IGN: The tag-team/switch system sounds like it would make for an ideal foundation for cooperative two-person play. Why the decision not to go in that direction?
Atsushi Inaba: We thought that the "Viewtiful Touch" alternate play would really make Viewtiful Joe 2 a lot more fun to play since both Joe and Silvia have their own unique special moves. There's a whole side of the game in which alternating between characters raises the player's effectiveness and efficiency.