I don't know what you guys are worried about, there's a reason inventors exist:
http://www.flygrip.com/pg/video/
http://www.flygrip.com/pg/video/
so there's basically no chance they'll announce it at WWDC right?
so there's basically no chance they'll announce it at WWDC right?
October.Wait what? you guys are not expecting a new iphone this year?
Wait what? you guys are not expecting a new iphone this year?
Of course there will be, just not in the middle of the summer.
Don't know how I feel about a bigger screen. I have an evo 3d, and while the screen is nice, I prefer using my brothers 4s because it feels more intuitive. Everything is within thumbs reach and I don't have to continually readjust my palm to reach an app or the power button. That said I think it'll be interesting to see what they do with a bigger screen, provided the rumors are true.
I'm willing to bet the screen size will go to 4" with only a minor change to it's overall size. It's quite an apple thing to do. Then, everyone will go rush and copy it.
Not entirely the case. Android is still a more complex and customisable OS, call it more mature and flexible if you will. Whereas the iPhone's is more simplistic and easy to use. I thought I'd prefer the latter, but feel like I'm having my hand held through the UI, with aesthetics that look way too over simplistic and archaic. That coupled with, believe it or not, the screen size, is exactly why I'm moving over.
But different strokes for different folks. Some of my friends are ardent iPhone lovers and don't consider a switch to one of the other OS's. The simplistic approach of iOS is why they stick with it.
But yea, I bet no one could have predicted the Note would sell as well as it did either. That's verging on tablet size right there.
Putting the whole elongated screen theory aside, the dilemma they face with increasing the screen size, be it 3.75 or 4", either way the retina quality is going to take a hit. That's sort of a big deal..
Wonder what exact rumor he's addressing. :lol Someone should ask him if it'll be 3:2 or not.Chronic reporting in:
? I'm talking about the resolution. Same 960x640 on a bigger screen = less PPI = not as good retina.why would it take a hit? they just change the shape of the sheets they cut the displays from.
Putting the whole elongated screen theory aside, the dilemma they face with increasing the screen size, be it 3.75 or 4", either way the retina quality is going to take a hit. That's sort of a big deal..
Don't we already know it's basically impossible to up the resolution/fit more pixels than that on a 4" (3:2)?That's assuming that they'd keep exactly the same screen resolution instead of a larger one.
So what resolution would they go to in a 4" screen that wouldn't be a headache for developers/apps/compatibility?That's assuming that they'd keep exactly the same screen resolution instead of a larger one.
DPI: 330.1
Dot Pitch: 0.0769mm
Size: 3.44" × 1.94" (8.74cm × 4.92cm)
Aspect Ratio: 71 × 40 (1.78:1)
Pixel Count: 727,040
Megapixels: 0.73MP
DPI: 329.65
Dot Pitch: 0.0771mm
Size: 2.91" × 1.94" (7.4cm × 4.93cm)
Aspect Ratio: 3 × 2 (1.5:1)
Pixel Count: 614,400
Megapixels: 0.61MP
Next-gen iPhone rumored to have 1136 x 640 resolution, redesigned dock connector
New Screen
Code:DPI: 330.1 Dot Pitch: 0.0769mm Size: 3.44" × 1.94" (8.74cm × 4.92cm) Aspect Ratio: 71 × 40 (1.78:1) Pixel Count: 727,040 Megapixels: 0.73MP
Old Screen
Go on then Sentry, amend your mockups.Code:DPI: 329.65 Dot Pitch: 0.0771mm Size: 2.91" × 1.94" (7.4cm × 4.93cm) Aspect Ratio: 3 × 2 (1.5:1) Pixel Count: 614,400 Megapixels: 0.61MP
Agreed, fuck that. People say they want 4" but this really isn't it (imo). This adds a measly 176 extra pixels, what's the benefit? It's not a huge deal either way but the problems with it don't outweigh the benefits. Those extra pixels will provide what exactly, other than a headache for some game developers and more thumb cramps, it's not really bringing anything beneficial to the table like a true 4"-4.3" would.Terrible.
