I was a bit let down by Old Blood compared to TNO, until this....
http://youtu.be/TG_ZEovDDKk
Holy shit! Soooo good.
Again,no clue what to do in what seems an impossible fight..when the Jager guy comes crashing through the door in chapter when 4 try to go in the basement in a basement...keep dying over and over,the game is so bad at giving you hints on what to do.
Shootthe blue things sticking out of the top of his armor
Well if thats what has to be done,this will take forever...plus my original load of the save has me at about 170 health but when you die and restart,it leaves you with less and less each time...guess its a one shot try and reload from the main menu...plus the stupid R3 prompt is so touchy,you often hit him with the pipe instead of going in the animation of pulling stuff out...so bad.
The more I think about it, the more I feel like The Old Blood is the superior game in many respects.
I think part of the reason it disappoints us is because... well, we all needed a game like The New Order. So some of us were expecting TOB to be just as electrifying, but it can't be in a world where TNO has preceded it, even if it's an improvement, because we've had our breath of fresh air.
XBL has the Old Blood and New Order bundled together for $24. Now I REALLY wished I waited since I would have been able to get both for that crazy good price.
That being said, even if you "double dip" on the bundle TNO's still cheaper than the stand alone game.
TOB has weaker encounter design relying too heavily on wave-like arenas obviously built for combat challenges, and stuffing you in tight rooms with bullet sponge enemies. It also has worse storytelling. Neither of those aspects are bad, mind you, because the combat is still fun as hell and the writing is still entertaining, but it's clearly a step down. There's nothing as exhilarating and well balanced as the best shootouts/sequences from The New Order (barring the final chapter), and definitely nothing that touches all the small character interactions (in part because you never get to see BJ).
The biggest improvement is how the chapters feel more connected, but even that takes a hit because pacing overall doesn't feel as nuanced with an especially odd rhythm to the first 2 chapters that feel more like mid-game events.
But again, it's more MachineGames helmed Wolfenstein. It's great. Can't wait for whatever they do next.
what does TOB do better than TNO
The narrative is worse in every single aspect. The world design, the characterization, the motivation, the dialog, etc. The music isn't as memorable. The pacing of its stealth-combat-stealth-stealth-combat grows monotonous without the narrative strands that hold it together. The level design have more Challenge Room bullshit design with obvious monster closets that just throw enemies at you. The sound design on the weapons is still weak as shit. The final boss is T-R-A-S-H. The "twist" enemies are the least interesting enemies in either game. The AA option is nice, but the engine is what it is. The sniper and grenade pistol are great, but I still want my Assault Rifle back with the grenade launcher attachment.
I'm seriously struggling to think of anything The Old Blood has over The New Order. And it probably shouldn't, its a budget release. But from the characters, the world design, the music, the enemy design, the level design, the final boss...its all a downgrade, b
My biggest complaint about TOB, other than thinking I might get to fight on a zeppelin, is probably that I needed to spend more time with the characters for certain moments to have any meaning.
I think the ratio of game to story remains about the same, however, there's less game, so there's less story. Additionally, TOB spends more time attempting to tell its story 'in game' rather than via cutscene. Like, I don't really recall any moments like That Moment in Chapter 6. You're looking through a window at a thing and you have to make a choice in that moment--it's not the same cutscene-type thing from the first chapter of TNO.
It's a matter of presentation.
TNO spent a lot more time making sure you saw this stuff going on; TOB has a lot more of it told subtly, through the game. Too bad it didn't spend a lot of time doing it. I mean, the time I spent with that one guy was like... 'hi yes nazis are coming, fight them; here's one cutscene in a boat, okay, I'll occasionally talk to you over the radio...' etc. The great "Billy Boy" dialog sequence was awesome, but that's almost all the time you spend with Annette.
I think the ending cutscene with her in it was supposed to come across as poignant, but considering you only meet her twice, it doesn't really feel that way. The game simply isn't long enough for that to hold up, in my opinion. I think what it's got is better (sitting down for tea, the aforementioned Billy Boy conversation, etc), but it doesn't spend enough time with these moments by virtue of being, well, a shorter game.
