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WoW vets, help an MMO newb

any chance they'll add houses for people to buy and sell or to settle into and store all their stuff?

also how is the community and buying/selling/economy of it all. what i loved about ultima online was that you could just hang around the bank with a TON of other people just talking and buying and selling stuff.
 
No real form of housing is in at the moment, you simply use a bank vault to store your stuff. If they have plans for adding 'em, they're far, far off.

The economy is akin to a mixture of Final Fantasy XI and Ultima Online. Auction Houses and noisy people on a trade channel all crammed into one area.

No clever Vendor Buy, Bank, Guards macros though. :(
 
Extra advice would be to handily ignore any and all Paladin nerf fit throwers.

There's two types of folks who can't manage Paladins: Warriors/Warlocks who are in need of a buff and dummies.

I wouldn't say that. There are people who play Paladins as some type of solo class and manage to succeed as one. This is where the chief problem lies imo. If the character was properly set up, it shouldn't be able to solo at all in all honesty as it should simply be one of the best support classes in the game.
 
Blizzard said that while housing is being discussed don't expect it for a long, long time (ie 3-4 years when everyone is bored as shit from the game). :( It's a shame too because that's one of the things FFXI did right. Mog House 4 lyfe!
 
shoplifter said:
buy EQ2 instead

sorry, someone never fails to troll the eq topics. seriously, buy what you're more interested in


goon squad >>> banhammer >:(
 
If you're asking if they just invite anyone, no.

And I'm also in Goon Squad though I quit after my free month, so they've probably culled the ranks by now.
 
I am a level 22 Warlock and I havent hit any real PvP yet except for getting ganked by somone 30+ levels above me in one hit.

I can see how it owuld be difficult to use a warlock in a one on one siutation.

Do people tend to resist fear? What are some of the best strats for doing one on one pvp w/ Warlock?

IMP afaik is the best pvp pet. is this right? I tend to use imp anyway becuase voidwalker kind of sucks and I havent found a good use for succubus yet.
 
Ikse said:
Is Goon Squad one of those Zerg guilds?


were a guild that gets a bad rap for being big, people make up all sorts of mean rumors about us and blame the whole guild for the actions of one or two people (im in the goon squad alliance) its all a bunch of hogwash though.
 
Shadow (or any) Priest solo is really slow and not that enjoyable until very high level.

Though if you have friends to group with this is not an issue.

Alex said:
Extra advice would be to handily ignore any and all Paladin nerf fit throwers.

There's two types of folks who can't manage Paladins: Warriors/Warlocks who are in need of a buff and dummies.

I wonder how much longer it'll be before people seem to understand that all you're fighting on a Paladin is timers and survivability, and that the current god of WoW is the lil' ol' Shadow Priest.

O_O

You have to admit it's frustrating as hell to fight a Paladin in PvP. And in group pvp? Playing as a character that takes forever to take down (even if you can't do much damage) is POWER. I see raids where a huge group of alliance and a huge group of horse are standing at opposite ends of the battlefield... Paladins can just run over into the Horde raid, pick their nose for 20 seconds with 30 people beating on them, then shield up and run back to their Alliance raid, safe and sound. =P

Shadow Priests rock and are dangerous, but they are still made of paper. It's hard to call them God-like in a group situation where whatever hard-hitting player that hasn't been hit with the Priest's fear (which has a 30 sec reuse timer)) can walk up and take them down in a few hits (priest shields are nothing compared to Pally shields). And of course a priest does not have an unlimited supply of mana to work with. Priests are very balanced, IMO.
 
haunts said:
I am a level 22 Warlock and I havent hit any real PvP yet except for getting ganked by somone 30+ levels above me in one hit.

I can see how it owuld be difficult to use a warlock in a one on one siutation.

Do people tend to resist fear? What are some of the best strats for doing one on one pvp w/ Warlock?

IMP afaik is the best pvp pet. is this right? I tend to use imp anyway becuase voidwalker kind of sucks and I havent found a good use for succubus yet.

Succubus or Imp (especially IMP at higher levels.. that mofo can take down a class by itself if it's not killed first). I use Imp in PVP because it doesn't require a shard to be summoned (one of hte upcoming patches is supposed to allow Warlocks to get shards in PVP). With succubus you can seduce (I'm not sure you have this yet--I think you get it at 28) and then fear while they are seduce. Fear is rarely resisted by players, but you can only fear them 4 times before they are immune. In large scale PVP it's not all the effective. If you spec in destruction though you can become the second best nuker in the game. I've gotten critcals in the 2800 range (one shot kills on a lot of classes and levels). Generally I just stay in the middle ranks and lay on curses and nuke on occassion (Warlocks some some really nice AoE spells). Howl of Fear is a freaking hoot though, love that spell.
 
