monkeymagic
Banned
I think the case of console developers being lazy and being unable to cope with multi-threading has been overblown as always and it's clear that the majority of game development budgets are going to be spent on art and assets as opposed to engines next gen.
http://www.theinquirer.net/?article=27459
http://www.theinquirer.net/?article=27459
XBox 360 ugly rumours and rumours of single threading explored
Of the 20 or so first gen games coming out this year, I got letters from two of the teams. The first was from David Wu, President/Director of Technology at Pseudo Interactive, and they are doing a game called Full Auto. His response to the threading issue was as follows:
We are developing Full Auto for XBOX 360 and it uses all 3 cores (and all 6 threads). It will be released in the launch window.
Short but sweet. The next one was from a programmer on the absolutely astounding looking title Oblivion from Bethesda Softworks. He said:
The Elder Scrolls IV: Oblivion, being developed for XBox 360 as well as PC, is HEAVILY multithreaded and definitely takes advantage of Xbox 360's multiple cores (and on PC, will benefit from multiple CPUs and hyperthreading as well.) Unfortunately your information source is incorrect.