Don't cheat. Just go with your instinct and guess which game's review has these quotes.
"...greatest struggle is ultimately its own internal tug-of-war between telling a beautifully presented story and granting the level of interactivity we've come to expect from a game. In the end, a lopsided commitment to perfecting style and plot comes at the cost of sluggish pacing, a look-but-don't-touch world..."
"It’s populated by characters that are generally well-developed, motivated, and believable. And there’s a concerted effort to extend that fantastic polish into a seamless experience, merging gameplay with its many lengthy cutscenes as it delivers a generally good historical-fantasy story."
"However , maintaining its scripted, linear storytelling means that when _______ must relinquish control outside of combat, it does so only enough to allow for the most basic of interactions with its world. Between lengthy cutscenes, there are long periods of restrained movement where you’re meant to simply walk, taking in the sights and listening to character dialog. It’s an issue that’s somewhat mitigated by the fact ________ is just so damn polished, so there is plenty to keep the eye occupied, but this too suffers from diminishing returns as the super-scripted segments strip you of any freedom. Constantly being ripped from gameplay to cutscene to restrained walking segment back to cutscene is a pervasive whiplash of false starts."
Answer and purpose of the thread here: https://www.neogaf.com/threads/with...-i-pulled-these-quotes.1656161/post-267901686
"...greatest struggle is ultimately its own internal tug-of-war between telling a beautifully presented story and granting the level of interactivity we've come to expect from a game. In the end, a lopsided commitment to perfecting style and plot comes at the cost of sluggish pacing, a look-but-don't-touch world..."
"It’s populated by characters that are generally well-developed, motivated, and believable. And there’s a concerted effort to extend that fantastic polish into a seamless experience, merging gameplay with its many lengthy cutscenes as it delivers a generally good historical-fantasy story."
"However , maintaining its scripted, linear storytelling means that when _______ must relinquish control outside of combat, it does so only enough to allow for the most basic of interactions with its world. Between lengthy cutscenes, there are long periods of restrained movement where you’re meant to simply walk, taking in the sights and listening to character dialog. It’s an issue that’s somewhat mitigated by the fact ________ is just so damn polished, so there is plenty to keep the eye occupied, but this too suffers from diminishing returns as the super-scripted segments strip you of any freedom. Constantly being ripped from gameplay to cutscene to restrained walking segment back to cutscene is a pervasive whiplash of false starts."
Answer and purpose of the thread here: https://www.neogaf.com/threads/with...-i-pulled-these-quotes.1656161/post-267901686
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