...Warlocks some some really nice AoE spells

Hell yeah,

Take one Voidwalker Sacrifice, add a splash of Fire Protection Potion, have a healer to assist, add a dash of Spellstone and stir it all up by casting Hellfire = Carnage on a nuclear scale :D
(Can't wait to try this one, although I'll have a soulstone ready just in case)
 
IMP afaik is the best pvp pet. is this right? I tend to use imp anyway becuase voidwalker kind of sucks and I havent found a good use for succubus yet.

I'm not a warlock, but from a rogue that gets destroyed from them in duels here's the tactice they use:


Get succubus, turn succubus invisible. Wait for you to attack, once you do they charm you with the succubus. Then they do a non dot attack spell. Soon as that hits me and breaks the charm they fear me. They do the non dot attack spell again, soon as that hits me and breaks fear they charm me with succubus.... they hit me with non dot attack spell...... soon as that hits me and breaks charm they fear me


See a pattern? In short I can rarely get off any attacks as i'm being kept busy with the warlock crowd control. ONLY way I can take down a warlock who's using this strategy is if I'm able to able to get an ambush->cold blood->evis. If the ambush misses, or doesn't crit.... i'm going to die.
 
Heh Vennt, I never thought of that... I'm going to have to try that. Doubt it'll work too well in BRS, Scholo, Strat, etc... though since mobs hit so damn hard there.

Edit: about seduce. It freaking owns becuase you can even use it when you are stunned because it is a pet ability. Gives rogues absolute fits as Ferrio described.
 
this thread is making me anxious to play even more. I bought the game last friday. Never played a MMORPG before. Deepest rpg i've ever really played is sw:kotor. I literally just choose anything for my race and class and all that stuff. I'm having a blast really, and thought i would have a much tougher time enjoying it. But everybody on there has been really helpful with me. I'm wondering how much I'm missing out on now, because I feel like I've barely put a dent on the game yet.
 
well i picked it up today....1 hour and 45 minutes in and im STILL installing...i mean SHIT almost 2 hours.

and i just realized i could have gotten my friends cds and use his 10 day free pass and saved myself 50 bucks so im pissed about that.

anyone wanna buy my cd key? :)
 
Joe said:
well i picked it up today....1 hour and 45 minutes in and im STILL installing...i mean SHIT almost 2 hours.

and i just realized i could have gotten my friends cds and use his 10 day free pass and saved myself 50 bucks so im pissed about that.

anyone wanna buy my cd key? :)

After the ten days you need a key of yer own to continue playing.
 
Paladin is frustrating by nature, the same way a well played Druid is, more cheesy of course, but that's how it goes. :p

Paladin IS one of the better support classes, that's all they are in groups, both PvE and PvP, to the point where it's not even viable to use a 2H weapon. It's soloist nature comes by default simply due to it's survivability, but at the same time Paladin takes FOREVER to kill things.

Yeah, a Paladin can take down mobs several levels above himself without much fear, but a Rogue can cleave 5 or 6 equal level mobs in the time he takes to do so.

It's overpowered cries come from the fact that it is easy as heck to play, and a little cheesy by nature. But how can a class that lacks any form of: Utility, crowd control, DPS, area effect (consecration = gag), ranged or escape tactics be that overpowered? It isn't.

The class makes a solid offtank when spec'd right, and an armored but far lesser Priest/Buff machine in a party. That's it, period.

In PvP, just because it wears Plate doesn't really mean it's difficult to kill, 6 of the 9 classes in WoW are casters after all, to which all that pretty armor doesn't do jack.

Like I said, all you're fighting is time. Only Warriors and Warlocks have consistent problems with Paladins.

As far as Priests go. There's no class that can successfully counter a well played Shadow Priest. And they're hardly frail.

By default with self-buff they have more armor than a Rogue, and between the godliness of Imp. PW: Shield, Fear and their natural ten tons of healing techs, smart ones aren't exactly easy to take down.

I don't know why you mention Paladin along with it, simply due to the fact that you have to be a pretty crummy Shadow Priest to have issues with Paladins, IMO.

Anyway, concerning Paladins, yeah, I'd love to purge our server of the ten tons of crummy non-support Paladins. And yeah, they're pretty cheesy. But for the sake of general balance and for supporting the handful of well-played, enjoyable to group with Paladins, the class doesn't need nerfing.

It's getting it's ridiculous SoTC toned down drasticly tommorow and they fixed BoL cheesyness, and that's all it really needed as far as I can remember.

Mage, Priest, Paladin, Shaman, Hunter, Rogue. These are all fine, and outside of bug fixes, should be mostly left alone.

Warrior, Warlock. These need buffs and bug fixes in pretty solid quantity.

Druid. Alter cat form and it goes right into the top.
 
Nah it's my rogue main that loathes Paladins, not my priest alt. =P My priest would just mana burn the pally. I brought up the discussions of Paladins and Priests because you hinted that the people who want Paladin's nerfed should focus their attention on Priests.

Paladins come off as overpowered to me (again, in a PvP environment) because they can so effortlessly give themselves 3 lives. I'd gladly see their DPS upped a bit if this could be made less of a pain in the ass for anyone fighting a Pally.

