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Working Designs is a goner.........

Tenacious-V

Thinks his PR is better than yours.
http://www.workingdesigns.com/forum/showthread.php?t=118916

First of all, sorry for being incommunicado for such a long time. It's been a busy time, as you'll see.

There's no easy way to say it, so I just will. Working Designs is gone. All the staff has been laid off and the office is closed and has been for some time. Yes, the website is still here, and I am going to do my best to keep it tucked away somewhere on the 'net so it doesn't become an illicit domain. (Of course, some of the haters may be of the mind that it's been illicit all along, heh!).

The most frustrating part of all of this is that I know that our fanbase is still there. Growlanser Generations sold well, but of course not better than it would have sold as two separate titles. We just spent too much time fighting the good fight to even get it out, and other games approved.

Though almost finished and substantially improved from the Japanese release, Goemon is dead for the US, and that was really the final straw. If I can't guarantee that the games I personally choose for us to release in the US can actually get approved and come out, there's no business to be done. There is a possibility that it may be released in Europe (as well as Growlanser Generations), but nothing is finalized yet.

I know many of you will have lots of questions, and there will be some I can answer, and some I can't. Sony has made it clear that they do not want the details of their dealings with any publisher made public. Suffice to say that you would buy what we wanted to sell if we could sell it.

I want to thank each and every one of you personally for being a fan, buying the games we released, and telling your friends. You HAVE made a difference, because you bought the crazy things we did. Thanks to YOU, there are deluxe packs, pack-in soundtracks, better packaging, great hint guides, and better localizations in general. We said it a lot, but it really was true. We were nothing without you.

For the future, there are still great opportunities. I have been in touch with a number of other publishers and manufacturers and I will be working with some of the WD staff to do games for other publishers for the time being, but not as Working Designs. One thing that holds a ton of promise is XBOX 360 RPGs, and I've contacted Microsoft about getting what's underway in Japan out in the US and helping to get more done worldwide. We'll see what happens on that front, but please let them know that YOU WANT MORE JRPGs here. There's some amazing stuff coming for the '360 in Japan, and I know I want it - I think you will, too.

Thanks for everything. It's a tough road ahead for games that aren't of the least-common-denominator variety. The choices you make with your hardware dollars are more important than ever for the generation that is upon us.

With that, I bid all of us...

...Good night, and Good Luck.

Posted by Vic Ireland today at the WD msg boards.....

That sucks......
 
Wow.

Another one bites the dust. So long Working Designs. I loved your games, your localizations, and everything you guys did that was so above and beyond other publishers.

Truly the end of an era... :(
EDIT: Yeah, Growlanser was their last one, but they've been working on Goemon for, gosh, seems like 2+ years.
 
I want to post something snarky and mean-spirited but I just don't have it in me.

This is not a surprise in the least, though.
 
Should'a ported GiFTPiA.


:(
 
I can't say that I didn't see this coming (for a long time), but it's still a shame. I have had plenty of issues with Working Designs throughout the years, but they did bring over some great games (I loves me some Lunar).

Is it wrong that part of me is now very satisfied that I own every Working Designs game?
 
I have something snarky - Love how he tries to promote the Xbox 360 in his post like that, after Sony screwed him over. He had been fighting to get Goemon out here for years, and Sony wouldn't have it. And it happened with other games, too. And now that they've done WD in, he's trying to throw his lot in with Microsoft. God bless.

Whimsical Phil said:
Is it wrong that part of me is now very satisfied that I own every Working Designs game?

No. I feel the same way. I always looked forward to new WD games. I'm really sad to hear this, but it hardly comes as a surprise.
 
Wow, this really really sucks, truely an end of an era. I love their stuff, always above and beyond the call of duty with so much put into localization. Good bye Working Designs, it's been great times. I will always love them for bringing Lunar.

And another piece of my gaming childhood dies.

:(
 
Sad to hear...WD was one of the first companies responsible for getting publishers to take localization seriously (a struggle that still continues to this day :P). They started out good-but-jokey, and took inroads into good-but-serious with the PSX era on. And though Vic gets a lot of crap (some of it from me ;) ), he was one of the first people to take me seriously and treat me with respect when I was just starting out with a fansite, and for that, I'll always be grateful.

Good luck to him (and the rest of WD staff) on their future endeavors, and if Konami ever makes Goemon 360, for God's sake let it slide. :)
 
X360 JRPGs? Don't forsee many of those on the horizon after the launch performance in Japan.


I don't get it though. Atlus does the same thing but is able to stay afloat, how come WD bit the dust?
 
