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WoW: Which Races and Areas do you prefer?

Ive tried human, tauren, undead, troll and so far Undead is still the most fun, and in my opinion the easiest to get started with.

I currently have a Tauren Druid that has been an absolute pain to level. Thunder Bluff is breathtaking, but jesus man alive the quests are marathons and the drop rate combined with the amount of walking makes the entire experience entirely boring. Ill keep pushing my druid, but while the quests have felt more important, the effect was lost during the miles of walking.

Trolls and Orcs suffer the being in Kalimdor Curse. Kali rocks, granted. I make more money in Kalimdor than Trisfall by far (even killing bears in hillsbrad doesnt compare to milking thunder axe fortress). Its just all that damned fucking walking. Beast guts sell great on this side of the ocean but the beasts are so spread out.

Humans are cool, but their entire alliance path seems generic and boring for some reason. Paladins dominate and that in my mind destroys the experience completely. And to be honest, the ease of use with Paladins has attracted many losers to the Allliance's side. Granted, of course my side will seem cooler, but largely the Horde does less spitting and rude gestures. They just act a lot more adult.

Undead rule. The character designs are awesome, Trisfall Glades are easy to traverse and dont require a big overland trek. Towns are spaced EVENLY and the path of progression is obvious without making you feel stupid. And of course you get to run around Kali too. I think my only real complaint is that you can actually die in Undercity early on. Those elevators are a roulette wheel of deal.
 
I like Dwarves and Gnomes. I juat hate how everyone is a human pally.

I have a dwarven pally(47) and a gnome mage(20).

IMO as long as you can get a good group together it is always fun. Most fun solo class is a thief however.
 
Too many damn rogues, I really wish I had gone priest.

tellen.jpg
 
It's mostly the typical four on my server: Shamans, Paladins, Rogues & Hunters. Everything else is a rarity.

I really, really wish I had gone Preist as well. Simply because I dig the White Mage/Cleric/Healer duty.

I suspose I just wanted to try something different this time around, but the fun, "fresh" feeling keeps fading further and further away as I raise my Rogue to the upper levels.
 
I've done Night Elf Hunter and Tauren Druid. Night Elf >>>>>>> Tauren quests and Hunter > Druid so far in terms of fun.

Tauren quests are long, boring and repetitive. Go fetch 6 paws from a wolf > complete > go fetch 6 fangs from a wolf > complete > go fetch 6 paws and six fangs > complete > go fetch 6 wolf fangs and 6 cat fangs > *

I like the ones where you invade the enemy territory, but those are far and few and they pretty much require a party. I did them solo while other people were cleaning out the place.
 
The thing I dislike about Night Elf quests is it ALL involves "cleansing" something. The Night Elves are fucking CONVINCED that everything and it's brother is corrupted and evil.
 
Alex said:
The thing I dislike about Night Elf quests is it ALL involves "cleansing" something. The Night Elves are fucking CONVINCED that everything and it's brother is corrupted and evil.
It's true! You're all corrupt! btw- the paw fetching Tauren ones are about cleansing too :P I think it's a Druid race thing.
 
I'm an undead warlock....

and getting my succubus was an absolute PAIN in the ass, since i had to go all the way to the Wetlands, a fuckin place full of Alliance bastards. I also had to go through the Arathi Mountains,which has monsters with 10+ levels over me.


That sucked BAD.
 
The Bookerman said:
I'm an undead warlock....

and getting my succubus was an absolute PAIN in the ass, since i had to go all the way to the Wetlands, a fuckin place full of Alliance bastards. I also had to go through the Arathi Mountains,which has monsters with 10+ levels over me.


That sucked BAD.


Alliance have to go to Barrens to get theirs......
 
MrAngryFace said:
Too many damned priests too. And warlocks. and naturally, paladins. I think its more, too many damned players.

MMOs would be great if it wasn't for the damn people!
 
