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World of Warcraft: PvP breakdown

September 16, 2004 - In Blizzard's World of Warcraft, four races comprise a faction known as the Alliance. The industrious Dwarves of Azeroth hail from snowy Khaz Modan. Once disinclined to leave their mountain citadel, Ironforge, they now search far and wide for signs of their ancient beginnings. They are staunch friends with their Gnomish cousins, having long shared the resources of the forested Dun Morogh Peaks, and have grown even closer since the latter were driven from their techno-city of Gnomeregan. Both are on good terms with the Humans of Stormwind, a community that, with the kingdom Lordaeron in ruins from the invasion of the Burning Legion, stands as the last bastion of the species' civilization. Reclusive beings who favor the darkness hours, the Night Elves are honorable and just, but still hesitant to trust the 'lesser races' with whom they are allied.

An equal number belong to the opposing Horde. Native to the grassy plains of central Kalimdor, the massive, bull-like Tauren are normally peaceful and devoted to maintaining the balance of nature. The fierce Orcs arrived in Azeroth unwillingly after being taken from their native world, Draenor. One of their leaders saved the Trolls of the Darkspear from extermination. None of the three puts much trust in the Undead, but they all share a common enemy, the Lich King. Lead Designer Rob Pardo is also the Vice President of Game Design at Blizzard. He is passionate about player versus player, and in this article, he provides information on why the fiction of the Warcraft universe demands PvP, how it will be implemented in World of Warcraft, and what rewards and incentives exist for players that engage in this style of play.


Player vs. Player in World of Warcraft

The Three Cornerstones of World of Warcraft
When we first started making World of Warcraft, there were three major components to the game. One, of course, was the adventuring aspect of the game, where you play against AI-controlled monsters and the environment with a group of friends. The second component is what we internally call the "World is Toy" aspect: making sure there are plenty of things to do in the world that are fun, but that have nothing to do with character advancement. The third component is player versus player gameplay. All the games that Blizzard has released have always been competitive, and our fans look to us to provide that type of play. So, we felt that had to be a core component of World of Warcraft.

The World Supports PvP
One very important motivation in designing PvP into the World of Warcraft was to make it feel like Warcraft. Warcraft - starting back in the day with Orcs and Humans - was about the war between Horde and Alliance. We have expanded the Alliance and Horde to encompass more races within each side, but it's still, at its core, a game about the conflict between the two factions.

We designed our world to reflect this tension and to create situations that bring players into conflict with the other side. Our quests encourage you to attack the NPCs of the opposing faction. We also set up our zones with conflicts already ongoing between the two sides, and then ask you to participate in those conflicts. For example, in the Hillsbrad zone, there is both a human town and an undead town, and the undead town has a series of quests that ask you to go to an Alliance village and defeat human peasant NPCs. We feel that is a great way to remind the players that a war is still raging between the Horde and Alliance. It gives both sides reasons to dislike the other players. An undead player in Hillsbrad is made to feel like the humans are his enemies, and vice versa.

The way we handle languages also supports this division between Horde and Alliance. The two sides can't communicate with each other. That's actually not a hard and fast rule; they just speak different languages. There is the ability for any particular race to learn a language of the opposing side, but again, since you can't really communicate with people from the other side, there is already a barrier there between you and them. You already have friends that you speak with versus enemies with whom you cannot.

The Goal of PvP in World of Warcraft
We really wanted to make our PvP system unique, and we wanted to create a way for everyone to participate in PvP combat if they wanted to. Many MMORPGs out there now segregate their adventuring groups from their PvP groups. Some games are "PvP-centric" while other games are focused only on adventuring. Even in those particular games, you'll see that the designers have created special rules servers where people can enjoy PvP even though that wasn't what the game was designed for. We really wanted to bridge the gap. We wanted to design a game where people could have a good time adventuring and at the same time engage in PvP whenever they want, and be rewarded for doing so. That was the overarching goal.

Team-Based PvP
Our goal has always been to make our PvP system team-based. If you look at a lot of competitive sports, even competitive games, it is more fun to be on a team than to be by yourself.

One of the main reasons why - other than for story reasons - that we wanted to go with a team-based PvP system was to give people a sense of community. When you first start the game, whether you join the Horde or Alliance, you will know right away who your friends are and who your enemies are. You immediately have teammates who will jump to your defense if you get attacked in a PvP area, and you know innately who to attack and who not to attack.

Another benefit of team-based PvP is that it splits the sides evenly and makes our communities smaller, which in turn makes it a lot easier for players to develop friendships with their groups, create guilds and to get to know everyone in the community.

