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Xbox 2 - Wireless Controllers as standard

I don't care what you people say.

Pre-N64 the PlayStation didn't have analog control or force feedback. After N64 came out the PSX got new controllers. All subsequent console controllers have had analog control and force feedback.

N64 also introduced 4 controller ports. While unfortunate that Sony didn't design the PS2 with 4 ports, MS was smart enough to do so w/ Xbox.

Pre-Wavebird wireless controllers were IR novelties. Now they've gained wider acceptance and MS wants to make them standard. Coincidence? Maybe, but I don't think so.

As far as the D-pad goes, honestly, I don't know. My friends and I had Atari systems with joysticks. Then I got an NES w/ the D-pad. It was awesome. That's all I know.

Still, the point is Nintendo gets some credit in my eyes for making mainstream a LOT of the stuff we take for granted now. Do I wish they had taken this glorious history of innovation and applied it to online gaming? Of course! But I'll continue to hope Nintendo still has cool stuff up their sleeves.
 
olimario said:
I have a great idea for wireless.

The console has controller ports, but it's only for the Wireless Controller Power Cord.
The Wireless Controllers have rechargable batteries.
When the battery starts to run down, you plug it in to the console and continue to play while it charges.

beautiful idea. The wire could also be detachable from the controller itself (and from the console) sort of like an AC adapter of sorts. Rumble would be possible because of the ease of charging and improved technology by then and I'm sure they could figure out a way to support voice chat too (connect wireless headphone directly to controller, hopefully). And the controllers won't have slots for memory cards anymore.
 
Soybean said:
Still, the point is Nintendo gets some credit in my eyes for making mainstream a LOT of the stuff we take for granted now. Do I wish they had taken this glorious history of innovation and applied it to online gaming? Of course! But I'll continue to hope Nintendo still has cool stuff up their sleeves.

I think it can still happen to online gaming, you know, it's hardly mainstream yet on the console scene and it's definitely not a standard that's taken for granted, not when online gaming still cost extra. Hopefully next gen would be when it happens.
 
Ramirez said:
Rumble feedback is the most worthless addition to a controller ever,meh.

I disagree vehemently. Anything that adds immersion is good. Feedback played a huge role in PGR2 for example. Sure, I can do without feedback in some games but to say that across the board feedback is worthless is ridiculous.
 
What the hell! I want wired controllers. I want my rumble. I don't want the RF interefering with all the other RF in my house. I don't want wireless. I also don't want the batteries dying on me mid game. There better be an option for non-wireless.
 
Sysgen said:
I disagree vehemently. Anything that adds immersion is good. Feedback played a huge role in PGR2 for example. Sure, I can do without feedback in some games but to say that across the board feedback is worthless is ridiculous.
I disagree with you even more vehemently. My car goes flying into a wall at 300 miles an hour and explodes and I'm supposed to feel "immersion" because my hands shake a little?

Fuck that, rumle sucks. Plus, it's annoying. The only thing rumble is good for is to remind me to turn vibration off.
 
Kung Fu Jedi said:
I'll wait until there is an offical announcement on wireless controllers before I believe it. There are just too many rumors circulating right now regarding the next gen systems and it's difficult to know which are true or not. Plus, how much extra would the wireless controllers cost? If having a six foot cord means keeping the price down some, I'm all for it, and I also think the length of the current cord is plenty for me.

Agreed. I am of the "Show Me, Don't Tell Me" kind.

Neil Peart has it right ;)
 
Cathcart said:
I disagree with you even more vehemently. My car goes flying into a wall at 300 miles an hour and explodes and I'm supposed to feel "immersion" because my hands shake a little?

Fuck that, rumle sucks. Plus, it's annoying. The only thing rumble is good for is to remind me to turn vibration off.

[captain murphy voice]You're not the boss of tiger bot Hesh![/captain murphy voice]

But seriously, rumble rules, no rumble drools.
 
shpankey said:
And Logitech is amazing; the aforementioned PS2 wireless controller is just godly.