The Bookerman said:
I'm an undead warlock....

and getting my succubus was an absolute PAIN in the ass, since i had to go all the way to the Wetlands, a fuckin place full of Alliance bastards. I also had to go through the Arathi Mountains,which has monsters with 10+ levels over me.


That sucked BAD.

I recall doing that during the open beta... I remember I had to look it up in a faq. How the hell were we suppsoed to know where to find that guy?
 
I have a Troll and a Tauren, if I never had to see the Barrens again I'd be over the moon.
"Collect 12 of Item X that drops 5% of the time at the extreme opposite of the map to where you are now". And when you complete it you have to do the same thing in a different location. I did that stupid Samophlange quest, and found out about 10 levels later there was more to do in Sludge Fen. Needless to say it's still waiting to be done.

I quite enjoy Ashenvale and Stonetalon though.
 
Ya the barrens do suck, that's why you clense the place.

barrens.jpg


I really wish they'd take out exponetionally spawning guards on PvP servers. It makes capturing a city fucking impossible since the amount of players + the amount of guards that eventually spawn lag the fuck outta the server... to the point we crashed Kalimdor.
 
I hate the barrens. glad I haven't had to do much of it again on my shaman alt (rest bonus has helped me level up enough to where I can do ashenvale/stonetalon quests to level). I love the tauren starting area for appearances, and in terms of quests I love the orc/troll starting area - sure, none of the quests are particularly interesting, but god is it easy to multitask about 3 quests at once for most of the stuff in durotar.

Right now on my level 52 warlock, I'd kill for a single, defined zone where I can do multiple quests that isn't an instance. I have like, 2 or 3 quests in the felwood zone (which is decent. It's a somewhat long travel but only people who waste tons of money don't have a mount by the time they're ready for this zone), a quest in western plaguelands, a few quests for the sunken temple (which is an instance so I can't solo it) and everything else is similarly spread out, at least that I can think of. 3 more levels and I get to do blackrock depths, though. and while it kind of sucks, it won't be so bad as a warlock, plus the xp I'll get there will be enough for 2-3 levels. I can't think of any other areas for questing really, except maybe searing gorge (where I can only do 2-3 quests at the most) or blasted lands (which I'm not sure I can solo at my level).

edit: oh and the horde guard spawning is nothing compared to the alliance. I've attacked lakeshire, darkshire, dolanaar, astranaar and darnassus, and the NPCs there all fucking spawn infinite guards in waves of 3-5 at the least. Plus all the alliance towns are jam packed with NPCs all crammed together. It's easy as hell to raid the bigger horde towns by comparison.
 
firex said:
I can't think of any other areas for questing really, except maybe searing gorge (where I can only do 2-3 quests at the most) or blasted lands (which I'm not sure I can solo at my level).


Searing Gorge, WinterLands, Eastern Plaguelands, Westernplaguelands for your level
Felwood, Un'Goro Crater, Blasted Lands a little below you.

Also the big capitals cities might have some quests lying around to that make you go to those zones.

Too bad Sithilus is kinda half implimented.
 
no, I have nothing for plaguelands except one western plaguelands quest which is the most poorly designed quest I've come across in about 20 levels and a challenge for a full group despite being non-elite (it involves burning down a tent at a camp where the mobs are so stupidly concentrated you're lucky to pull one and almost always wind up with anywhere from 3 to 6). I could try the eastern plaguelands quests from that old guy, but they'll be tougher most likely. same with Ungoro - most quests I've tried there are yellow or orange for me. Winterspring is for people level 58 and up at best really, no way in hell I can solo there (hell, I couldn't even get there with all of the hostile furbolgs that block the way). if you meant hinterlands... there's a grand total of about 3 quests there for the horde and I've already done those. I really just need to gain another level (probably off some felwood and/or searing gorge quests) and then I can do sunken temple enough to get to level 54/55 and go back to ungoro and/or some other zones until I can do BRD.
 
