IJoel said:Retro's take is good enough. Too bad they still think scanning to progress a story is the way to present one.
I like Metroid's first person take, even if the controls aren't perfect, but I hate the scanning. It just bores me to shreds. If only it was interesting...
olimario said:Scanning to progress a story is the BEST way to do it if your focus is immersion. Cut scenes would only serve to rip you from the experience.
Speevy said:I would rather just have the next Metroid in third person. It would be the highest selling Metroid game to date, easily.
oh...my...godolimario said:Scanning to progress a story is the BEST way to do it if your focus is immersion. Cut scenes would only serve to rip you from the experience.
koam said:failed point miss you.
I agree completely. The amazing implementation of the HUD, the fact that nothing makes it feel like a video game, and nothing seems out of place. From the second it loads your save file, to the second you shut your gamecube off, you feel like you have stepped into Samus' space boots. That is what Retro strived to accomplish, and they did it beautifully with both Prime games, and I think utillizing what was done in RE 4 would only alienate their original vision.olimario said:Video games are a rare medium... They have the ability to completely immerse unlike pretty much anything else. Even reading a book you're on the outside looking in. In a video game you can assume a role.
I think you need to respect a little more the work Retro puts into making the player feel like they are in Samus' shoes.
And please... you're immersing yourself through more than reading with Metroid Prime. The viewpoint, attention to detail, audio setup, and graphical touches all add to the immersion.
IJoel said:I'm sure the people that enjoyed MGS3 would've preferred the cutscenes done by text.
Speevy said:If I were talking to you, I would have mentioned RE4. (as if it has something to do with the Metroid series somehow)
olimario said:They can stand to have elaborate, beautiful, and wonderfully done cut scenes because it's more of an interactive movie than anything else.
olimario said:Instead of doing it the conventional and cliche way and sacrificing immersion, they decided to be cheap.
olimario said:I'm sure you're completely missing the point. One of Retro's goals with Metroid Prime was to put the player in Samus' position and make the player feel like they're actually stranded on this planet. They didn't go back on that goal with story progression. Instead of doing it the conventional and cliche way and sacrificing immersion, they decided to tell the story in game through Logs and Lores.
Metal Gear Solid is far from immersive. They can stand to have elaborate, beautiful, and wonderfully done cut scenes because it's more of an interactive movie than anything else.
Speevy said:ouch
*fixed*
I didn't mind the scans too much but I would have rather had something more cinematic. Reading lots ofl text on a tv screen is not exactly the best approach. The thing that bothered me the most though in scanning in MP2 was the ugly colors they used, that completly ruined any attempt at immersion. Still, dispite the scanning, MP1 and 2 are still my favorite games this gen.
olimario said:(...)but don't think for a second that your preference needs to apply to every game in every genre. (...)
Anyanka said:Reading isn't the problem with scanning. It's that you have to switch to that visor...
IJoel said:This is what it all boils down to. The moment I want to play a BORING SCANNING GAME, then I'll buy MP2. See, i don't want to "immerse" myself in a boring world. I want to play a FUN GAME when I buy one. That said, I don't agree that "scanning" is the best way to progress a story. It can be done in better, interactive, and more satisfying ways. The developer can give you "restricted" control of the character during cutscenes, for instance. MGS3 was an example of this with the FP camera option during some cutscenes.
In the end, I don't care for a game to keep me immersed in a boring world. I care for a game that keeps me immersed in an interesting one, and more importantly, that keeps me entertained.
A strong gust of irony just went by.
olimario said:You can argue that the the method of story telling in the Prime titles is boring, but I don't think you have a case if you claim the entire game is. I know you don't have a case if you think the world in Metroid Prime is boring, too.
I never said scanning was the best way to present and progress a story, just that it seemed best for what Retro was trying to accomplish. Rarely being taken out of the experience in Metroid Prime was fun for me. I was able to jump from combat to a chunk of the story to platforming to something else without ever putting down the controller. It was just such a seamless experience.
IJoel said:The problem is that it's used ALL THE TIME. It's understandable that a space lab/station would have reports and logs, but every damn thing has a log, and the story itself is progressed in the same way. Awful way to keep the player entertained. I played MP2 and the more than half of my first hour I spent playing was reading those logs.
olimario said:I've done a pretty good job of not only respecting different titles and methods of gameplay and storytelling, but I've done a pretty good job of playing as many as I can.
I won't like everything I play... Nobody who plays a lot does... but I can see it for what it is and what it's trying to accomplish. I hate Metal Gear Solid titles but I respect them for being the most cinematic titles over the last few years.
koam said:Maybe you've changed since the days on that other board, but i remember you only liking games that were colorful (giftpia, wind waker, kirby etc) and bashing games that weren't. Anyway, we're in a different board in different year, i'm not going to continue arguing with you over this stuff.