No it isn't. The handles are too short making it difficult to hold with three fingers. Some of the edges where the plastic come together are rough. The face buttons are fairly low quality. The shoulder buttons are too close together and oddly shaped. Don't get me wrong, it's a solid controller...probably the best 3rd party wireless controller ever but comparing it to the Wavebird is just foolish.
 
You have to be kidding. Considering the Wavebird is based off of the flawed GCN controller, I couldn't disagree more. The c-stick is a fucking joke. The triggers aren't far behind, especially the annoying as fuck middle click effect on them. The d-pad, well, I don't honestly have to tell anyone how fucked up that little tiny piece of shit d-pad is. :lol The left analog stick isn't a whole lot better when compared to really solid analog sticks (PS2's are ok, Xbox's are the best by far and make the GCN sticks look fucking stupid by comparison). The Z button is one of the worst designed buttons in the history of gaming. Add in no rumble and you just have to laugh aloud. I'm sorry, the Wavebird itself is not that great. The technology it used was great when it first came out, but has long since been topped by almost everyone (ie: battery life etc.)

P.S. on the conversation of rumble in racing games, I think it adds a lot. Especially when going over things like curbs, or the warning rumble strips on a track etc etc.
 
shpankey said:
You have to be kidding. Considering the Wavebird is based off of the flawed GCN controller, I couldn't disagree more. The c-stick is a fucking joke. The triggers aren't far behind, especially the annoying as fuck middle click effect on them. The left analog stick isn't a whole lot better when compared to really solid analog sticks (PS2's are ok, Xbox's are the best by far and make the GCN sticks look fucking stupid by comparison). The Z button is one of the worst designed buttons in the history of gaming. Add in no rumble and you just have to laugh aloud.

Your argument is purely subjective though. I'm talking about quality relative to the original, first party controller. The Wavebird is virtually indistinguishable from a standard Gamecube controller. The Logitech controller in no way compares to a standard DS2. If you like the standard GC one, you're guaranteed to like the Wavebird...well, aside from any complaints regarding the lack of rumble I guess.
 
It was the first first-party wireless controller and set a new standard for quality.
Bandai released a console back over a decade ago that came with wireless controllers standard, so no, Nintendo wasn't the first.

probably the best 3rd party wireless controller ever but comparing it to the Wavebird is just foolish.
The Wavebird has the advantage of being able to use the primary console's design, while Logitech couldn't exactly mimic Sony's controller, for copyright reasons. Despite that, I don't see your complaint with the face buttons, handles, or even the shoulder buttons for that matter. All three features are at least equal to, if not better than (in the case of the first two) Sony's first party offering. I agree, there are some rough faces and my biggest complaint is that the d-pad absolutely sucks for fighting games, but for everything else the controller is ideal, easily outclassing Nintendo's in its ability to automatically sync up without manual channel changing, has better battery life when used without vibration, and offers comprable battery life when used with vibration. In terms of wireless capability Logitech is far and away the superior product.

My major complaint, and I'm hoping it doesn't hold true with the next generation of wireless controllers, is that wireless does not offer the desired precision that I want in some games, namely fighting games. The small bit of latency is annoying when playing against people with corded, lag free controllers.

As for recharging, I personally hope that all three system manufacturers include controller ports for legacy controllers and 3rd party devices, such as arcade sticks, and have this controller port double as a recharger/corded option. Simply include a standard length cord that when plugged in disables wireless and recharges the battery while you play. When its charged just unteather your controller.
 
The implementation of rumble was great for Goldeneye -- I was a total hater until I felt a gun "kick" in that game. Now, I really dig it for racing games and FPS titles, although I could pretty much do without it for everything else.

And yeah, the Logitech Wireless Action Controller for the PS2 beats the Wavebird in just about every way, although the Wavebird's problems are tiedto its strict adherence to the awful default Gamecube controller design. The WAC, on the other hand, addresses a few problems with the Dual Shock (also an unpleasant controller) -- it has a better D-pad for 2D fighters and better tension on the analog sticks. (I prefer the shape, as well.) It also has the option to rumble along with a longer battery life on two AAs than the Wavebird.
 