firex said:
no, I have nothing for plaguelands except one western plaguelands quest which is the most poorly designed quest I've come across in about 20 levels and a challenge for a full group despite being non-elite (it involves burning down a tent at a camp where the mobs are so stupidly concentrated you're lucky to pull one and almost always wind up with anywhere from 3 to 6). I could try the eastern plaguelands quests from that old guy, but they'll be tougher most likely. same with Ungoro - most quests I've tried there are yellow or orange for me. Winterspring is for people level 58 and up at best really, no way in hell I can solo there (hell, I couldn't even get there with all of the hostile furbolgs that block the way). if you meant hinterlands... there's a grand total of about 3 quests there for the horde and I've already done those. I really just need to gain another level (probably off some felwood and/or searing gorge quests) and then I can do sunken temple enough to get to level 54/55 and go back to ungoro and/or some other zones until I can do BRD.


I meant winterspring. As for it being 58 and up...... I finished all my regular winterspring stuff at 57..... so.... somethign is wrong with you.


Straight from thott:

Crater: 47-60
Winterspring: 52-63
Felwood: 48-60
Burning steppes: 50-63
Western PL: 52-63
Eastern PL: 52-62


Now even if you argue against thott... I've personally done pretty much all the normal quests and some of the elites (with pals) by lvl 58...... I don't know what more to say really.......


And why HAVEN"T you done sunken temple? I did it at late 40's...... you must have some serioius issues finding friends and fighting on your own.
 
Favourite races: Humans, Undead, and Taurens.

Favourite areas: Duskwood, Stranglethorn and that spot between burning stepps and searing gorge.

This one:

wowscrnshot0111052221235bs.jpg
 
I've done ST 5 man before when I was level 50, and 51. we didn't do the whole instance when I was 50, but we did the whole thing at 51 (average level for the group was around 56 though since we had a level 60 hunter who wanted to do the quests there - one other guy hit 55 while in there and the rest of us were lower). I've already done everything in Mauradon... did all of that last week actually, in one night. I'd have no shot at even getting to winterspring at my level (well, I'd have a shot, but a very thin shot with all of the hostile furbolgs that block the path there) though even if I did, no chance of doing any quests there. I can't solo orange quests like rogues and paladins can unless it's one of the rarely mislabeled ones. I'm lucky to survive against a mob 3 levels above me as a caster due to resists on virtually all my spells. that's something melee classes don't have to deal with, and rogues get approximatedly 500 ways of escaping. hence I need quests that are yellow or green to me, preferably green. so all I'm really going to do at the moment is searing gorge. I don't grind off mobs so listing the levels of mobs in zones like winterspring is pointless when the quests that actually keep you in the zone are 55 and up (and more like 56 minimum, 58 recommended). I could MAYBE do the early kill quest in eastern plaguelands (whichever one has you killing level 52ish bats) but there's not much chance of me doing any other quests in those zones at the moment. It'd be different if I was a rogue/paladin/hunter since they aren't reliant on much more than straight up physical damage, so resists don't count for much and blocks/misses and so on don't happen as much. But as a caster... yeah, good luck. Too much time and effort when I can do quests that are my level or a couple lower and kill faster.
 
firex said:
I've done ST 5 man before when I was level 50, and 51. we didn't do the whole instance when I was 50, but we did the whole thing at 51 (average level for the group was around 56 though since we had a level 60 hunter who wanted to do the quests there - one other guy hit 55 while in there and the rest of us were lower). I've already done everything in Mauradon... did all of that last week actually, in one night. I'd have no shot at even getting to winterspring at my level (well, I'd have a shot, but a very thin shot with all of the hostile furbolgs that block the path there) though even if I did, no chance of doing any quests there. I can't solo orange quests like rogues and paladins can unless it's one of the rarely mislabeled ones. I'm lucky to survive against a mob 3 levels above me as a caster due to resists on virtually all my spells. that's something melee classes don't have to deal with, and rogues get approximatedly 500 ways of escaping. hence I need quests that are yellow or green to me, preferably green. so all I'm really going to do at the moment is searing gorge. I don't grind off mobs so listing the levels of mobs in zones like winterspring is pointless when the quests that actually keep you in the zone are 55 and up (and more like 56 minimum, 58 recommended). I could MAYBE do the early kill quest in eastern plaguelands (whichever one has you killing level 52ish bats) but there's not much chance of me doing any other quests in those zones at the moment. It'd be different if I was a rogue/paladin/hunter since they aren't reliant on much more than straight up physical damage, so resists don't count for much and blocks/misses and so on don't happen as much. But as a caster... yeah, good luck. Too much time and effort when I can do quests that are my level or a couple lower and kill faster.


