to hate at the beginning, but i´ve learn to love it and it has a great catalogue of gems, sadly was released at the wrong time, underpowered (compared with the true next gen and sadly being just slightly more powerful than PS360 and also have the CPU bottleneck didn´t helped) and with a confusing concept. But as someone stated before: "The WiiU paved the way for the Switch to run"
 
Wii u is the only console i fucking rage sold after a nintendo direct.
When they stated to delay botw to release it on the switch.

I went to a gamestore traded my wii u for a xbox one x and played a fuck ton of games on it.

Years later i got a wii u with 20 games for 100 euro's

And i still fucking hate it
 
BUT, also increased visuals
Don't tell him this lol.

The Wii U had a more modern GPU and more RAM, so there were gains on the visual aspect of games indeed. I think they were more refined and cleaner. Maybe better AA, better textures, better lighting. Not an expert but you could clearly see that it was a lot prettier than on PS360.
 
I love Affordable Space Adventures.

One specific puzzle in this game ...I just can't believe I solved it on my own. With others I have no idea what to do.
Ha, that was an interesting one. Played it in one sitting with my cousin. The ending was kinda ass, but we had a lot of fun switching controls and randomly blowing the ship's horn in the silence of 2 AM.
 
Wii u is the only console i fucking rage sold after a nintendo direct.
When they stated to delay botw to release it on the switch.

I went to a gamestore traded my wii u for a xbox one x and played a fuck ton of games on it.

Years later i got a wii u with 20 games for 100 euro's

And i still fucking hate it

Having the Wii U back in the day and first seeing not third party big games releasing on it (even the ones shipping on PS360), and witness how Nintendo dropped it off, was fucked up. I hate it in those times, my sister got one by 2014, and i just liked Super Mario 3D World and Bayo 2. not even Mario Kart 8 (i still love way more Deluxe though). But my sister sold it to me when she bought the Switch at lauch and then i started to know it better and love it post mortem, there is where i played and completed BOTW, and looked surreal at the time that Wii U could handle a game like that, and also discovered further gems i still play to this day... But i guess i still love more my OLED switch, than the good old Wii U. But just curious, if you still hate it, why buy it again?
 
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I thought it was great for its time, I loved it,(purchased mine in 2014) played all those games like DK,3d Mario,MK8,Captain Toad,bayonetta, zombi U, all before they were hailed as the greatest games (ports) ever for the switch.

I understand no one brought it but to the people who skipped it you missed out .
The fact people played all these games on switch like they were something brand new and the best thing since sliced bread made us wii u owners go huh? I played all these games before the switch even released. YEARS AGO.

I'd argue some of then were more fun playing on that crazy gamepad ( zombi U) for example compared to switch.
 
Having the Wii U back in the day and first seeing not third party big games releasing on it (even the ones shipping on PS360), and witness how Nintendo dropped it off, was fucked up. I hate it in those times, my sister got one by 2014, and i just liked Super Mario 3D World and Bayo 2. not even Mario Kart 8 (i still love way more Deluxe though). But my sister sold it to me when she bought the Switch at lauch and then i started to know it better and love it post mortem, there is where i played and completed BOTW, and looked surreal at the time that Wii U could handle a game like that, and also discovered further gems i still play to this day... But i guess i still love more my OLED switch, than the good old Wii U. But just curious, if you still hate it, whye buy it again?
Collecting sake. Mainly
And mario maker is made for the wii u not the switch.

And I guess nintendo land?
And the retro games i bought.
No sub based shit.
 
Wii Party U was a good game too.

Miss playing the Splatoon mini-games on the Gamepad in between rounds.

I actually use the Wii Fit pedometer today and once a ~month load the steps into Wii Fit U.
 
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The Wii U had some good games, but not enough to justify the purchase to most gamers. However, it did provide Nintendo fans with an oppurtunity to delve into franchises they normally wouldn't explore—Mass Effect and Deus Ex come to mind.

I think that's worth a mention.
 
Cmon lot's of trolls here ask the same thing for PS4 and PS5 :-D

Im not denying the name was problematic... it was, VERY! But the way the whole concept was sold, for Christ sake, put the gamepad on the floor to pretend it is a golf ball while WiiRemote does the heavy lifting the WiiU (device) is almost hidden at the side of TV ?! What the hell Nintendo was thinking ?! :-D Note that Nintendo never was able to create a system seller because they never understood WHY the created the systme on the first place! :-D

ANd i have one, and i just bought the official travel bag, so... :-D
Oh I had a Wii U and loved it haha. Nintendo is the king of gimmicky stuff, so I'm never surprised.
 
Oh I had a Wii U and loved it haha. Nintendo is the king of gimmicky stuff, so I'm never surprised.
But a gimmick only works if you know how to sell it and use it...

- Example given: Mario 64 showed how fundamental an analogue stick can be (and N64 analogue stick is horrible! :-D)
- BOTW showed how you CAN have the same experience at home and at travel...
- There's NOTHING that can sell a gimmick liek Wii Sports sold the moviment controls

Even today, im sure Nintendo does not know WHY they did WiiU :-D (and my official WiiU bag arrived today! :-D)
 
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Nintendoland was actually a pretty great package to show it off... loved that game but it just didn't find its market, since it was a bit weird in the gap between gamer aesthetics (full of Nintendo franchises like Pikmin, Metroid, F-Zero...) and casual play. So the Wii Sports crowd didn't get it, and the gamer crowd had largely a negative reaction to its pure casual/family feel.

It's a shame because it was fantastic... loved the little ideas in it like the very tangible spirit of the Donkey Kong arcade game, the fun of throwing ninja stars with your hand, the asynchronous stuff with Mario chase (Pac Man VS reborn), the mini-Pikmin and mini-Zelda theme park worlds, and all the other bits. We played a ton of it with our kids.
 
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Collecting sake. Mainly
And mario maker is made for the wii u not the switch.

And I guess nintendo land?
And the retro games i bought.
No sub based shit.
Awww NintendoLand! Forgot about that lil marvel, gonna play it!! Incredible Nintendo now charges you for a similar experience on Switch 2 (Welcome Tour it´s named?)
 
Wasn't a big fan. However, Splatoon was an amazingly fun game that I spent many hours enjoying.

The Switch(and now 2) are my favorite Nintendo consoles since SNES though.
 
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