The core part of our PvP system that really reinforces our team versus team structure is team-based goals. If your team accomplishes certain goals in the world, then everyone that is participating in PvP will gain more honor, which is the currency of worth in player versus player conflict.

Our team-based goals include killing important faction NPCs and controlling contested territory. For example, if players on the Alliance side manage to kill Thrall, the orc warchief in Orgrimmar, then everyone on the Alliance PvP team will earn more honor that day. Battlegrounds work similarly; if you manage to conquer a battleground, then your side will get honor points that will be distributed to everybody. While there are a lot of individual awards for a player, it is always in your best interest to team up with other players in the Alliance or Horde, depending on which side you are on, and accomplish these team-based goals because everybody benefits.


What Are Battlegrounds?
Battlegrounds are special zones that are always flagged for PvP. They exist on both the PvP and normal servers, and are considered contested territory. Players on the PvP server will be familiar with contested territory, but for players on the normal servers, they will find it more dangerous because the moment they set foot in these zones, they can be attacked by the opposing side. However, there will be incentives for adventuring in these zones, including team-based goals for PvP.

For example, our first battleground, Alterac Valley, which is near the Alterac Mountains, is set up like any other zone. Inside, you'll find monsters, quests, a Horde town and an Alliance town. The quests - which are more rewarding because you are in a PvP area - might be what lure you in, but as more players on your side arrive, you might get swept up in an attack on the enemy's town. If you manage to kill the commander there, their town will get razed, and your side will accumulate team honor points.

Something long-term we want to add to battlegrounds to make them even more fun are siege vehicles. We'll begin implementing them after World of Warcraft ships, but the intention is to give players catapults and other siege vehicles, and then increase the challenge when it comes to razing the opposing side's town. Once siege vehicles are in, the mechanism for conquering the other side will be to destroy their buildings and not just to kill their NPCs.


The PvP Ranking System
We know that to make PvP really interesting and worthwhile, we need to add incentives, and I think we've done that with our rewards system.

Basically, at the end of each day, we calculate how much honor has been accumulated by each side. We start with a base honor pool, and then add bonus honor points based on whether your team defeated any important faction NPCs or controlled any battlegrounds.

This honor pool is then distributed among all players who participated in PvP for that day. Your percentage of this pool is determined by your contribution - basically your total individual honorable kills - to the team. The greater your contribution, the greater the percentage of honor you earn.

Honor is a concept that is central to our PvP ranking system. There are honorable kills and there are dishonorable kills. You earn honor for killing opponents at or near your level, and more honor still if you kill a higher-level player character, as opposed to an NPC. There are also dishonorable kills, and these would include killing lower level PCs and NPCs, and especially non-aggressive NPCs like gryphon masters and quest givers. If you repeatedly make dishonorable kills, you'll eventually go into the negative ranks, lose experience and become attackable on sight by both factions. Our intention is to punish dishonorable behavior and reward honorable PvP play.

If you participate in PvP on any given day, then you will get some percentage of your team's honor points for that day. If you don't participate, then you gain zero points.

At the end of the week, we give the players their tally, including their honorable and dishonorable kills, their contribution to the team, the total honor earned by the entire faction, and the percentage of honor earned by the player. All these scores in aggregate make up the player's military rank in PvP. Your military rank and your successes in PvP entitle you to a number of rewards. Your rank will become a title that will distinguish you from other players, so you gain prestige and notoriety in the world.

Our ranking system is also competitive, so you'll be competing with your fellow team players to see who can be the most honorable and successful PvP player. The PvP rankings will change regularly to reflect the best PvP players on the servers each week. All players who participate in PvP will be able to track their rankings and successes, not only through their weekly tallies in-game, but also through our World of Warcraft rankings website, which will be updated weekly with all the ranks and accomplishments on each server.

PvP Rewards
Simply participating in PvP will net you certain rewards such as a title and the right to a special PvP team tabard. As you move up in ranks and participate more in PvP, you'll gain discounts with NPC merchants in your faction and be rewarded with equipment such as cloaks, rings, armor and weapons.

Those PvP players who attain higher ranks and become officers will also get officers' tabards and gain access to special officers' barracks. Inside, you'll be able to buy rare items that can only be used after you gather sufficient honor and rank. Very high-level officers might even gain access to special mounts and items of epic quality.

The highest-ranking PvP players for each race will earn particularly special accolades, including the title of city protector for their racial capital and the ability to teleport at will to their home city.