1. The furbolgs are hostile cause you gotta do a quest + killing their enemies in felwood to get your faction up...... it's standard procedure to get your faction up so you pass safetly.

2. I can't solo orange quests, and high level yellow quests give me a hard time.

3. I listed off Quest levels, not mob levels.

4. Find someone... anyone to quest with, is it that hard?
 
Firex,

Your problem is your class is gimped. Warlocks are as screwed as Warriors, which is why they're "being looked at." I think the class shines best in an instance group, not as a soloing machine, especially on a PvP server. Why don't you grind Temple until you reach mid-50's? Maybe do Maraudon if you still get exp from there, I assume you do.
 
Definitely prefer the Undead. I have a Troll Hunter alt, and the starting quests are dullness incarnate. The Undead get all sorts of KILL RELIGIOUS CRUSADERS quests and have some really awesome areas to trash, like all of the Scarlet Crusade areas, Ambermill, and Fenris Castle. Trolls have CAVES. And more CAVES. And Venture Company CAVES. Whee.

Night elves are for the swish set. Can't stand 'em.
 
Thinkin about starting an Undead Rogue on a server. Anyone give me a good server to start on? Maybe one you guys are on?

How is Rogue's stealth? Do a lot of people detect it or is it fairly good to use (or is it too good and getting nerfed soon)? That's what's leaning me to try them, I love that stealth shit! :)
 
firex said:
no, I have nothing for plaguelands except one western plaguelands quest which is the most poorly designed quest I've come across in about 20 levels and a challenge for a full group despite being non-elite (it involves burning down a tent at a camp where the mobs are so stupidly concentrated you're lucky to pull one and almost always wind up with anywhere from 3 to 6). I could try the eastern plaguelands quests from that old guy, but they'll be tougher most likely. same with Ungoro - most quests I've tried there are yellow or orange for me. Winterspring is for people level 58 and up at best really, no way in hell I can solo there (hell, I couldn't even get there with all of the hostile furbolgs that block the way). if you meant hinterlands... there's a grand total of about 3 quests there for the horde and I've already done those. I really just need to gain another level (probably off some felwood and/or searing gorge quests) and then I can do sunken temple enough to get to level 54/55 and go back to ungoro and/or some other zones until I can do BRD.

That quest can be done easily with only 1 partner. You just gotta think outside the box. Get a partner on a mount to run across the area aggroing everything while you go in and do your thing. If lucky he will outrun everyone and not even get hit and you should be able to burn and place the flag before the mobs return.
 
I really like the eerie setting Duskwood has, and Raven Hill (especially Morbent Fell's cottage) just ooze's creepiness. I'm only level 38 atm, and levelling in STV and really like that area too.

I'm human, wish I didn't choose alliance, they're pretty boring. For the EU version I'll be goind Horde for sure. Undead Priest or Troll Rogue, since every horde rogue is generally Undead.
 
Ferrio: yeah yeah, I know all that shit already about the furbolgs since I had to live with it through beta. there's no real quests at level 52 for winterspring though, at least that actually keep you in the zone. the point I'm trying to make is all I can really do is just run maraudon or sunken temple until quests are green for me to solo again.

