Yes that's indeed strange. Activating via VPN wouldn't be that bad, but a VPN to even run the game would be too annoying.What's weird about that is although the runtime restriction was removed, the activation restriction was not, so you still need to use a VPN to activate a ROW key. I'd like to say this is Bethesda throwing Austria a bone but I'd seek confirmation from Bethesda's community rep as it's entirely possible that the former restriction was removed in error.
Why aren't the people who got it early posting impressions? We need impressions!
Any PS4/X1 comparisons yet ?
Just because of this post I have cancelled my Game order and went with Shopto, got a fiver off too .Shopto order says it's been dispatched. Looking so forward to this game.
'Wolfenstein: The New Order' dev: 'Inglorious Basterds' helpful with game's tone
http://www.examiner.com/article/wol...-inglorious-basterds-helpful-with-game-s-tone
Wolfenstein: The New Order is slated for release on May 20 in North America and May 23 in Europe on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC
Why aren't the people who got it early posting impressions? We need impressions!
Why aren't the people who got it early posting impressions? We need impressions!
Gametrailers twitch stream from few days ago was PS4
Machinima twich stream from few days ago was Xbone
They both look fine, although I'm sure DF will find out what visual elements were downgraded for Xbone version.
Man that lockpicking mini game looks hard.
Edit: Oof I can't watch this livestream any more...getting nauseous. Looks like pretty standard stuff. Nothing really outstanding so far, and it seems like that guy is pretty reliant on the map.
If Matthies is the creative heart of Machine Games, then Gustafsson is the head. He provides an anchor for the studio, keeping some of Matthies' crazier ideas from spinning it out of control. Apart from a short period of time during which Matthies worked on Syndicate and Gustafsson worked on the Riddick sequel, Dark Athena, the two men have been a team for most of 15 years. Matthies handles the narrative design, Gustafsson the gameplay.
"We know how to handle arguments," Gustafsson says. "We know how to handle conflict. We know when to leave a discussion and when to continue a discussion. We know each other so well. ... Of course, there's this battle between gameplay and narrative that we're constantly having, but I think we need that battle. We need someone to always fight for gameplay and we need someone to always fight for narrative. If we didn't have that, something would take over."
Gustafsson believes narrative won that battle for The Darkness, to that game's detriment, something Matthies believes as well. For Wolfenstein, both men believe they've finally gotten it right.
Man that lockpicking mini game looks hard.
Edit: Oof I can't watch this livestream any more...getting nauseous. Looks like pretty standard stuff. Nothing really outstanding so far, and it seems like that guy is pretty reliant on the map.
Has this been posted? Polygon's Russ Pitts did a feature on the game. Reading through it right now.
Making Wolfenstein: A fight club on top of the world
Has this been posted? Polygon's Russ Pitts did a feature on the game. Reading through it right now.
Making Wolfenstein: A fight club on top of the world
Simpsons. Episode: Simpson and Delilah. When Burns emerges from the executive washroom and talks about watching a documentary on Rommel the previous night...on a channel that's been dead since the '50's, no less.
I'm kind of tired of being quiet about the game, so screw it
After the prologue this game gets awesome. I'm loving it so far. More than anything, the presentation is clear, and the shooting mechanics are cohesive as hell.
Exciting!I'm kind of tired of being quiet about the game, so screw it
After the prologue this game gets awesome. I'm loving it so far. More than anything, the presentation is clear, and the shooting mechanics are cohesive as hell.
I'm kind of tired of being quiet about the game, so screw it
After the prologue this game gets awesome. I'm loving it so far. More than anything, the presentation is clear, and the shooting mechanics are cohesive as hell.
So ironic that a german player get's a nazi game early. Anyway, looks great on PS4. I'm getting it for PC personally. Not sure how well it'll hold up though.
anyone still watching the stream? The ai doesn't look very smart
is he playing on easy or something?
A Nazi game? what?
If this game doesn't end with an assault on a Nazi moon base, I will be very disappointed.
I'm probably going to be disappointed.
There is another person streaming on twitch.
Installing it now on XB1. Can't wait to check this out.
Wolfenstein. There are nazi's in it. Have you not seen a Wolfenstein game before? I didn't mean nazi's made the game lol.
I'm kind of tired of being quiet about the game, so screw it
After the prologue this game gets awesome. I'm loving it so far. More than anything, the presentation is clear, and the shooting mechanics are cohesive as hell.
Wolfenstein. There are nazi's in it. Have you not seen a Wolfenstein game before? I didn't mean nazi's made the game lol.
I guess it did sound weird reading it back haha.Haha yeahyeah I know, it just sounded weird...
Yes, lol very ironic. Well, I see that 50gb isn't being put to waste. That megatexture. If I remember correctly, Rage has the same texture issues.Lol, but there aren't any Nazis in the german version. That's ironic.
S¡mon;112117048 said:Do they only speak German in the German version? Or also in the uncensored versions?
are the levels diverse ?
I'm kind of tired of being quiet about the game, so screw it
After the prologue this game gets awesome. I'm loving it so far. More than anything, the presentation is clear, and the shooting mechanics are cohesive as hell.
Way more than I expected.
In case anyone thinks I'm getting something out of saying good things about it, I came in with low expectations. I actually really like it so far.
If you think the gameplay videos look good, I can't see you walking away disappointed.