Rob Pardo
Lead Designer, World of Warcraft
Vice President of Game Design, Blizzard



Linky
 
Not being able to attack anyone at any time = no sale for me. Pussy MMORPGs of nowadays. I ache for the early days of Ultima Online but I fear it will never be topped :(
 
All out PvP sucks hard. Sorry, never was a fan of PvP until DAoC implemented there sometimes flawed, but mostly brilliant system. Good to see WoW will be employing a similar one.
 
Some info about the collector's edition:

· The full game on both CD-ROM and DVD-ROM
· 1-month subscription to World of Warcraft
· The Art of World of Warcraft, 200+ page hardcover art book (SWEET 1)
· World of Warcraft Behind-the-Scenes DVD
· Exclusive in-game pet
· Official soundtrack (SWEET 2)
· Cloth map charting the continents of Kalimdor, Azeroth, Khaz Modan, and Lordaeron (SWEET 3 SOLD BABY!)
· Signed Collector’s Edition game manual
· 10-Day Free Guest Pass – invite one of your friends to join the epic quest

*runs to preorder*

Here's a pic of the CE box. ARGGHG ME WANT!!

20631793.jpg



Linky
 

AeroGod

Member
If you repeatedly make dishonorable kills, you'll eventually go into the negative ranks, lose experience and become attackable on sight by both factions.

OMFG. This is fucking brilliant. Max out a character like a mage or rogue then become the bane of the freaking server. The ultimate evil to both the horde and alliance. They could even expand this more if and when they add Northrend in an expansion and give people like this a city or place that could be haven. Sorta like a mercenary and all evil player made faction. I freaking love it. You could even join the Scourge or Burning Legion if you want. WOO

Blizz rocks.

EDIT: Collectors Edition on DVD. FUCKING sweet.
 

firex

Member
WOW's regular beta server rocks. You can do everything you want to on the pvp server, but you also can't get ganked, ever. And getting ganked happens all the time on the pvp server...

I didn't see it mentioned in the topic again but one big advantage the undead have in terms of language is that they can speak the horde's main language (orcish) and the alliance's (common). So none of those humans can talk about you behind your back...

As far as general game content goes, they just need to add more quests for the level 28-32 range on the horde side and it'll be pretty well balanced. One thing I also enjoy, even though some beta testers say they don't like it, is that the higher level areas in the world (they call them zones, but they aren't constructed like EQ zones as there's no loading) are neutral unless there's a very specific reason for either side to have a town in an area.

They also have a reputation system that, when fully implemented (right now the core of it's implemented but some stuff needs to be worked on, which can be added in just a single patch most likely) allows you to willingly choose different neutral sides, making you go anywhere from hated to being treated as a hero (when you get this high in reputation, their vendors give you discounted prices). Supposedly this system will even allow higher level players to switch factions... I haven't heard a lot about that, but I'd imagine it's a definite possibility for at least some races. Even if it isn't, the fact that you can go from an area where NPCs are neutral towards you and work your way up to where they'll defend you as if they were your own faction's guards is pretty cool even if it's simplistic in implementation.
 

MrCheez

President/Creative Director of Grumpyface Studios
Oh man... awesome awesome stuff. And that collectors addition!?!? DROOL x 15,000 :D

My only concern is about the "dishonorble kills"... discouraging ganking is a good thing... but what do you do when a low-level player attacks you first? Or one of your towns? Most people are going to neglect to fight back in fear of getting negative points. =/

But really, everything else sounds amazing. I'm going through withdrawals... I wish I had the game right now. =(
 
I'm pretty sure in that case they'll have a check implemented to see if the lower player initiated combat. I guess that wouldn't be too hard to implement.

It's really tough to tell right now where this is going to work and where it isn't. I'm liking it, but looks like there might be room for some exploitation. I'm thinking there's going to be some massive tweaks made in regards to those battlegrounds, but that may be cause there's a lack of detailed info. I hope each BG zone has at least mild level restrictions. Like maybe having one bg zone filled with nothing but lvl 25-40 mobs, to sort of hint to players that might be.... say lvl 5 that maybe you should go to another bg zone (kinda like DAoC bg's but a wider range of levels and no hard min/max cap).

Anyways, this is all exciting! I'm gonna preorder that CE this weekend!
 
AeroGod said:
OMFG. This is fucking brilliant. Max out a character like a mage or rogue then become the bane of the freaking server. The ultimate evil to both the horde and alliance. They could even expand this more if and when they add Northrend in an expansion and give people like this a city or place that could be haven. Sorta like a mercenary and all evil player made faction. I freaking love it. You could even join the Scourge or Burning Legion if you want. WOO

Blizz rocks.