Sometimes less isn't really more, I guess.
I'm not sure I agree with you about the combat spaces. What encounters do you feel were top-notch in TNO? I often felt as if there were no individually stand-out encounters in the game, just overall solid combat.
TOB needed to let me strafe more--it felt like the enemies did more damage and the game wanted to encourage stealth and cover--but I felt like it had individual combat arenas that were superior.
what does TOB do better than TNO
The narrative is worse in every single aspect. The world design, the characterization, the motivation, the dialog, etc. The music isn't as memorable. The pacing of its stealth-combat-stealth-stealth-combat grows monotonous without the narrative strands that hold it together. The level design have more Challenge Room bullshit design with obvious monster closets that just throw enemies at you. The sound design on the weapons is still weak as shit. The final boss is T-R-A-S-H. The "twist" enemies are the least interesting enemies in either game. The AA option is nice, but the engine is what it is. The sniper and grenade pistol are great, but I still want my Assault Rifle back with the grenade launcher attachment.
I'm seriously struggling to think of anything The Old Blood has over The New Order. And it probably shouldn't, its a budget release. But from the characters, the world design, the music, the enemy design, the level design, the final boss...its all a downgrade, b
The combat scenarios are more fun and longer with the multipath level design. Enemies do more flanking than in TNO.
The assault rifle with rocket launcher attachment is exactly replaced by the Kampfpistole.
I agree that what they attempted to do with more subtle in game storytelling is commendable, but it just doesn't work as well as what they did in The New Order. I think seeing BJ's performance and removing the player from those awkward 1st person moments was a key part of why the story scenes worked in TNO. What they're doing in The Old Blood is, at times, a wholly different style of storytelling, one I think is worse without a few key traditional cuscenes to prop the whole thing up. Going forward I'd like to see them combine both styles and get the best of both worlds.
I just feel like the balance and pacing of combat was better in The New Order. It reminded me of early 2000 shooter design where sometimes you'd simply stumble into a room and only shoot 3 or 4 carefully placed enemies without the game space needing a gimmick.
It paced itself more and didn't feel the need to make everything some kind of challenge map-like experience with enemies pouring from every orifice of the map.
Then when it DID go big and provide more standout encounters (escaping the prison in Chapter 4, EVERYTHING in Chapter 6: The London Nautica, the U Boat with the bouncing shotgun rounds, EVERYTHING in Chapter 12: The Gibraltar Bridge, etc.) it felt like a natural part of your forward progression, less like a square or circular combat space that exists purely as a monster closet challenge room. it's like because The Old Blood was half as long overall, they ramped up early and often trying to provide the same kinds of highs in a more concentrated package which led to a sort of Uncharted 3 "kitchen sink" encounter design approach.
This isn't to say The Old Blood doesn't have some fun encounters, it does, but that's more on the strength of the combat system and less about enemy placement and how they paced everything. The New Order was more my speed.
I just want to make this clear, it's not the arenas I'm criticizing. For the most part the combat spaces are more detailed, bigger, and have more paths. They're fine. I think how they're used is worse overall. You can clearly tell when you stumble into a challenge map encounter, which is pretty much every time there are more than 3 enemies in an area, because it immediately turns into an almost swarm-like experience where, as you say, it seems like the (now more punishing) enemies are forcing you into a slower, more careful playstyle. (not that you have to oblige them)
I think for me, the ideal would be less punishing enemies, encounters that let me strategize, but TOB's arena spaces. Would you agree?
Hopefully it does.If that arrives on the PS4, I am there.
Oh so it's $25 only if you already bought TOB? That makes me feel a bit better.There's a bundle on XBL for both games for $45. $25 if you already have TOB.
Uh, the game gave you plenty of hints facing similar enemy units prior to that boss fight. It's just you repeating the same action with a small additional twist.Again,no clue what to do in what seems an impossible fight..when the Jager guy comes crashing through the door in chapter 4 when you try to go in the basement in a basement...keep dying over and over,the game is so bad at giving you hints on what to do...the civilian peeks out to tell me something,am I suppose to hit square when he does that or what...the Jager wont come down,even after I get him on his knees a few seconds to take away some of his armor.