Drinky Crow said:
The implementation of rumble was great for Goldeneye -- I was a total hater until I felt a gun "kick" in that game. Now, I really dig it for racing games and FPS titles, although I could pretty much do without it for everything else.

And yeah, the Logitech Wireless Action Controller for the PS2 beats the Wavebird in just about every way, although the Wavebird's problems are tiedto its strict adherence to the awful default Gamecube controller design. The WAC, on the other hand, addresses a few problems with the Dual Shock (also an unpleasant controller) -- it has a better D-pad for 2D fighters and better tension on the analog sticks. (I prefer the shape, as well.) It also has the option to rumble along with a longer battery life on two AAs than the Wavebird.


A longer battery life with rumble on than the Wavebird? Color me skeptical. I can get 80-100 hours on 2AA with the Wavebird.
 
it has a better D-pad for 2D fighters
I thought just the opposite myself, at least when playing Tekken. The pad on the logitech feels very unresponsive to me, somewhat proven by how drastically better I did against others when I went back to the regular DS2 over the wireless controller.

I'll have to try it out again though, with VF4, and see how it fares.
 
Drek said:
The Wavebird has the advantage of being able to use the primary console's design, while Logitech couldn't exactly mimic Sony's controller, for copyright reasons. Despite that, I don't see your complaint with the face buttons, handles, or even the shoulder buttons for that matter. All three features are at least equal to, if not better than (in the case of the first two) Sony's first party offering.

I guess we're just going to have to disagree on this. To me, the Logitech controller just isn't as comfortable as the DS2. My hands feel cramped and awkward when I use it. I've tried using it for extended periods of time but it just never feels as sturdy or comfortable and I always end up going back to the DS2.
 
I get 40-60 on Costco batteries with the Wavebird. I get 60-70 with those same batteries and on the Logitech WAC with rumble on.

That said, I think I've played my Gamecube all of 60 or so hours. One battery change. :( Phantom Brave, however, required two battery changes, and I finished the game with 155+ hours on the clock.
 
olimario said:
I haven't like a single Logitech product I've tried. That said, I haven't tried the Action Cordless yet, which seems to be their best.

I'd have to agree with Oli to a small extent. While I like their flight sticks and racing wheels, I've never cared for their gamepads. However, I haven't tried their new offerings either, and I've heard good things.

EDIT: And as Dr. Cogent mentioned, their PC mouse line-up kicks ass.
 
Inevitable. So very happy hardware is beginning to cut these damned umbilical cords. The next generation of college dormies will definately have far less 'spilled beverage' accidents than many of us did back in the Goldeneye era. Those poor dead soldiers...

So, how many N64 pads did YOU replace thanks to "sticky stick."
 
shpankey said:
The d-pad, well, I don't honestly have to tell anyone how fucked up that little tiny piece of shit d-pad is. :

the d-pad is perfect if you are using them as buttons ala RL. who the hell uses the d-pad to control movement? 2d fighters?? pshaaa. they dont count.
 
Olimario said it before I did. the best thing to have would be a cord, about the size of a contoller cord, that can be plugged into the pad and the console that will allow you to play, but at the same will recharge your batteries. The cord can be plugged out of the conbsole and the pad. I also want the battery to be built into the contoller, so something like GBA: SP. I think thats what Nintendo will do.
 
in fighters, almost everyone uses d pads. and in sports games. and i think the GCN d-pad sucks for all purposes.
 
Ristamar said:
Really? My friends and I all use the analog stick in Madden, NBA Live, Fifa, etc.
so do i, but i use it a lot like in basketball to constantly call my plays etc (which i do a lot). although there are some who do use it primarily for control.
 
yes, i want to have to buy batteries and/or rechargeable battery packs for no good reason other than to line microsoft's and/or duracell's pockets, i just can't wait...
 