EDIT: Collectors Edition on DVD. FUCKING sweet.

WOW DUDE SO AWESOME, IT WAS ONLY DONE LIKE 9 YEARS AGO IN ULTIMA ONLINE AND WAS DONE BETTER. BLIZZARD RAWKSS :UP:
 
The purpose is slaughtering people who just installed the game minutes ago, isn't it?

Anyways, as all things Blizzard I'd like to see what they actually do first.
 

Flynn

Member
AeroGod said:
OMFG. This is fucking brilliant. Max out a character like a mage or rogue then become the bane of the freaking server. The ultimate evil to both the horde and alliance. They could even expand this more if and when they add Northrend in an expansion and give people like this a city or place that could be haven. Sorta like a mercenary and all evil player made faction. I freaking love it. You could even join the Scourge or Burning Legion if you want. WOO

Blizz rocks.

EDIT: Collectors Edition on DVD. FUCKING sweet.

It's a pretty cool implementation -- Enough dishonor makes you like Gollum -- despised by all parties.
 
Razoric said:
So basically you only want to "PvP" people who don't have any interest in PvPing... I think we all know who the real pussy here is.
A MMORPG without risk isn't a MMORPG at all. Carebears like you and others in this thread have ruined MMORPGs.
 

teepo

Member
i want to loose items 5 of my most valuable items in my pack and have a random chance of loosing 1 of the items i have equiped! and half my gold. DO THIS NOW BLIZZARD NOW NOW NOW NOW NOW!
 
LinesInTheSand said:
A MMORPG without risk isn't a MMORPG at all. Carebears like you and others in this thread have ruined MMORPGs.

And holier-than-thou hardcore assholes like you have ruined all online gaming.
 

Razoric

Banned
LinesInTheSand said:
A MMORPG without risk isn't a MMORPG at all. Carebears like you and others in this thread have ruined MMORPGs.

"Carebear"? LOL Typical. I PvPed in UO, Everquest, and the rest... I'm all for PvP, I'm not all for "ganking". You are the only carebear I see here. You can't even go in the PvP server. All you want to do is kill newbies that are mining or people who are just trying to have fun killing monsters. People like you ruin MMORPGs because all you care about is screwing up someone elses fun.
 

AeroGod

Member
LinesInTheSand said:
A MMORPG without risk isn't a MMORPG at all. Carebears like you and others in this thread have ruined MMORPGs.

I fail to see where the word "risk" is in the name Massive Multiplayer Online Role PLaying Game. Seriously, I cant see it. Maybe you can help. If you like MMO cockhead gank fests and killing people weaker then you "OMFG PWNED NOOB", awesome, youre too cool for me. Alot of people, alot more then you and your retarded crew, like MMOs for grouping up with friends and doing quests together and enjoying the community. Kicking the dickheads out of MMOs is the best thing ever. Sorry for you.
 
AeroGod said:
I fail to see where the word "risk" is in the name Massive Multiplayer Online Role PLaying Game. Seriously, I cant see it. Maybe you can help. If you like MMO cockhead gank fests and killing people weaker then you "OMFG PWNED NOOB", awesome, youre too cool for me. Alot of people, alot more then you and your retarded crew, like MMOs for grouping up with friends and doing quests together and enjoying the community. Kicking the dickheads out of MMOs is the best thing ever. Sorry for you.

Where's the :gay emoticon when I need it :)
 
JackFrost2012 said:
And holier-than-thou hardcore assholes like you have ruined all online gaming.
THANK you.

The biggest assholes I've ever seen online were PVP'ers in the early days of UO. I'm all for PVP, but unrestricted PVP means exploit-using fuckwads rule the game.
 

Stuggernaut

Grandma's Chippy
Personally, I think they are doing it right. If you want PvP 24/7 then play on a PvP server. Why would you care if other people have no interest in PvP?

It sounds like you would rather play on a non-PvP server and expect everyone to want to PvP. Voluntary PvP is the best way to do it. PvP areas or PvP servers are the only way to go. I have lived on both sides of this fence, and the majority of attitudes as I see it are...

Non-PvP - They want to play the game, share adventures with other people, develop their characters, explore, solve quests, and maybe test themselves in PvP battles on occasion or for questing purposes. If they have a problem with someone they move on, or whine about it to admins or just try to resolve it via a PvP-Lite style duel if that option is available in the game.

PvP - They want to be the best, kill the best, hold their own in a battle and be alive at the end of the day. Sure they like quests, adventures, exploration, but the fuel that drives them is "how to get a better way to kill". If they have a problem with someone, they kill them...period...and you had better be able to back your mouth up in a PvP situation.

