NickFire
Member
How does this buyout impact the smaller devs who were counting on subscription revenue to realize a ROI? If a company gets a percentage of subscription revenue based on playtime, wouldn't their percentage shrink after Duty gets added from a tiny percent to a fraction thereof? And will MS be as "generous" on fixed payments once it doesn't need them the same as before?
My guess is a lot of independent studios need to start revising their projections if they haven't launched yet. I think this move is going to crush a lot of jobs long term, on much wider scale than internally. But I'm also worried about competition being stifled generally, so I might be off here.
My guess is a lot of independent studios need to start revising their projections if they haven't launched yet. I think this move is going to crush a lot of jobs long term, on much wider scale than internally. But I'm also worried about competition being stifled generally, so I might be off here.