Agreed, fuck that. People say they want 4" but this really isn't it (imo). This adds a measly 176 extra pixels, what's the benefit? It's not a huge deal either way but the problems with it don't outweigh the benefits. Those extra pixels will provide what exactly, other than a headache for some game developers and more thumb cramps, it's not really bringing anything beneficial to the table like a true 4"-4.3" would.
I actually really like the look of this.
![]()
http://9to5mac.com/2012/05/22/likely-next-generation-iphone-with-3-9-inch-display-1136-x-640-resolution-in-testing/
I find widescreen to be a very offensive aspect ratio.Sexy. Size similar. As long as the aspect ratio doesnt offend people, this would be fantastic. And with a decent dpi I could see myself at least considering it.
Fits fucking perfectly (literally just added another row, no spacing adjustments whatsoever);176 new pixel rows.
Anyone have any idea how much a 'row' of icons on the homescreen takes up? All signs point towards a screen of the same width as the current one (1mm difference is probably due to inches rounding up/down) so it looks like they'll just eat a bit from the top/bottom bezel as many have speculated so many times in this thread.
Damn shame that this will end up being their response to the 4" market. It's a cop out answer imo, and they might as well stick with 3.5 if that's the way they go with it.True. 1.3cm extra height will hardly provide any advantages since text, icons and UI elements will remain exactly the same height. You get slightly more screen real estate, but as you say, it's a very small upgrade for all the hassle devs'll have to go through.
That's why it's called a mockup.Your iPhone is really stock, Sentry.
True. 1.3cm extra height will hardly provide any advantages since text, icons and UI elements will remain exactly the same height. You get slightly more screen real estate, but as you say, it's a very small upgrade for all the hassle devs'll have to go through.
Fits fucking perfectly (literally just added another row, no spacing adjustments whatsoever);
The dpi is unchanged. Theyll reuse assets from the iPhone 4. Only after paying the $100 iAd removal though.In regards to resolution fragmentation, is it possible to fit 1024x768 res into a 4" screen? That way, devs can just reuse assets from their iPad apps. What would be the DPI with that?
:lol Oh god this is so bad. Fuuuu. If they'll smart that's probably what they'll do, god damn iAds everywhere. I can see it now.Sweet. Hopefully they use those extra 176px for an iAd banner. Just charge $100 to remove it if you want.
$100 subsidized next gen iPhone--that's a winner!
Maybe, but I doubt Apple gives a shit about widgets at this point. It's no coincidence that the 1136 pixel count fits perfectly for an extra row of apps.I have to imagine they'll use that extra space for widgets or something else other than more app icons.
The dpi is unchanged. Theyll reuse assets from the iPhone 4. Only after paying the $100 iAd removal though.
No. Why would they use that? Don't say iPad apps.For a 1024x768 resolution?
First of all 1024x768 is 4:3 iirc, iPhone is 3:2, and now they're supposedly changing it to 16:9, so no that wouldn't be possible to fit in a 4" screen, original ratio or otherwise. And considering that this is the same exact screen and pixel width, but adding another 176 pixels to the vertical layout, means that the assets will go unchanged. The center content simply has more breathing room.In regards to resolution fragmentation, is it possible to fit 1024x768 res into a 4" screen? That way, devs can just reuse assets from their iPad apps. What would be the DPI with that?
And about changing the connector and incompatibility with existing accessories, wouldn't an adapter mediate this issue? They can even make it fit some of those iSpeaker accessories.
No. Why would they use that? Don't say iPad apps.
First of all 1024x768 is 4:3 iirc, iPhone is 3:2, and now they're supposedly changing it to 16:9, so no that wouldn't be possible to fit in a 4" screen, original ratio or otherwise. And considering that this is the same exact screen and pixel width, but adding another 176 pixels to the vertical layout, means that the assets will go unchanged. The center content simply has more breathing room.
Except it's 16:9 instead of 3:2, which will matter for any app that doesn't use traditional bottom and top nab bar UI, such as games for example.