Bo_Hazem
Banned
In the beginning, I thought Wreckfest was just a simple, indie game, low budget game that replicates Destructions Derby with bare-minimum content. The title and the cover of the game didn't help understand what's under its sleeves. The Crew 2 offered a similar Destruction Derby DLC as well that might make some people think that Wreckfest is irrelevant. But no, this game has one of the best gameplay mechanics ever, and full of content! Let's break it down:
Content is filled in this game, with Career mode having tons of racing modes according to categories like the ones you see in AAA games and more! You have your regular Nascaric racing modes, Rally racing, destruction derby, bumpy arena racing, and some really goofy racing modes like sofa and school bus racing! Compared to known AAA games, Wreckfest stands tall and proud in comparison with so much content for someone seeking a peaceful offline gaming.
You have also custom racing mode that you can tailor for yourself! It's a great way to make your game loop fresh and fits your flavor. MP is now filled with 24 cars, up from 8 I think. You should experience some fun times on MP of course, just don't get enraged by people pushing you off track.
It also has a wide variety of vehicles to choose from! And the fact that you can swap engines then you can keep your favorite, low level vehicle all the way to the end! Or you can do the other way around and demote the engine to enter some restricted, lower tier races!
Gameplay is one of the best, if not THE best, I've experienced in recent years. But I would suggest turning off stability and traction controls and play with MANual, of course.
And for MT I would suggest using preset #6 so the right analog works as the shifter, L1 is clutch "not necessary but good if you wanna force a drift in some occasions", and R1 as the handbrake.
Tuning could make a better vehicle for certain tracks as well, so don't be afraid to test that out. Higher gear ratio will make it more controllable around corners/drifting, lower will achieve higher top speed and more understeer+oversteer. Stiff suspension is good for less bounciness and stability in street racing, but soft could provide better control on gravel. Differential being limited is the best of both worlds, but having it open should work better on street, while locked will be good for offroad. Brake balance depends on the car, usually cars have 70% front and 30% from factory, depends on what you wanna achieve as one would cause oversteer (rear) and the other understeer (front).
Customization is great in this game, starting with engine swaps to transform your preferred, unbranded vehicle! Although unbranded they are direct rip-offs of well known cars. You can strip your car to have more performance over protection, and this could backfire in bumpy situations as your vehicle will be harder to control after jumps and could roll over or pushed more easily as it's physics based. You can make it a tank and push your rivals sideways but lose lots of speed and acceleration and as well encounter more understeer and oversteer in corners. It's all up to you.
Graphics look decent in the game, would rate it as high as 8/10 after the patch which had some graphical errors and lots of aliasing and shimmering. Although there is still some shimmering and aliasing but it has been much better after the latest update. One of the things I didn't like is the butterfly scoops of the tunnel ram are static, which is a minor details but seen on games like The Crew.
AI in this game is one of the best things about this game. There is no rubberbanding crap going on, AI keep racing while you're not around, and make dynamic choices and mistakes! And if you're lagging behind don't expect AI to slowdown to make you feel good, at least in Expert difficulty, although I would advice playing in Novice and complete the side objectives and revisit the tracks later in Expert mode to focus on just winning if you're a completionist. Also with such AI you might end up with all your competitors wrecked! Watch the videos below.
Damage and particles are amazing in this game! Everything stays in place, such thing makes me accept the graphical tradeoffs they made as gives you a realistic feel with all the damage caused to cars and tracks! Your can can even lose a wheel if you get hit their constantly!
Sounds in this game are great as well, not the best but very good. You hear some squeaking sounds sometimes from your car or other when they have broken something. Also passing by burning vehicles sound epic!
Music in this game is well picked, although I would turn off music during gameplay as there is no better music than engine roar! Also to help shifting your gears properly.
Positives:
- Impressive gameplay mechanics.
- Amazing realism of damage with detailed part damage.
- Large amount of offline content.
- Solid multiplayer up to 24 players in one session.
- Very good AI with dynamic outcomes: No cheap implementations like rubberbanding or AI waiting for you to overtake.
- Good visuals and graphics.
- Sounds are great and satisfying.
- Music fits the mood of the game perfectly.
- Solid tuning and modifications, with lots of customization that you may do for each race/competition mode.
- Customizations and tunings are physics-based and provide sensible improvements and tradeoffs.
Negatives: (mild though)
- The game could use a better anti-aliasing solution.
- Butterfly scoops of the tunnel rams should be dynamic, not static.
- Unbranded vehicles (an impossible dream for such a destructive game).
I would easily give this game a 10/10! I got it on PS Plus but was willing to buy it when it gets the PS5 patch, so I went to buy both season passes (1+2) for a total of $35 to support the devs!
--------------------------
Videos I made (all recorded internally on PS5), all in 4K HDR and original audio so have a proper headset to enjoy sounds in this game! All videos recorded internally in 4K@60fps HDR in WebM. Audio is kept stereo which is suited for 3D Audio, or a remixed 7.1 channel into 3D space in a lossless PCM (AKA LPCM).
