Would you like to see a Metroid game using a tweaked RE4 engine?

koam

Member
I'm talking more about the gameplay engine and camera. It would be the best way, imho, to make the game 3rd person. They would need to tweak some stuff, like having a button to cycle through the weapons but it could work really well. Either that, or have Samus playable in RE5 :p
 
Samus doesn't control like a tank.
I think Retro has a control scheme and game system perfectly fit for the Metroid franchise.
 
I want every game to have a Resident Evil 4 gore level....
I would love to see Samus mashed into fragments!
Imagine Super Mario knifed to death with his spleen leaking out.
 
Nah, I rather have a spin off Metroid title

I think Super Metroid Ball would be a cool game. Roll Samus into the slot!
 
I have become accustomed to the first person view, and the more I play either MP games, the more it grows on me, so I want to see future iterations in the series to continue improving on this system.

I would like to see some of the action queue moments brought into MP as well as some of the Shenmue-esque context-sensitive moments. I would love to see Samus sprinting away from some giant boulder chasing after her while I mash A.
 
Retro's take is good enough. Too bad they still think scanning to progress a story is the way to present one.

I like Metroid's first person take, even if the controls aren't perfect, but I hate the scanning. It just bores me to shreds. If only it was interesting...
 
Why?

Retro have created a control scheme that works. Judging from impression RE4's control also works. What's nice about that is having two different control schemes that both work. Why would you want one to be like the other?

I didn't mind the scanning, but then I'm the sort who likes to explore every nook and cranny, and barring any extreme examples, read all the data the game gives me. There should have been an easier way to do it though.

Something like, all enemies are scanned automatically when you lockon to them. And when there are non-hostile scannable objects, the HUD would signal them, and then you'd only need to tap the directional pad once and it'd enter any that were on the screen into the logbook for the person to read at their leasure.
 
I wish Nintendo would think of the power they could push into a 2D Metroid game on their next or even current console. I believe that would be the most beautiful game EVER....
 
I would rather just have the next Metroid in third person. It would be the highest selling Metroid game to date, easily.
 
IJoel said:
Retro's take is good enough. Too bad they still think scanning to progress a story is the way to present one.

I like Metroid's first person take, even if the controls aren't perfect, but I hate the scanning. It just bores me to shreds. If only it was interesting...


Scanning to progress a story is the BEST way to do it if your focus is immersion. Cut scenes would only serve to rip you from the experience.
 
olimario said:
Scanning to progress a story is the BEST way to do it if your focus is immersion. Cut scenes would only serve to rip you from the experience.

I love reading. If I want to immerse myself while reading, I'll buy a book.

When I'm watching or playing a video game, I want to be entertained in a visual way.
 
Video games are a rare medium... They have the ability to completely immerse unlike pretty much anything else. Even reading a book you're on the outside looking in. In a video game you can assume a role.

I think you need to respect a little more the work Retro puts into making the player feel like they are in Samus' shoes.

And please... you're immersing yourself through more than reading with Metroid Prime. The viewpoint, attention to detail, audio setup, and graphical touches all add to the immersion.
 
olimario said:
Scanning to progress a story is the BEST way to do it if your focus is immersion. Cut scenes would only serve to rip you from the experience.
oh...my...god
 
Reading isn't the problem with scanning. It's that you have to switch to that visor and then wait for it to upload. It gets really old, really fast. I've been skipping it in Prime 2 almost entirely, except for some stupid boss where you HAD to scan for it's weakness to open up(which was really stupid game design).

What's up with having to open up locks and activating objects with scanning? Why do I have to go into another visor and then wait for it to upload just to open a stupid door or turn on a moving platform? It's like they put that in just for the sake of having SOMETHING to use the scan visor for other than optional text.
 
olimario said:
Video games are a rare medium... They have the ability to completely immerse unlike pretty much anything else. Even reading a book you're on the outside looking in. In a video game you can assume a role.

I think you need to respect a little more the work Retro puts into making the player feel like they are in Samus' shoes.

And please... you're immersing yourself through more than reading with Metroid Prime. The viewpoint, attention to detail, audio setup, and graphical touches all add to the immersion.
I agree completely. The amazing implementation of the HUD, the fact that nothing makes it feel like a video game, and nothing seems out of place. From the second it loads your save file, to the second you shut your gamecube off, you feel like you have stepped into Samus' space boots. That is what Retro strived to accomplish, and they did it beautifully with both Prime games, and I think utillizing what was done in RE 4 would only alienate their original vision.
 
