Say, for example, if Halo 2 had a more complete single player campaign, and a 'Conquest' mode similar to the one in MechAssault 2 for Live players, as well as Bots for maps. Of course, the money spent delevoping such technologies and implementing them into the game would have cost Bungie MUCH more than the game's current state.
However, for the pre-described, imaginary version, would you pay an upwards of 15 dollars more than you did for the version you currently have?
I think that developers and publishers should begin to price their games higher if their games are very complete and of very high quality. If the game is worth 80 bucks, the publishers should price it as so. They deserve as much profit they can muster for making such a quality game.
I think this could also work for games like MMORPGs for consoles, or heavily online based games. If TFLO actually came to be, and it was as good as or better than the hype made it, Microsoft could have priced it so that it would be 90 at retail, with no monthly fees, and a few extras packed into every box set.
There might be a decrease in volume sold with the higher prices, but this is the way the industry seems to be moving anyway. What do you think?
However, for the pre-described, imaginary version, would you pay an upwards of 15 dollars more than you did for the version you currently have?
I think that developers and publishers should begin to price their games higher if their games are very complete and of very high quality. If the game is worth 80 bucks, the publishers should price it as so. They deserve as much profit they can muster for making such a quality game.
I think this could also work for games like MMORPGs for consoles, or heavily online based games. If TFLO actually came to be, and it was as good as or better than the hype made it, Microsoft could have priced it so that it would be 90 at retail, with no monthly fees, and a few extras packed into every box set.
There might be a decrease in volume sold with the higher prices, but this is the way the industry seems to be moving anyway. What do you think?