Mjunter: damn, I should have tried that. I almost soloed it by using voidwalker sacrifice + aoe fear (btw, why the fuck do priests get the same damn spell only it's instant cast with a shorter cooldown? and why the fuck do shadow priests do as much damage with 1 DOT as I do with 2? actually I know the answer to the latter one since it's been that way forever, it just pisses me off that the DOT master warlock has to stack 3 DOTs to do more dps than a shadow priest with 1 DOT, and the fear master warlock's 2 fear spells both have cast times while the priest gets a pbae fear with no cast time) but retardedly you can't plant the flag while in combat even if nothing's around you.

and Eggo, you're right about warlocks being gimp. I can deal a lot of damage, but my tank pet sucks so badly at tanking that I don't use it anymore. and for some retarded reason if you go for the high aggro burst DPS talents in destruction, the tank pet CAN tank, while if you go the low aggro DOT talents in affliction, it can't tank at all. not that it matters, unlike hunter pets with their energy (ok so it's called focus, but it's really just energy) so they can taunt indefinitely, my tank pet runs out of mana too easily and regens too slowly. the class is still pretty fun and super valuable in instances, especially endgame, but damn, there's so many bugs/dumb restrictions with the class that piss me off. I'm just glad I have a shaman alt since I can level him up and be pretty damn effective. there's so much stuff they need to change about warlocks to make them a more complete class: shards in pvp, need to remove the soul shard component to shadowburn, need to make curse of exhaustion a default curse (and at the fully improved level), need to buff up the demonology talent tree, need to make the voidwalker's taunt cost way less mana, need to give the class another defense in pvp beyond fear (which is garbage now), and I could go on and on. it's a good pve class and works great in groups but it needs a lot of changes to make it a better pvp class and simply better overall. I still like the class a lot since it's fun and valuable in instances, but all the little bugs and issues with it annoy me.
 
Eggo said:
Firex,

Your problem is your class is gimped. Warlocks are as screwed as Warriors, which is why they're "being looked at." I think the class shines best in an instance group, not as a soloing machine, especially on a PvP server. Why don't you grind Temple until you reach mid-50's? Maybe do Maraudon if you still get exp from there, I assume you do.

Gimped? My Destro-lock is insanely powerful. Soulfire freaking owns. Seduce enemy (humanoids only), curse of elements (does not break seduce) and then soulfire. I got 2800 crit last night doing that. Needless to say it was a one shot kill.

Our pets DO need work though. Fel hunter is useless, and VW is not good enough for a tank (I'd say give him more dmg or more armor--atleast 60-70% dmg reduction and raise threat on taunt and suffering). Imp and Succubus own though, but even they could use some tweaking.

WARLOCKS SHOULD BE ABLE TO SUMMON INFERNALS and UNDERSTAND (but not speak) Demonic. My two major gripes with the class. Nerf to fear sucks too, breaks too often for my likeing.
 
Races: Ive tried every race except Undead and I think I like taureen the most. gnomes being a close second just cause they are so little and its funny seeing a little gnome beast another race.

i like auberdine/ashenville and the Taureen area......

my favorite main city would have to be orgrimmer.

with that said,stormwind is possibly the worst main city in the game and the worst city ever created in any game...omg, is that the most hardest place to figure out or what? I dont care how good your cognitive mapping skills are it still takes a damn while to figure out where to go when you wanna get somewhere and even then you will still have trouble sometimes and have to refer to the map like a billion times.

And out of all the areas, I think Human area in general just sucks......All the Other Alliance areas own it hard.

peace
 
Razoric said:
Thinkin about starting an Undead Rogue on a server. Anyone give me a good server to start on? Maybe one you guys are on?

How is Rogue's stealth? Do a lot of people detect it or is it fairly good to use (or is it too good and getting nerfed soon)? That's what's leaning me to try them, I love that stealth shit! :)


Stealth is good.

Basic things about stealth:

-Differences in levels make a big difference about being seen or not. If someone is a lot lower than you it's really hard for them to see you, if they're higher they're going to spot you a lot easier.
-Master of Deception is pretty much a must. (a talent that makes you stealth better)
-Players have waaay better stealth detection in their front than their back. If you have MoD against someone of the same level as you and you approach direclty from behind.... they won't see you until it's too late.
 