IJoel said:
I'm sure the people that enjoyed MGS3 would've preferred the cutscenes done by text.

I'm sure you're completely missing the point. One of Retro's goals with Metroid Prime was to put the player in Samus' position and make the player feel like they're actually stranded on this planet. They didn't go back on that goal with story progression. Instead of doing it the conventional and cliche way and sacrificing immersion, they decided to tell the story in game through Logs and Lores.

Metal Gear Solid is far from immersive. They can stand to have elaborate, beautiful, and wonderfully done cut scenes because it's more of an interactive movie than anything else.
 
Speevy said:
If I were talking to you, I would have mentioned RE4. (as if it has something to do with the Metroid series somehow)

oh you replied to the guy above you, failed point miss me :p
 
I kinda wish Retro would move away from Metroid. But since their dev. cycle lines up pretty well with Revolution's launch I can't see them doing anything else but another MP for it. If the facility supports it, I think Nintendo should start up another, separate dev. team in the same building. Naturally, the two would share certain resources.
 
olimario said:
Instead of doing it the conventional and cliche way and sacrificing immersion, they decided to be cheap.

*fixed*

I didn't mind the scans too much but I would have rather had something more cinematic. Reading lots ofl text on a tv screen is not exactly the best approach. The thing that bothered me the most though in scanning in MP2 was the ugly colors they used, that completly ruined any attempt at immersion. Still, dispite the scanning, MP1 and 2 are still my favorite games this gen.
 
olimario said:
I'm sure you're completely missing the point. One of Retro's goals with Metroid Prime was to put the player in Samus' position and make the player feel like they're actually stranded on this planet. They didn't go back on that goal with story progression. Instead of doing it the conventional and cliche way and sacrificing immersion, they decided to tell the story in game through Logs and Lores.

Metal Gear Solid is far from immersive. They can stand to have elaborate, beautiful, and wonderfully done cut scenes because it's more of an interactive movie than anything else.

This is what it all boils down to. The moment I want to play a BORING SCANNING GAME, then I'll buy MP2. See, i don't want to "immerse" myself in a boring world. I want to play a FUN GAME when I buy one. That said, I don't agree that "scanning" is the best way to progress a story. It can be done in better, interactive, and more satisfying ways. The developer can give you "restricted" control of the character during cutscenes, for instance. MGS3 was an example of this with the FP camera option during some cutscenes.

In the end, I don't care for a game to keep me immersed in a boring world. I care for a game that keeps me immersed in an interesting one, and more importantly, that keeps me entertained.
 
Speevy said:

Ouch? I was praising MGS3 and saying it was in a different vein than Metriod Prime.

*fixed*

I didn't mind the scans too much but I would have rather had something more cinematic. Reading lots ofl text on a tv screen is not exactly the best approach. The thing that bothered me the most though in scanning in MP2 was the ugly colors they used, that completly ruined any attempt at immersion. Still, dispite the scanning, MP1 and 2 are still my favorite games this gen.

I know you prefer the cinematic approach, but don't think for a second that your preference needs to apply to every game in every genre. Diversity is the spice of life.
 
Anyanka said:
Reading isn't the problem with scanning. It's that you have to switch to that visor...

I would say that's the most annoying aspect of scanning. The rest doesn't bother me too much.
 
IJoel said:
This is what it all boils down to. The moment I want to play a BORING SCANNING GAME, then I'll buy MP2. See, i don't want to "immerse" myself in a boring world. I want to play a FUN GAME when I buy one. That said, I don't agree that "scanning" is the best way to progress a story. It can be done in better, interactive, and more satisfying ways. The developer can give you "restricted" control of the character during cutscenes, for instance. MGS3 was an example of this with the FP camera option during some cutscenes.

In the end, I don't care for a game to keep me immersed in a boring world. I care for a game that keeps me immersed in an interesting one, and more importantly, that keeps me entertained.


You can argue that the the method of story telling in the Prime titles is boring, but I don't think you have a case if you claim the entire game is. I know you don't have a case if you think the world in Metroid Prime is boring, too.

