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World’s first integrated audio system built specifically for gaming announced

SantaC

Member

Razer Barracuda™ Integrated Audio System (IAS)

Razer™ launches the Razer Barracuda™ Integrated Audio System at CeBIT ‘06—Hannover, Germany

Hannover (Germany), CeBIT 9 March 2006— Razer™, the world’s leading brand in professional computer gaming peripherals is proud to launch the Razer Barracuda™ Integrated Audio System (IAS) comprising of the Razer Barracuda AC-1 Gaming Audio Card and Razer Barracuda HP-1 Gaming Headphones at CeBIT in Germany.

Designed and engineered from ground up by the Razer engineering team, the Razer Barracuda AC-1 and HP-1 are integrated as a single, pure gaming audio system — the Razer Barracuda IAS is the world’s first integrated audio system built specifically for gaming.

Powered by Razer Fidelity™, the Razer Barracuda IAS delivers optimized audio signals directly from the computer game to the gamer, creating the most realistic gaming environment possible. The Razer Barracuda IAS also features proprietary Razer audio technologies including the patent pending Razer Enhanced Sonic Perception™ (ESP) architecture and Razer’s 3D (720°) Positional Gaming Audio Engine.

Razer™ believes that audio solutions today fall short of demanding gaming requirements as most existing soundcards and headphones are built for music playback and then repackaged as a gaming soundcard or headphone. Pre-requisites for gamers such as accurate positional audio and expanded dynamic soundstages are poorly integrated into the current audio solutions, often as an afterthought. Audio card software drivers are repeatedly built over legacy code that was designed for music playback, resulting in bloatware that slows down computer systems and compromises overall audio quality during fast paced gaming sessions.

Enlisting the help of top audio experts, designers, engineers, audiophiles and pro-gamers, Razer™ re-engineered audio hardware chipsets to remove unnecessary hardware components, optimized and upgraded the essential audio components as well as streamlined drivers to specifically focus on gaming applications.

Over thirty top pro-gamers worldwide were tasked to stress test and critique the Razer Barracuda IAS in the course of its development. Based on their various comments and contributions, voluminous lines of code were thrown out, circuit diagrams redesigned and components selected to provide top notch gaming audio performance.

Razer’s President, Robert “Razerguy” Krakoff says: “Audio cards that were built for listening to music have been repackaged as ‘gaming soundcards’ to take advantage of the burgeoning gaming market…Razer is the world’s first company to focus on designing and engineering an audio solution from ground up. We didn’t bother focusing on either the soundcard or the headphones but developed the Razer Barracuda IAS as a single audio system to create the world’s best gaming audio.”

barracuda-press-release.jpg


http://www.razerzone.com/products/products_barracuda.php


Sounds like some awesone shit indeed.
 
sounds cool but unneccesary, just like 2 billion DPI mice, keyboards with the WASD keys highlighted, and all the other stuff that's labeled XTREME PC GAMING GEARZ.
 
Deg said:
Can we get a pass thorugh all this PR bullshit and get some REAL information?

The real info is in the white paper:
http://www.razerzone.com/products/press-release/Razer-Barracuda--Razerguy.pdf

The Skunkworks - Project STFU – “It’ll be ready when it’s ready”
Project STFU was a motley crew of audio experts from various fields, designers, engineers, audiophiles and pro-gamers united in a common desire to create the best gaming audio solution in the world. The team unanimously agreed on the project name as an acronym for “Sound (Triangulation and Positioning) Field Ultima”. I t was also something we wanted to tell our competitors in this space who were touting their so-called “gaming soundcards ” – “STFU, cos Razer’s coming to get ya.”

If this isn't some terrible parody attempt for ridiculing the 'hardcore gamer' and their purchasing habits, then I... well I don't know what. I just don't know.
 
Sounds ok but who will support this in games compared to EAX which pretty much has all the game market to itself?
 
what's this about high dpi mice being unnecessary?

when I switched from my junky generic optical mouse to the mx518, there was a huge boost in smoothness, and the mx518 is only like 1600dpi.
 
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