Novice difficulty, good for completing the side objectives:
Expert difficulty, good for higher challenge for core racing and for revisiting missions:
An extra one, some cars are better than others for drifting through corners:
(4K version is still processing since 12 hours on youtube! Most others took long enough as well)
EDIT: A new aggressive gameplay: (cut the music because of copyright claims)
Content is filled in this game, with Career mode having tons of racing modes according to categories like the ones you see in AAA games and more! You have your regular Nascaric racing modes, Rally racing, destruction derby, bumpy arena racing, and some really goofy racing modes like sofa and school bus racing! Compared to known AAA games, Wreckfest stands tall and proud in comparison with so much content for someone seeking a peaceful offline gaming.
You have also custom racing mode that you can tailor for yourself! It's a great way to make your game loop fresh and fits your flavor. MP is now filled with 24 cars, up from 8 I think. You should experience some fun times on MP of course, just don't get enraged by people pushing you off track.
It also has a wide variety of vehicles to choose from! And the fact that you can swap engines then you can keep your favorite, low level vehicle all the way to the end! Or you can do the other way around and demote the engine to enter some restricted, lower tier races!
Gameplay is one of the best, if not THE best, I've experienced in recent years. But I would suggest turning off stability and traction controls and play with MANual, of course.
And for MT I would suggest using preset #6 so the right analog works as the shifter, L1 is clutch "not necessary but good if you wanna force a drift in some occasions", and R1 as the handbrake.
Tuning could make a better vehicle for certain tracks as well, so don't be afraid to test that out. Higher gear ratio will make it more controllable around corners/drifting, lower will achieve higher top speed and more understeer+oversteer. Stiff suspension is good for less bounciness and stability in street racing, but soft could provide better control on gravel. Differential being limited is the best of both worlds, but having it open should work better on street, while locked will be good for offroad. Brake balance depends on the car, usually cars have 70% front and 30% from factory, depends on what you wanna achieve as one would cause oversteer (rear) and the other understeer (front).
Customization is great in this game, starting with engine swaps to transform your preferred, unbranded vehicle! Although unbranded they are direct rip-offs of well known cars. You can strip your car to have more performance over protection, and this could backfire in bumpy situations as your vehicle will be harder to control after jumps and could roll over or pushed more easily as it's physics based. You can make it a tank and push your rivals sideways but lose lots of speed and acceleration and as well encounter more understeer and oversteer in corners. It's all up to you.
Graphics look decent in the game, would rate it as high as 8/10 after the patch which had some graphical errors and lots of aliasing and shimmering. Although there is still some shimmering and aliasing but it has been much better after the latest update. One of the things I didn't like is the butterfly scoops of the tunnel ram are static, which is a minor details but seen on games like The Crew.
AI in this game is one of the best things about this game. There is no rubberbanding crap going on, AI keep racing while you're not around, and make dynamic choices and mistakes! And if you're lagging behind don't expect AI to slowdown to make you feel good, at least in Expert difficulty, although I would advice playing in Novice and complete the side objectives and revisit the tracks later in Expert mode to focus on just winning if you're a completionist. Also with such AI you might end up with all your competitors wrecked! Watch the videos below.
Damage and particles are amazing in this game! Everything stays in place, such thing makes me accept the graphical tradeoffs they made as gives you a realistic feel with all the damage caused to cars and tracks! Your can can even lose a wheel if you get hit their constantly!
Sounds in this game are great as well, not the best but very good. You hear some squeaking sounds sometimes from your car or other when they have broken something. Also passing by burning vehicles sound epic!
Music in this game is well picked, although I would turn off music during gameplay as there is no better music than engine roar! Also to help shifting your gears properly.
Positives:
- Impressive gameplay mechanics.
- Amazing realism of damage with detailed part damage.
- Large amount of offline content.
- Solid multiplayer up to 24 players in one session.
- Very good AI with dynamic outcomes: No cheap implementations like rubberbanding or AI waiting for you to overtake.
- Good visuals and graphics.
- Sounds are great and satisfying.
- Music fits the mood of the game perfectly.
- Solid tuning and modifications, with lots of customization that you may do for each race/competition mode.
- Customizations and tunings are physics-based and provide sensible improvements and tradeoffs.
Negatives: (mild though)
- The game could use a better anti-aliasing solution.
- Butterfly scoops of the tunnel rams should be dynamic, not static.
- Unbranded vehicles (an impossible dream for such a destructive game).
I would easily give this game a 10/10! I got it on PS Plus but was willing to buy it when it gets the PS5 patch, so I went to buy both season passes (1+2) for a total of $35 to support the devs!
--------------------------
Videos I made (all recorded internally on PS5), all in 4K HDR and original audio so have a proper headset to enjoy sounds in this game! All videos recorded internally in 4K@60fps HDR in WebM. Audio is kept stereo which is suited for 3D Audio, or a remixed 7.1 channel into 3D space in a lossless PCM (AKA LPCM).
Novice difficulty, good for completing the side objectives:
Expert difficulty, good for higher challenge for core racing and for revisiting missions:
An extra one, some cars are better than others for drifting through corners:
(4K version is still processing since 12 hours on youtube! Most others took long enough as well)
EDIT: A new aggressive gameplay: (cut the music because of copyright claims)
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