Ramirez said:
Rumble feedback is the most worthless addition to a controller ever,meh.

The only game that had rumble that I really enjoyed was Goldeneye for the N64. The rumble in combination with the way you held the N64 control pad really made you feel like you had a gun in your hand.

After that it was passe'.
 
... the new console will sport controllers very similar to the current Controller S design, but using wireless rather than wired connections to the console.
I don't think that's a good thing. I think manufacturers should always strive to make a controller better feeling and playing than the previous one -- that's one of the most exciting parts of a new console.
 
Yeah, all they need is games now. But after playing SSBM for so long and having to deal with the wires all the time. I hate wires that much.
 
missAran said:
I don't think that's a good thing. I think manufacturers should always strive to make a controller better feeling and playing than the previous one -- that's one of the most exciting parts of a new console.


They are.

The white and black buttons are getting dropped and a shoulder buttons are getting added instead. While keeping the Controller S design. This is a great move, and makes the best damn controller even better.
 
Mrbob said:
They are.

The white and black buttons are getting dropped and a shoulder buttons are getting added instead. While keeping the Controller S design. This is a great move, and makes the best damn controller even better.
Shoulder buttons and triggers? That might be awkward... less is more, Microsoft.
 
missAran said:
Shoulder buttons and triggers? That might be awkward... less is more, Microsoft.
wait, first you wanted more, when you thought it was less. but now that you know it's more, you want less? :lol
 
I don't think he said more, just better. That being said, I don't see why shoulder buttons and triggers would be a problem. Then again, I never had a huge problem with the Z button on GC controllers.
 
The button layout for the GCN is questionable (although I love it) but there is no question in my mind that it is by far the most comfortable controller I have ever held.
 
shpankey said:
You have to be kidding. Considering the Wavebird is based off of the flawed GCN controller, I couldn't disagree more. The c-stick is a fucking joke. The triggers aren't far behind, especially the annoying as fuck middle click effect on them. The d-pad, well, I don't honestly have to tell anyone how fucked up that little tiny piece of shit d-pad is. :lol The left analog stick isn't a whole lot better when compared to really solid analog sticks (PS2's are ok, Xbox's are the best by far and make the GCN sticks look fucking stupid by comparison). The Z button is one of the worst designed buttons in the history of gaming. Add in no rumble and you just have to laugh aloud. I'm sorry, the Wavebird itself is not that great. The technology it used was great when it first came out, but has long since been topped by almost everyone (ie: battery life etc.)

P.S. on the conversation of rumble in racing games, I think it adds a lot. Especially when going over things like curbs, or the warning rumble strips on a track etc etc.

The main analogue stick on the GCN controller is 50 times better then the analogue sticks on the PS2. PS2 is the most overrated controller of all time. Shit placement of analogue sticks, D-Pad seperated into buttons, 4 shoulder buttons that feel very uncomfortable, and it's just not that comfortable to hold either. The GCN's d-pad is rarely used in most games I own so it's never bothered me. I'll give you the C-stick but I think it's fine for anything besides 1st person shooters. The Z-button is a joke? WTF are those shitty white and black buttons on the Xbox controller? The only controller I STILL have to look down to see if I'm pressing the right buttons (either black or white).

And the original Xbox controller is the one of the worst 1st party controllers ever created. I still remember Microsoft bragging about how many ppl had tested the controller before it was released and how great it was. AND TEH INNOVATIVE "BACK" BUTTON!!!

As for the main topic at hand, I hope wireless is standard in all next gen consoles with the option to plug a cord in when the batteries get low so it recharges while you play.
 
While I may be in the minority, I personally would like to see the next Xbox use a Sega Saturn style 6 button configuration. The white and black buttons, while I'm now used to them for the most part, always seemed to be in no man's land. If the control were the exact same one as the Controller S except wireless (with the rechargable battery as some have asked for) and the 6 button config I mentioned, I'd be the happiest person in the world. I guess having triggers and shoulder buttons would work, but I just find that awkward picturing it in my head.
 
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