Rogues need to be a nerfed. I saw a rogue 2 levels below a warrior straight up beat him in a duel and that was without using stealth. Stun lock, blind... heal, rinse and repeat. Warriors are so ridicously underpowered it's not even funny. I especially like how I die from 1 or 2 hits from a rogue but I can own a warrior or pally.
 
Mashing said:
Rogues need to be a nerfed. I saw a rogue 2 levels below a warrior straight up beat him in a duel and that was without using stealth. Stun lock, blind... heal, rinse and repeat. Warriors are so ridicously underpowered it's not even funny. I especially like how I die from 1 or 2 hits from a rogue but I can own a warrior or pally.


Not a very smart warrior. Disarm kills a rogue and Overpower just totally smacks them around (which i never see warrior's use...... why the hell not..... cause they're idiots).

For rogues: Gouge gets less and less on it's timer each time it's used so eventually it gets worthless in a fight, same with kindey shot and that takes bubbles to get. Blind can only be used once in a fight unless they got preparation.

Warriors are indeed underpowered..... but they can fuck up a rogue bad if they really want to.
 
I'm a level 45 Affliction Warlock. I like the class, but I usually play in a group of three with a mage and a pally. It makes things alot easier.

Another gripe I have is with 'Detect Invisibility', what is so unbalanced about making it work for more than a 1 yard radius around you? Would it make it to hard for the Rogues to kill me in 5 seconds flat?
 
dave is ok said:
I'm a level 45 Affliction Warlock. I like the class, but I usually play in a group of three with a mage and a pally. It makes things alot easier.

Another gripe I have is with 'Detect Invisibility', what is so unbalanced about making it work for more than a 1 yard radius around you? Would it make it to hard for the Rogues to kill me in 5 seconds flat?


Cause if a rogue is detected by a caster they're good as dead.


-Priests will instantly fear when they spot a rogue...... rogue is defiantly dead since they'll dot them (no more stealth), and just hose them for a long time.

-Mages will do frost nova, and teleport around like crazy nuking the poor rogue.

-Warlocks will fear, dot, charm whatever.



Rogue's are all about the first hit, if they don't get it.... there is a very slim chance they'll win. That's why duels are tricky for rogues, since everyone jumps around twirling trying to break stealth.... which makes it hard to get the first hit... and i mpossible to use ambush as the first hit.
 
rogues don't need to be nerfed. rogues and shamans are honestly the only classes that feel complete and don't have anything particularly overpowered about them (though they are tough fights for almost any class). paladins need to be nerfed, though only a little to their melee skills (so they're third in melee damage behind rogues and warriors, right now they're second) and divine shield (changing either its duration or cooldown, the effects itself are fair). pretty much every other class needs buffs of some sort so they're more versatile, though for different things: hunters need some buffs to make them more attractive in groups (though in smart groups they are super high dps + a very reliable puller), mages need minor buffs all around (the class itself is pretty good, but it has too much downtime at higher levels), priests need more versatility (I'd trade all the shadow damage spells for some effective CC) and a better greater heal (you have to do this dangerous guessing game of whether the tank has enough hp/won't get demolished by a crit for the spell to cast its full duration), druids need an upgraded cat form, warriors need like a gigantic list of buffs... jeez, by saying all this I make it sound like the game sucks when it doesn't. it's just that the class balance needs some tweaking for like all but warrior/warlock (warlock needs a shitload of bug fixing). warriors are ok in endgame pve and on the horde, really appreciated since they're the only endgame tank aside from a feral druid (who probably won't be as good, but will be sort of comparable), but they need to be buffed for pvp like they used to be. it's so sad that since pretty early in beta, berserker stance has been in and it's always been meant to be the damage dealing stance for a warrior, yet it does like nothing to make the class any kind of threat in pvp. warriors are way too gear dependent compared to all the other classes, too. I mean it's obvious a warrior needs to be gear dependent to be a lot stronger, but it's retarded that they're so weak unless they have a lot of rare weapons.

