Draugoth
Gold Member
The open-world action RPG from Kuro Games has also secured the number one spot for downloads on Top Charts in 100 regions. It recorded over 30 million downloads worldwide in the opening three weeks of launch.
Source
i can only think of the Angra versionI bet it's sequel will be called wuthering heights (gotta get them.kate bush zingers in, for those old enough).
I hate saying this name. It's almost as bad as Worcestershire Sauce. I feel like I temporarily get an extra chromosome saying it.
Agreed. The name is mildly disturbing, and puts me off straight away.I hate saying this name. It's almost as bad as Worcestershire Sauce. I feel like I temporarily get an extra chromosome saying it.
It's so uwu-y
Agreed. The name is mildly disturbing, and puts me off straight away.
i can only think of the Angra version
New IP Live Service game doing well?
What. Are. The. Odds?!
more like new waifu gacha game doing well. I'm surprised the west still hasn't cracked the code.New IP Live Service game doing well?
What. Are. The. Odds?!
File Under: Live Service / GAASnew waifu gacha game
It wont last, the content is not on par with Genshin, they're dragging their feet with the poor performance, lack of daily quest variety and the combat is too simple when it pretends to try and be complex.
Not all GAAS is equal though.File Under: Live Service / GAAS
From now on I will only call this game Worcestershire Sauce.I hate saying this name. It's almost as bad as Worcestershire Sauce. I feel like I temporarily get an extra chromosome saying it.
What are your positive and negative impressions? I'm waiting on the console release.I tried it on EGS and it stinks
I have been playing this game since CBT2, and I think this is a positive start. For anybody think that they could release as a small studio and immediately compete with Genshin (a mutli-BILLION dollar revenue game with 4 years of content) are on crack. I think considering their size and experience, they made a better attempt than any other game has done so far, such as Tower of Fantasy, Blue Protocol, etc.
The core gameplay is leaps and bounds more interactive and fun, and some of the swap combos and hologram challenges are tougher than any AA/AAA character action game released in the last 5 years.
I know GAF has a bias against gacha games, live service games, Chinese games, and open world games, so I don't expect people to actually try it and give it a fair shot on this forum, but it's legitimately a good first attempt into the market and I think it could be a very solid game if they continue to refine, add, and grow it.
They already fired the writer and voice acting directors and have made a plan to basically do an early story rewrite. I totally agree that the story particularly was awful, especially in english. There's a lot of stuff they straight up copied from Genshin and a lot of things that are the same/worse. I'm just saying the core combat is fun and incredibly deep once you look at swap combos, parries, dodge counters, etc.I expected an open-world Punishing Gray Raven, with more difficult combat, less grindy and more "free exploration" without text walls. In short, learning from Genshin mistakes. I will give it a try on PS5 but I feel it as a missed opportunity.
Endfield looks boring as hell to me, but I'm not into base building type games and that's supposedly what it is at its core with a very passive battle system.For example, Arknights Endfield, that game really looks cool and unique, though very niche for gacha.
They already fired the writer and voice acting directors and have made a plan to basically do an early story rewrite. I totally agree that the story particularly was awful, especially in english. There's a lot of stuff they straight up copied from Genshin and a lot of things that are the same/worse. I'm just saying the core combat is fun and incredibly deep once you look at swap combos, parries, dodge counters, etc.
I don't hate on anybody that actually tried it and doesn't like it, it's totally not perfect and I am not saying that everyone should try it - or any gacha game - but I'm just saying the combat is a solid base to start with, the character designs are better than average, and they seem very invested in making the game better. A new patch drops in a few weeks where we'll get a taste of what they've been working on since launch and see if the weaknesses are being addressed. I'm hopeful that we see some of the improvements at that time.
Endfield looks boring as hell to me, but I'm not into base building type games and that's supposedly what it is at its core with a very passive battle system.
The West is too busy paying consulting fees to Sweet Baby IncAmazing how the west still hasn't figured out waifus sell
The majority of gacha games generate most of their revenue from the CN, JP, and KR markets (yes, this even applies to popular HoYoverse games like Genshin and Star Rail).Amazing how the west still hasn't figured out waifus sell
USA are pulling their weight here though. 11% of downloads, 13% of revenue. USA knows how to spend money, it's the rest of the West that are weakThe majority of gacha games generate most of their revenue from the CN, JP, and KR markets (yes, this even applies to popular HoYoverse games like Genshin and Star Rail).
Due to this, some developers don't even bother releasing a Global version of their gacha titles.
Although this is an old graph, it clearly shows how even a highly popular gacha game like Genshin has the US + Germany + 'Others' markets accounting for less than 30% of the total revenue it generates.