That's why the two groups are segregated with the "to each his own" attitude. And lemme tell you, the care bears outnumber the killers 10-1 any day of the week. Although more are converted to the thrill of the kill with every new game ;)

Personally, I have seen far too much of the "if you don't PvP you are a pussy" attitude. To me, people like that are just insecure.

Of course this is my opinion based on my experiences....so take it for what it's worth.
 

tenchir

Member
No form of PvP implementations will ever be fully enjoyable because of the "AssHoles factor." There will always be those kind people who will ruin games for you, what's worse is that they will spawn other assholes because of their behavior.
 

firex

Member
tenchir said:
No form of PvP implementations will ever be fully enjoyable because of the "AssHoles factor." There will always be those kind people who will ruin games for you, what's worse is that they will spawn other assholes because of their behavior.
that's not entirely true on WOW's regular servers. there, if you have some pvp problem, it's something you willingly got into. that + battlegrounds means i'm not going to waste any of my time on a pvp server in retail, since the only difference is you can kill anybody on the other faction in some areas.
 

MrCheez

President/Creative Director of Grumpyface Studios
Man... I just had to post again about how exciting this all is. :D PvP in DAoC is one of my favorite MMO experiences... but I thought the rest of the game (and the PvE) was fairly lackluster. I already know I adore WoW PvE and questing... and now we've got a PvP system that might even top DAOCs! Oh man, I'm in heaven.

I want to become the protector of the trolls. ;D
 

Scrow

Still Tagged Accordingly
Razoric said:
So basically you only want to "PvP" people who don't have any interest in PvPing... I think we all know who the real pussy here is.
Razoric said:
"Carebear"? LOL Typical. I PvPed in UO, Everquest, and the rest... I'm all for PvP, I'm not all for "ganking". You are the only carebear I see here. You can't even go in the PvP server. All you want to do is kill newbies that are mining or people who are just trying to have fun killing monsters. People like you ruin MMORPGs because all you care about is screwing up someone elses fun.
JackFrost2012 said:
And holier-than-thou hardcore assholes like you have ruined all online gaming.
:lol


To determine if an apostrophe is needed:
1. Ask yourself ‘is anything being owned here?’
2. If so, who owns it?
3. Give that person, place, or thing an apostrophe!
Congratulations Razoric and JackFrost, you get an apostrophe: ' :)
 

Fjord

Member
Most of the game is all out PvP, you just have to wait for them to attack you first in their newbie zones. How can that not be enough for you?
 

akascream

Banned
This is a perfect compromise. Not only are all servers both PvE and PvP, the battlegrounds organize encounters into larger faction vs faction battles with siege vehicles rather than smaller gank fests across the world. The rewards system also sounds very nice. With this system, I will be dissapointed if Blizzard has a "pvp" server on release. And not because I want people to play my way or whatever, but because the regular servers could really benefit from the players that tend to migrate to the "pvp" server.
 
I'm still curious how they will handle the pvp server. What's so honorable about sneaking up on a guy and gutting him as he's resting, even if he is same level? Or corpse camping? That's another thing, dying in these battlegrounds needs to have some drawback. Like being forced to respawn in your starting town. Something so you can't just get your corpse and get back in battle a minute after you die.
 
The carebear cousin rabbit was the best. Remember that time he had to race somebody and he just sat there chillin' until it was almost over? Then he just blitzed to the finish line. Man that was cool.
 

firex

Member
Son of Godzilla said:
I'm still curious how they will handle the pvp server. What's so honorable about sneaking up on a guy and gutting him as he's resting, even if he is same level? Or corpse camping? That's another thing, dying in these battlegrounds needs to have some drawback. Like being forced to respawn in your starting town. Something so you can't just get your corpse and get back in battle a minute after you die.
Battlegrounds are supposed to be instanced like a lot of dungeons in the game, so I'd imagine they wouldn't have any graveyard for people to respawn in.
 
Word from Blizzard is they're going to have the next patch out shortly after this latest one is put out. Looks like they're starting to crank it! JOY!

I'm willing to bet anyone $20 (better than nothing) this puppy comes out no later than mid-November.
 
Sal Paradise Jr said:
Word from Blizzard is they're going to have the next patch out shortly after this latest one is put out. Looks like they're starting to crank it! JOY!

I'm willing to bet anyone $20 (better than nothing) this puppy comes out no later than mid-November.

Of course it's gonna come out this year. They can't afford to go against EQ2, even if EQ2 is apparently shit.
 
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