I never said scanning was the best way to present and progress a story, just that it seemed best for what Retro was trying to accomplish. Rarely being taken out of the experience in Metroid Prime was fun for me. I was able to jump from combat to a chunk of the story to platforming to something else without ever putting down the controller. It was just such a seamless experience.

A strong gust of irony just went by.

I've done a pretty good job of not only respecting different titles and methods of gameplay and storytelling, but I've done a pretty good job of playing as many as I can.

I won't like everything I play... Nobody who plays a lot does... but I can see it for what it is and what it's trying to accomplish. I hate Metal Gear Solid titles but I respect them for being the most cinematic titles over the last few years.
 
olimario said:
You can argue that the the method of story telling in the Prime titles is boring, but I don't think you have a case if you claim the entire game is. I know you don't have a case if you think the world in Metroid Prime is boring, too.

I never said scanning was the best way to present and progress a story, just that it seemed best for what Retro was trying to accomplish. Rarely being taken out of the experience in Metroid Prime was fun for me. I was able to jump from combat to a chunk of the story to platforming to something else without ever putting down the controller. It was just such a seamless experience.

The problem is that it's used ALL THE TIME. It's understandable that a space lab/station would have reports and logs, but every damn thing has a log, and the story itself is progressed in the same way. Awful way to keep the player entertained. I played MP2 and the more than half of my first hour I spent playing was reading those logs.
 
I actually enjoyed the scanning aspects of Prime 1. I can't speak for Prime 2, as I've yet to play it, but I liked that the story wasn't just thrown in my face in a conventional method. You really had to earn the story in Prime - make it a point to pay attention to the details and absorb what information they could provide. That sort of buffer between the world made the atmosphere that much more alluring and mysterious - you weren't presented with some clean cut cinematic scene, you had to investigate as you progressed in an unknown environment. It kept me in the game, or visor, I suppose I should say. I can understand why some people may not care for that approach, but so much of Prime 1 is the definition of gaming perfection to me, to this day.
 
IJoel said:
The problem is that it's used ALL THE TIME. It's understandable that a space lab/station would have reports and logs, but every damn thing has a log, and the story itself is progressed in the same way. Awful way to keep the player entertained. I played MP2 and the more than half of my first hour I spent playing was reading those logs.

It really isn't. The major story telling Logs and Lores are few and far between with plenty of other stuff to keep you entertained in between.

You do know not everything has to be scanned, right? You don't even have to scan Logs and Lores if you don't want to.
 
but MP2 did have cutscenes :o (and they weren't that good)

that actually shocked me since MP was really devoid of any.

I think MP2 failed a immersing me since I haven't touched it for weeks.
 
Retro gave into the demands of clueless gamers with Mp2. It had more cutscenes and they hyped them in interviews, but they were poorly done and didn't do much to tell the story. They did nothing more than rip you from the experience.

They also added multiplayer which ended up virtually untouched after my first playthrough.

Both were huge wastes of time and effort.
 
olimario said:
I've done a pretty good job of not only respecting different titles and methods of gameplay and storytelling, but I've done a pretty good job of playing as many as I can.

I won't like everything I play... Nobody who plays a lot does... but I can see it for what it is and what it's trying to accomplish. I hate Metal Gear Solid titles but I respect them for being the most cinematic titles over the last few years.

Maybe you've changed since the days on that other board, but i remember you only liking games that were colorful (giftpia, wind waker, kirby etc) and bashing games that weren't. Anyway, we're in a different board in different year, i'm not going to continue arguing with you over this stuff.
 
only if it could be done at 60fps. which is probably not possible on Gamecube, unless the developer did some MAD optimizations.
 
koam said:
Maybe you've changed since the days on that other board, but i remember you only liking games that were colorful (giftpia, wind waker, kirby etc) and bashing games that weren't. Anyway, we're in a different board in different year, i'm not going to continue arguing with you over this stuff.


Your head is full of terribly misconceptions. The fact that I like Metroid Prime disproves your baseless theory that I only liked kiddy, colorful games.
 
The colorful thing applies to me. There aren't enough good colorful games. That's pretty much all I'd play otherwise.
 
The cutscenes in MP2 are so boring. They're just like Samus standing there getting the background on her latest fetch quest. The whole story sucks. I'm sick of these old school stories where it's like "to save the world you must find the 3 pieces of the lost stone of power". It's like so obvious they just need an excuse for there to be 3 dungeons for you to beat.
 
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