Damn that's bad news

I know Vic comes to GAF now and then so I hope he sees this message

Thanks for the great memories

Especially for bringing Lunar and Raystorm to this market!

Come back to GAF and let us know about your future plans if you have any!

PS The girl who sang for Luna is married right? :)
 
Sholmes said:
I don't get it though. Atlus does the same thing but is able to stay afloat, how come WD bit the dust?

They created a market for niche product, and the market expanded. New players like Atlus got involved, and were able to outbid WD for quality products, and thus slowly pushed WD out of the market. WD had to settle for cheaper products, that weren't always good games - they required serious overhauling, WD had to coerce Sony to let them release them, etc.

I shouldn't say they created the niche market, but they were certainyl instrumental in its development.
 
Soul4ger said:
They created a market for niche product, and the market expanded. New players like Atlus got involved, and were able to outbid WD for quality products, and thus slowly pushed WD out of the market. WD had to settle for cheaper products, that weren't always good games - they required serious overhauling, WD had to coerce Sony to let them release them, etc.

Well that and Atlus could put out a few games a year, whereas WD could only do a few games per generation.
 
On a serious note, whats his beef with Nintendo? Given Vics obsession with niche games, it'd seem like going with publishing games on their systems would make sense.
 
Games I bought and played that were localized by WD...

Cadash
Cosmic Fantasy 2
Vasteel
Exile
 
Sholmes said:
X360 JRPGs? Don't forsee many of those on the horizon after the launch performance in Japan.
Why not? He's probably talking about stuff he knows that is in the works that isn't publicly known about yet. I'd be willing to bet that he's probably looking at From's game and even that remake of that Far East of Eden title.

I don't get it though. Atlus does the same thing but is able to stay afloat, how come WD bit the dust?

WD is a small outfit that is completely private, I think. The fact that they take so long on localization means that they are probably more dependent on each and every title they publish to be reasonably profitable to move to the next one, with little to no buffer if one tanks.
 
ronito said:
Well that and Atlus could put out a few games a year, whereas WD could only do a few games per generation.

Right, but again, it had to do with resources. WD was a success story during a time when two RPGs a year was a treat, proper grammar was shockingly awesome, and development costs weren't that high. They're one of the casualties of this generation that will likely hit really close to home for a lot of people on this board.

SolidSnakex said:
On a serious note, whats his beef with Nintendo? Given Vics obsession with niche games, it'd seem like going with publishing games on their systems would make sense.

My guess is one of two things. Either:

1) WD held the Konami/Enix belief that the company with the highest market share was the company most suited for their games. Small company, small number of projects, high userbase provided the biggest opportunity for the most sales. Unfortunately for WD, unlike Konami and Enix, Sony didn't give a damn about the stuff Working Designs released, felt they were completely expendable, and fought them on almost everything they tried to release.

2) Nintendo wasn't dying for WD support. Stuff like Giftpia and the Kururin games would fit the WD bill well, but maybe Nintendo just wouldn't have it.
 
So is Atlus a sizeable company or something? I always thought they were really tiny, just like WD. I thought the same for NIS America. Though, WD TOOK FREAKING FOREVER to release stuff.
 
I can't think of another publisher that cared so much about the games they published.

I could never afford WD's releases, but I'll miss them anyway.
 
Very disapointing news. WD has done some great localization work over the years (of the games they worked on, Lunar, Popful Mail, & Magic Knight Rayearth were my faves). Hope Vic and the rest of the WD employees are successful in their future ventures.
 
Atlus is/was a little more cautious/realistic with the games they went after and acquired, and I think that's partly the reason they're still in business. You have to be careful and efficient in this business if you want to survive. :/

AV brought up a very good point, BTW -- way back in... what was it, 1994? 1995? Vic sent me a review copy of Lunar 2 for Sega CD -- the first review game I received from anyone. He was the first publisher to take me seriously as well, even though I was a nobody back then, and to this day I still appreciate that very much. You can slag on WD all you want, but if there's one thing you can't deny about Vic, it's that he's as real as they come.
 
Sholmes said:
So is Atlus a sizeable company or something? I always thought they were really tiny, just like WD. I thought the same for NIS America. Though, WD TOOK FREAKING FOREVER to release stuff.

If you develop and publish your own stuff, you're probably big enough to ride out a couple of poor sellers. Atlus owns quite a bit of IPs they've created over the years and has their MT series to bank on.
 
SolidSnakex said:
On a serious note, whats his beef with Nintendo? Given Vics obsession with niche games, it'd seem like going with publishing games on their systems would make sense.

Production costs, I'd wager. Disc-based media (and non-proprietary ones, unlike GC 3" discs) are a lot cheaper to manufacture than cartridges, and a publisher with margins as slim as WD's probably couldn't afford the difference.
 
