Naked Snake
Member
Okay, my question is: Based on what we know of the PS3 hardware and seen in game trailers, and understanding CG lighting technology; do you think the following images will be achievable in-game (at 60 fps?), after the console has been out for say 2 to 3 years?
I'm talking about lighting simulation, polycount, and resolution/image quality matching that in a fully functional and polished next-gen game world (not necessary a racing game; Polyphony could probably nail that in GT6 or something, but what about other developers/genres?)
Those images are promotional art renders by Namco for Ridge Racer 6 on XBox 630, the game itself looks pretty good but obviously there's a big gap between the renders and the in-game real-time graphics:
For more images, or if the above pics don't show up, go to: http://www.gamedaily.com/xbox360/title/screenshots/?id=3324&page=3
Are my expectations too low or too high?
I'm talking about lighting simulation, polycount, and resolution/image quality matching that in a fully functional and polished next-gen game world (not necessary a racing game; Polyphony could probably nail that in GT6 or something, but what about other developers/genres?)
Those images are promotional art renders by Namco for Ridge Racer 6 on XBox 630, the game itself looks pretty good but obviously there's a big gap between the renders and the in-game real-time graphics:
For more images, or if the above pics don't show up, go to: http://www.gamedaily.com/xbox360/title/screenshots/?id=3324&page=3
Are my expectations too low or too high?