I'm making a druid or priest next after I build my shaman up and can twink out a priest (so I don't have to deal with the horrors of pickup groups). if I make a druid he's going for feral/restoration talents so he can be a tank or a healer depending upon what the group needs. if I make a priest it's going to be the boring ass shadow/disc to 55ish and then holy/disc healbot garbage that will only be tolerable because I'll be grouped with guild members instead of retards who can't handle any quests, and will be done because my guild needs healers and for as goddamn boring as a priest is at high levels, they're a fucking requirement for stratholme and scholomance because they're the only class with undead crowd control (paladin's undead fear doesn't count, for the same reason regular fears don't count).
 
My favorite race is Undead.

For starting areas. Depends if you're on a PvE or PvP server. My favorite route is Tristfal Glades > Silverpine > Hillsbrad Foothills > Arathi Highlands > Feralas > Tanaris > Ungoro Crater > Felwood/Winterspring. But now that the PvP servers are established... I'd probably pass on Hillsbrad and Highlands for another zone. Too many alliance there now.
 
Mages, even the more "efficient" frost/arcane mage (like mine), sit on their bum all the time drinking. You get a mana pool of 7000-8000 at least and water that takes two drinks (40-45s) to regen the whole thing. Unfun, and in high level instances where you have to burn tons of mana with the AE pulls, you wind up holding things up quite a bit.

They need better water at 60. That, and some better itemization (which most classes need, really), would do the trick for mages.



Best opening leveling area is Elwynn Forest/Westfall, IMO. Durotar/Barrens being a close second. Mulgore/Barrens and Teldrassil/Darkshire being tied for worse.

Undead newb zones are of middling quality, with not a whole lot of wandering around. That's all made up for the fact that Hillsbrad Foothills is living hell and Thousand Needles sucks a thousand asses.

After 50 I did a lot of repeat instance runs. XP was good, loot was great, and it helped clear a level and a half or so, which made questing through the next few levels pretty easy.
 
I like humans and elves the most because their females are the most pleasant to look at. Although I hate playing as elves because I think they are totally screwed over by their starting location. They are so far from the auction house in ironforge (humans, dwarves, and gnomes can get there without no real danger at all) plus darkshore's bear population is ridiculous. Anytime I make an elf, I hike their asses over to the human or dwarf/gnome starting areas.
 
Dwarven Rogue but I like the NE quests better so at about lvl10 I headed for Auberdine.

It was nice to be one of the few Dwarves in Elf land.
 
Troll Male/Tauren Female/Gnome are my favorite.

Mulgore is by far the best starting place. Not only can you get to 12 before leaving, you can do it in the same time it'd take to do the majority of Tiris/Duro. Plus that cave west of their lvl 5-10 town is amazing for mining copper/linen.

Trolls are just awesome. Sure Durotar blows ass, but you don't have to do it. After completing The Den, go bash those sailors around to get to lvl 6, then hop on blimp to UD lands. UD models are just annoying as fuck. WHY DOES MY SPINE GO THROUGH MY CAPE?

Mages really do need better itemization. Rejoicing over more +Int is fucking insane.

As for lvl 52 stuff, you really should find a partner for the quests. Neither Felwood nor Ungoro are all that attractive to solo, but that's really the only place to level. Maybe Azshara too, I never bothered to do much there, even though there is a ton of stuff. Even a bunch of Timbermaws, which I suspect one could murder without having a clue about needing to get them to friendly.
 
I got levels 20-28 just killing bears around hillsbrad. Once they got too low a level I went across the river and killed elder bears. Plenty of herbs in those areas, and I got a lot of money for the drops.

And Ferrio is completely right about Rogues. My entire PvP/PvE is about the initial 20 seconds. if I can get things to work my way its all over. Thats assuming I get the jump. Increasing the chances of that are what the talents are for ;)
 
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