And when I mention priests being frail, I am also speaking of my experiences against them as a rogue. I can whail on a Paladin for ages without getting his shield to drop, but a Priest's shield goes down quick.

But to reiterate, I'm not saying that Shadow Priests aren't uber (mine can take out anyone... but then again so can my rogue). I just don't see them as a "god class".


Edit: I should probably add here.. I'm not one to run around and cry nerf. I am not going to be starting a petition or anything to have Paladin's nerfed. My mentioning that I find them frustrating to play against is just that and nothing more. :) (And it probably also stems from the fact that half the Alliance on my server are paladins) The game should be designed so that certain classes have an advantage over others (just as my rogue has a tough time with paladins while my priest does not). I was mostly bringing up the subject because it seems Paladins have a heavy advantage in group pvp. But again, this is IMO and not a viewpoint I'm trying to force upon anyone.
 
Paladins are really annoying, but honestly a well-played shadow priest is better than any other class in the game at pvp (and has hardly any weaknesses). You lose a little mana for shapeshifting in/out of shadowform, but can keep all the flash heals (which are more than strong enough for pvp) with very little talent investment in the holy tree to make those and renew a lot stronger.

Paladins and shamans have the same weakness to CC. It doesn't mean you need 2 players to beat them or anything, but in group pvp you're generally better off leaving the paladins for last.

My warlock can do a lot of damage in pvp but the soul shard reliance for the better (utility wise at least) pvp pet, the succubus, is really annoying. and blizzard only said "yeah, we'll put in some mobs you can xp off of in the battlegrounds so you can get shards there" to resolve the issue, which doesn't really resolve it unless battlegrounds make regular pvping obsolete. A lot of the better spells just have too much of a reliance on soul shards or are too easily countered, and the class itself needs more defenses without relying on a pet so much. When cleanse/dispel magic gets rid of 4 key ways a warlock does damage to an enemy, and also ruins the endgame pets, something is wrong. It's not that the class doesn't need counters, but all the ones that can dispel magic can also heal, and healers by default beat the casters like warlocks and mages. Seriously, fight a mage or warlock sometime... if you just heal yourself then you'll win because they'll be out of mana before you are, and this is especially true for a warlock since we can't front-load a lot of damage. The class is otherwise mostly fine for pve (I'd really like to see a change to some of the spells and the debuff limit, though) though. Guild groups I'm in always really appreciate me in upper level instances because of the cc, aoe damage and health/soul stones. Now if they'd just replace spellstones with anti-magic shell that I could cast on other players...
 
I can agree there, but as things stand, the multiple lives are all they really have for PvP. And unless Blizzard intends to rework it, the way the nerf callers are whining, it'd be pretty easy to flat out break the class in that area. And honestly, I just wanna see some fixes go down for the folks who deserve it, I'm sick of reading about nerfs. The last two for Paladin were perfectly fine (more than fine in the case of Crusader), but no more key ability nerfs please.

As it currently stands, Paladin fights on my Rogue always went:

Good Pally: Right down to the wire,

Bad Pally: Blew 'em out of the water.

I mostly had trouble with the Protection folks, holy damage mitigation Batman. They survive you to death and do it well, plain and simple.

Retribution, especially those with 2Hers were fodder for me unless they have obscenely good timing and great equipment. Can't count the number of times I tricked them into an ill-timed Stunlock and simply tore them to shreds.

Not trying to claim myself as an uber Rogue. I was a pretty average, but aware Combat/Ass. Rogue, but this is how I've always seen it.

Fire: I believe Blizzard stated in their initial "Warlock address" that come the heavy PvP additions (or whenever), Warlocks will gain Soul Shards off of players. Something about a Soulshard bag too.
 
All I read was "we'll have a way for you to get soul shards in battlegrounds. they'll come off honorable kills." and going by the other bits they've said about battlegrounds... sounds to me like they're just going to enable it for npcs. Still, I'm already pretty much convinced of leaving my warlock as a raid/pve char and my shaman will be my battlegrounds char.
 
Shaman is mean. :(

Our duo rerolled from Combat Rogue/Protection Paladin to Restore Druid/Shadow Priest, so I'm really looking forward to end game and Battlegrounds to see how this works out.
 
Scrow said:
i hear alot about a shadow-priest being good for PvP but what about PvE and going solo?

The two Shadow Priests in my guild have little trouble killing mobs unless there's the dreaded-to-all-clothies chain aggro, (and even then, unless you're like slam out of juice, can Fear, Renew/Shield, then run for it). I do know they take less time to drop mobs than I did on the same mobs with my Holy Priest.
 
For solo, it's about middle of the road. I'm sure it substantially picks up once you obtain Shadow Form though (can obtain by 40, which is when the solo game begins to get difficult), as well as the general lower tree elements of Shadow (Silence, Vampiric Embrace, ect).

For PvE in groups and raids, it's excellent, and very sought after. Especially on the Horde side I'd assume.
 
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