Erdrick
Member
Red Scarlet said:Taking some fur from the cat to make the cat cookie, then crumbling it up in the stolen porridge was one way of getting rid of the wizard guy in 3. I can't remember the other ways.
I DO remember the cat being on the stairs going down to the library; you could trip over it and die.
I played KQIII when I was like... 9 on my father's Commodore Amiga...
And now I know of a way to finally kick that wizard's ass some nearly 20 years later.
Seriously, I would get so nervous playing that game. When I'd be sneaking around and then all of a sudden, Mannahan would appear or whatever his name was with the music and the puff of smoke...
And that accursed cat... I would just type "Kick cat." to vent my rage at it.
Space Quest I was also like that with the damned Sariens. "You think you hear footsteps!!!"
Me: "!!!!!!"
As a stupid puzzle, how about Space Quest II? There is a point where you have to navigate a little maze of this creature's tentacles, and as with most Sierra games, you touched them within a pixel, and you were dead. Now try doing that using only the arrow keys on a KB.
Long before RE and S Horror games, there were games like this that made me edgy.
Honestly though, when I saw this thread, my first thought was the RE games. They are not so hard, but just so ridiculous in concept, as CVFreak stated earlier using RE:O2 as an example.