The Old Blood's second act on a mechanical level being a swing-and-a-miss makes me disagree with that statement. TheThe more I think about it, the more I feel like The Old Blood is the superior game in many respects.
I don't see how The Old Blood has bulletsponge enemies. I'd go as far as to say it has them even less than The New Order, where they hardly existed either. The Super Soldiers are immobilized in TOB for reasons that be and those fat orange dudes - I'll ignore the grenade pistol for a moment here - can be taken down with a single shot. Increasing the difficulty once more doesn't make 'em a whole lot beefier unlike a lot of other shooters too. It's the primary reason why I even bothered with Über and finished it with surprisingly little difficulty relative to what I was expecting.TOB has weaker encounter design relying too heavily on wave-like arenas obviously built for combat challenges, and stuffing you in tight rooms with bullet sponge enemies. It also has worse storytelling. Neither of those aspects are bad, mind you, because the combat is still fun as hell and the writing is still entertaining, but it's clearly a step down. There's nothing as exhilarating and well balanced as the best shootouts/sequences from The New Order (barring the final chapter), and definitely nothing that touches all the small character interactions (in part because you never get to see BJ).
Anywhere to download it? Fucking loved that song!
soooo...what i'm seeing is, you guys recommend this game, right?^^
Isn't this usually the case with dropping the difficulty unless there's some kind of glitch?The game didn't give me the achievement for finishing on Death Incarnate because I tried the boss once on a difficulty lower. Switched it back on tries afterwards. Didn't progress 1 inch on any difficulty other than Death Incarnate.
What a bunch of shit. Bad ending to an already disappointing release.
Isn't this usually the case with dropping the difficulty unless there's some kind of glitch?
Isn't this usually the case with dropping the difficulty unless there's some kind of glitch?
I think we've become altogether too used to handholding and desensitized to the need to experiment.Again,no clue what to do in what seems an impossible fight..when the Jager guy comes crashing through the door in chapter 4 when you try to go in the basement in a basement...keep dying over and over,the game is so bad at giving you hints on what to do...the civilian peeks out to tell me something,am I suppose to hit square when he does that or what...the Jager wont come down,even after I get him on his knees a few seconds to take away some of his armor.
Has the PS4 version no anti aliasing like the New Order, or added they some cheap and blurry post process aa like FXAA?
It's a pixelated jagged mess, but you get used to it. If it does use FXAA then it's not working.
Yeah normally i dont care about graphics per say, but on PS4 it is definitely tough to see some enemies at a distance, and when you start firing... forget about it, it looks like someone is smearing vaseline on the screen to simulate recoil. Didnt have similar problems with Metro or even TEW so im not sure exactly where the fault lies.
idtech5
I was a huge New Order fan, and I... liked Old Blood but I'm not sure exactly what was missing. It was kind of like a food that was missing a seasoning or something, it was good but something about it just didn't hit all the same notes that the main game managed to.
I really hate boss fights that throw in 3rd party people attacking you while you're trying to kill the boss. There has to be a better way to give the boss a challenge other than that.
Yeah normally i dont care about graphics per say, but on PS4 it is definitely tough to see some enemies at a distance, and when you start firing... forget about it, it looks like someone is smearing vaseline on the screen to simulate recoil. Didnt have similar problems with Metro or even TEW so im not sure exactly where the fault lies.
Just seems like everything kinda blends together at a distance, I was thinking they knew this and added huge blue lights to most of the enemies lol
In regards to Story which game would you recommend starting with? I know that New Order is the "stronger" game which is part of the reason I want to start with Old Blood. Would Old Blood spoil anything in New Order?
In regards to Story which game would you recommend starting with? I know that New Order is the "stronger" game which is part of the reason I want to start with Old Blood. Would Old Blood spoil anything in New Order?
In regards to Story which game would you recommend starting with? I know that New Order is the "stronger" game which is part of the reason I want to start with Old Blood. Would Old Blood spoil anything in New Order?
I forgot about the physical copy! I was waiting to be available at best buy but it seems they only have it the digital downloadMy amazon preorder was dispatched should be here for release tomorrow!