pcostabel
Gold Member
Forbes
Humiliated in its early efforts to crack the videogame market, Microsoft has a bold new strategy: Design a videogame machine for people who don't play videogames.
Four years and approximately $5 billion in losses later, Microsoft has fought its way to the front of the store. Twenty million videogamers have bought an Xbox and 170 million games for it. Its Halo 2 title grossed $125 million on its opening day in November. Though it will never catch up to the PlayStation 2's global installed base of 87 million consoles, the Xbox has won enough converts that last Christmas, for the first time ever, Microsoft outsold the PlayStation 2 in the U.S.
But now as Microsoft girds for the simultaneous worldwide release of the new Xbox 360 at the end of this year, it has completely reversed strategy. After years of touting the Xbox's superior technical specifications--speedier chips than the PS2's, a built-in high-speed Internet connection and an 8-gigabyte hard drive--Bach says that raw performance is no longer that important to winning the console wars. What matters is beating Sony to the market with a new console and making sure it appeals to people beyond the core following of young male game players. "We are really a niche business when you get right down to it," says Bach.