Oh, and for the record, I think my favorite WD localization of all-time was Alundra. Spectacular game, great localization. A shame that series never grew much beyond the first installment.
 
john tv said:
AV brought up a very good point, BTW -- way back in... what was it, 1994? 1995? Vic sent me a review copy of Lunar 2 for Sega CD -- the first review game I received from anyone. He was the first publisher to take me seriously as well, even though I was a nobody back then, and to this day I still appreciate that very much. You can slag on WD all you want, but if there's one thing you can't deny about Vic, it's that he's as real as they come.

I can third this, with Vic's support of Games Are Fun. They didn't release much after the site started, but he was always willing to do interviews and send reviewables, and preview copies. Went out of his way as a matter of fact. I'm sure it served his purpose just as well, as getting huge coverage out of professional sites and rags was probably difficult, in the face of deals with EA, Rockstar, Activision, and their ilk, but he certainly was committed to the little guy. God knows, the other GAF wasn't destined for big things quite like Mr. Vestal and Mr. Ricciardi.
 
Hmm, john tv brought up an interesting point with the fact that WD almost always went for the huge games. I always wondered why they never tried bringing over the wealth of JP PS2 shooters.


And I don't get SCEA either. They let stuff like Castle Of Shikigami 2 slide by and not Goemon? Wassup wit dat?!
 
Can't say I'm surprised by this (Goemon was a losing battle from the start), but this is truly sad. I just finished replaying both Lunar games and am in the middle of Growlanser II, and it still amazes me how high quality their work is/was -- despite some lame pop culture references and fart jokes. Some of the best characters in RPGs are that way thanks to their localization work (I'm looking at you, Kyle and Jessica :)). Truly the end of an era.

Goodbye, WD. And thanks for the memories.
 
john tv said:
Atlus is/was a little more cautious/realistic with the games they went after and acquired, and I think that's partly the reason they're still in business. You have to be careful and efficient in this business if you want to survive. :/

Well, Atlus is also a larger company than WD was and didn't have quite the history like WD either. I mean really, WD is/was more like a group of fans doing games cause they liked it with making money as a secondary objective which is usually the opposite for most companies.

Anyway, I'm sad to hear this. As cliche as it sounds, it really is the end of an era.

Sholmes said:
Hmm, john tv brought up an interesting point with the fact that WD almost always went for the huge games. I always wondered why they never tried bringing over the wealth of JP PS2 shooters.

Vic's stated in the past that shooter sales have always been lousy and they've almost always have lost money on them.
 
They did a ton of awesome work on Sega CD and Saturn. Thats what I remember them for. Was it all down hill financially after they left the sega camp? What exactly happened?
 
Very sorry to hear about this. WD games gave me great pleasure over the years. I wish everyone connected with WD well, thanks for the great times.

Working Designs games that I bought:
TG-16 CD Rom & CD Rom System 2: Cadash, Cosmic Fantasy 2, Exile.
Sega CD: Lunar: The Silver Star, Popful Mail.
Sega Saturn: Albert Odyssey, Dragon Force, Magic Knight Rayearth.
PSX: Alundra, Silhouette Mirage, Lunar: The Silver Star Story Complete, Arc the Lad Collection, Thunderforce V.
PS2: Growlanser Generations, Silpheed: The Lost Planet.
 
I took my handle from one of my favorite games - Lunar Eternal Blue for the Sega-CD. The original Lunar, the sequel and Popful Mail are huge highlights of that system and standouts to me of that generation. Not to mention the siminal Dragon Force on the Saturn. The game is a true classic, and you had a lot to do with that.

I know you post here on occasion, Vick. Thanks for the memories, you guys rocked big time.
 
I'm sorry to hear that they're going but this seemed like it was going to happen sooner or later.

A few games released every generation probably wasn't helping. I had hoped they would've brought more shooters over.

Hopefully Vic will be able to continue his work in the future.

I guess this puts more pressure on Atlus and NIS, huh?

Would've loved to have Giftpia and Doshin over here...
 
:(, and another chapter in gaming history comes to a close. Since Lunar is the first RPG that really got me into JRPGs, this is indeed a sad occasion. Whatever you thought about WD, they were all about their fans, from beginning to end......

R.I.P. WD
 
Not being into RPG's all that much myself, it doesn't have an impact on me, but as a developer, and knowing Vic is a GAF member, it's always sad to see something like this. I think the only WD game I ever bought (and one of the few that made it to PAL territories) was RayStorm, which I bought for $60 and got paid $70 to do the review for. Vic, I owe you ten bucks...
 
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