So yeah, good luck to western devs/pubs trying to enter the relevant gacha markets (CN, JP and KR).
Depending on what the source of this data is, I'm guessing this is only Mobile (probably either iOS or Android). PC/Consoles are more of a western thing for games of this nature and the split is probably more even on those platforms. Problem is MHY is the only one that has that data and they don't share, so we have to get what we can from the public mobile platform estimates.The majority of gacha games generate most of their revenue from the CN, JP, and KR markets (yes, this even applies to popular HoYoverse games like Genshin and Star Rail).
Due to this, some developers don't even bother releasing a Global version of their gacha titles.
Although this is an old graph, it clearly shows how even a highly popular gacha game like Genshin has the US + Germany + 'Others' markets accounting for less than 30% of the total revenue it generates.
So yeah, good luck to western devs/pubs trying to enter the relevant gacha markets (CN, JP and KR).
The revenue estimates and their regional split are for mobile (iOS and Android) and come from the usual trackers like AppMagic and Statista. There isn't much information available on console and PC, but they typically account for a lower percentage of the total revenue compared to mobile.Depending on what the source of this data is, I'm guessing this is only Mobile (probably either iOS or Android). PC/Consoles are more of a western thing for games of this nature and the split is probably more even on those platforms. Problem is MHY is the only one that has that data and they don't share, so we have to get what we can from the public mobile platform estimates.
Which country spends the most on Genshin Impact?
41% of all revenue in 2023 was generated by users in China, followed by 23.5% in Japan, 10.9% in the USA and 6.7% in South Korea, according to AppMagic.
Yea I know what you mean, I'm just saying I'd bet the US/European market has a higher % share of console/PC sales than the sub ~20% that mobile dictates, that's all. I'm sure the lion's share is coming from CN/JP like usual, but it's probably not quite a dire looking as the mobile chart, and the western markets are obviously there enough for them to continue to not only localize the text, but also full dubs in various languages.The revenue estimates and their regional split are for mobile (iOS and Android) and come from the usual trackers like AppMagic and Statista. There isn't much information available on console and PC, but they typically account for a lower percentage of the total revenue compared to mobile.
Anyway, what I was trying to say is that even juggernaut titles like Genshin and Star Rail still generate the majority of their revenue from CN and JP markets.
Yep agree 100%. They don't have the development talent (or the talent is too scared) to make attractive designs anymore anyways. You'd get Hyenas-tier character designs and ain't nobody west or east pulling for that shit in a gacha.So, if western developers and publishers want to enter the waifu and husbando gacha market, they will need to cater to the specific demands of Chinese and Japanese fans, and tbf, I don't see it happening.
They made Fate/Samurai Remnant and nobody bought itJapan is keeping Fate Grand Order the most profitable Sony's IP up to this day. They are very strong in their fandom towards certain games. Its CRIMINAL that Sony hasn't capitalized on FGO, since that is a console-seller. I don't mean something half-assed but full AAA JRPG ala Genshin.
They made Fate/Samurai Remnant and nobody bought it
Phone gamers by and large don't play console games in Asia
Altough not an iron-clad rule, Asia generating a huge portion of the revenue tends to be the case for a lot of GAAS regardless.The majority of gacha games generate most of their revenue from the CN, JP, and KR markets (yes, this even applies to popular HoYoverse games like Genshin and Star Rail).
Due to this, some developers don't even bother releasing a Global version of their gacha titles.
Although this is an old graph, it clearly shows how even a highly popular gacha game like Genshin has the US + Germany + 'Others' markets accounting for less than 30% of the total revenue it generates.
So yeah, good luck to western devs/pubs trying to enter the relevant gacha markets (CN, JP and KR).
I'm pretty sure all these games nail the perfect balance between dev time and how shit can they be to maximize revenue.Would have made even more if the story and writing weren't complete dogshit.
It would be interesting for SIE (or I guess Sony Group) to invest more in the gacha game-sphere considering the success they've had with FGO on mobile and now also with 3rd party gacha games on PS5.That's a low effort game. I'm talking about a gacha or traditional adventure game like Genshin. Sony had the resources, popular characters, lore... but PS Studios can't make anything Asian, they decided to burn their roots and give up the Japanese market. WIth the rise of China and Korena now they realize how fucking wrong they are but it's late for their first parties to catch up with that.
do people play these type of games for the story ? i think its more about the addictionWould have made even more if the story and writing weren't complete dogshit.
do people play these type of games for the story ? i think its more about the addiction
In China/JapanAmazing how the west still hasn't figured out waifus sell