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Worst made-up logo in a game?

LakeEarth

Member
Now you know there are some good, well made logos in games (ie the Umbrella corperation logo), but some games have logos that are just plain awful.

I recently got Psi-Ops for cheap, good game. However, everytime I see the Mindgate logo, I just laugh my ass off. It's obviously supposed to be sorta like the Nazi logo but with arrows pointing in 4 directions. It's almost retarded, let me see if I can find a pic...

mindgateflag6py.jpg

Thanks to Matlock for the better pic

Any other logos and symbols anyone can think of that were just not well thought out in games?
 
Mallrat83 said:
That's not that bad.
It looks dumber if you saw the whole thing on a flag (which you do in the beginning of the game). It looks okay there because of the wear on the wall and the fact that you only see half of it.
 
The game runs at only 60fps! I demand a MILLION!

It's a pretty sweet game, especially the 'force' powers. My favourite thing to do is to get on a metal crate, TK surf on it, and then drop right on top of the enemy. I also whip people into the air, and just before they hit the ground mind drain their ass (they kinda float weird). And obviously whip them into the ceiling, then to the floor, back to the ceiling, back to the floor, and keep going long after they're dead. Good job by Midway... wait, did I just say that?
 
GDJustin said:
Indeed. Damn matlock to hell for hyping me into spending $15 on that turd.

Ditto here. I thought the game itself had a decent gimmick, and it was mostly ok (cheaply spawning enemies aside), but it became trade-in fodder after I came across multiple bugs that required me to replay pretty good-sized sections of the game.
 
Vlad said:
Ditto here. I thought the game itself had a decent gimmick, and it was mostly ok (cheaply spawning enemies aside), but it became trade-in fodder after I came across multiple bugs that required me to replay pretty good-sized sections of the game.

Respawning enemies? What game were you playing?
 
Matlock said:
Respawning enemies? What game were you playing?

Not "respawning", just "spawning".

As in "randomly drops enemies in behind you out of nowhere just so you'll take a few cheap shots in the back. Hell, in a few places, you can even walk backwards and see the enemies just spontaneously appear out of nowhere.
 
LakeEarth said:
There was some respawning areas, but mainly when the room contained a puzzle needing mind control.

Yeah, but that was in the concept of being able to solve the puzzle, not as if it added unneccessary combat.
 
Exactly. At the same time though I know what Vlad is talking about, sometimes guys just show up and starts shooting your back and you're like "you weren't there before and I didn't hear the door open, how the fuck did you get there?" Not enough to ruin the experience though.
 
LakeEarth said:
Exactly. At the same time though I know what Vlad is talking about, sometimes guys just show up and starts shooting your back and you're like "you weren't there before and I didn't hear the door open, how the fuck did you get there?" Not enough to ruin the experience though.

Well, as I said, I thought that the game itself was ok. Honestly, the cheap spawns is the only thing that bugged me about the game itself.

The thing that did the game in for me was the bugs.

I spent way too much time running around during a boss fight trying to figure out how to beat the thing. No matter what I did, I couldn't seem to damage them. After much frustration, I resorted to GameFAQs, and found that I was the victim of a bug in the game that makes it so that the thing you need to actually beat the boss doesn't appear in the room. The only solution was to start the level over. It wasn't too bad starting the level over, as it went pretty fast once you knew what to do. However, I experienced the exact same bug the second time around.

I figure I'll give it one more chance, and I luck out on the third trip through and am able to beat the boss. All's well and good, until the game completely locks up a couple levels later, and my last save point was all the way at the beginning of the level.

On the plus side, I managed to get $7 trade-in credit for it, and I bought it for $10, so at least I felt like I got my money's worth.
 
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