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Xbox 360 controller !?

Call me crazy, but I prefer wired controllers anyway. I have never liked the idea of needing to buy batteries. I was given two Wavebirds for my GameCube, I never use them.

...well, that's not saying much, since I don't use my GameCube, either. But that second part will change with Zelda.

Probably.
 
That looks so nice. I'm really curious if we will see final versions of the console and controllers during this tv special that is on in 9 days.
 
Packing in a controller when it's a secondary option would be stupid. I really hope they go with a wireless pad packed in. Who cares if it works with Longhorn? MS is selling a video game console, not a PC. Hopefully that corded shot is of a dev kit controller or it's removeable. I figured they'd have USB ports, but I didn't think they'd really have the nerve to bother with a wired controller if the machine will be wireless capable out of the box.

BTW, it's not necessary to have to change batteries. NiMH tech is so fucking cheap, it's retarded. At the worst, they can have NiMH or LiPo batts builts in, and you can recharge it by plugging in the USB cable (which carried power). It'll be a low-amp charge, so a trickle-charge really. That way, you just plug it in whenever not playing, and the pad will be fully-charged when you need it. And for a low-amp application like a gaming controller, you can get away with a small/cheap capacity battery, and battery life should be measured in days at worst.

One problem with using NiMH is that those batteries self-discharge over time. So if you didn't plug your controller in for a few days or a week, it'll be drained dead. I think going with wired controllers at this point is a step backwards. Nintendo took game pads out of the ghetto with the Wavebird. After enjoying this thing for the last year or so (ignoring the ridiculous button layout), I simply refuse to go back to wires. They make no goddamn sense when my Wavebird goes months on just two AAA batteries. And if you can't spare less than 2 minutes to find and swap batteries, then you really shouldn't be gaming in the first place. PEACE.
 
Don't know about you guys, but the thought of changing out batteries on a controller makes me wanna puke.

Wired 4 Lyfe!!!
 
Pimpwerx said:
Packing in a controller when it's a secondary option would be stupid. I really hope they go with a wireless pad packed in. Who cares if it works with Longhorn? MS is selling a video game console, not a PC. Hopefully that corded shot is of a dev kit controller or it's removeable. I figured they'd have USB ports, but I didn't think they'd really have the nerve to bother with a wired controller if the machine will be wireless capable out of the box.

BTW, it's not necessary to have to change batteries. NiMH tech is so fucking cheap, it's retarded. At the worst, they can have NiMH or LiPo batts builts in, and you can recharge it by plugging in the USB cable (which carried power). It'll be a low-amp charge, so a trickle-charge really. That way, you just plug it in whenever not playing, and the pad will be fully-charged when you need it. And for a low-amp application like a gaming controller, you can get away with a small/cheap capacity battery, and battery life should be measured in days at worst.

One problem with using NiMH is that those batteries self-discharge over time. So if you didn't plug your controller in for a few days or a week, it'll be drained dead. I think going with wired controllers at this point is a step backwards. Nintendo took game pads out of the ghetto with the Wavebird. After enjoying this thing for the last year or so (ignoring the ridiculous button layout), I simply refuse to go back to wires. They make no goddamn sense when my Wavebird goes months on just two AAA batteries. And if you can't spare less than 2 minutes to find and swap batteries, then you really shouldn't be gaming in the first place. PEACE.

WIRED 4 LYFE!!!!
 
"I really hope they go with a wireless pad packed in. Who cares if it works with Longhorn? MS is selling a video game console,"

Actually, MS are selling an OS platform too, wich in it's next iteration, is making (or at least trying to) make great strides in streamlining and standardising PC games. And keep in mind that as X360 starts it's life cycle, Longhorn will be in full rolout fanfare. It's not a matter of "who cares" if the controllers work with longhorn, it's a fact that is as hard as granite that's been confirmed again and again, so unless part of the longhorn system requirements is an RF receiver for controllers, they WILL be wired USB2 controllers, because that's what's on a PC and that's what's on an X360, But provisions most likely WILL be available at launch for wireless.

" I simply refuse to go back to wires. They make no goddamn sense "

It only makes no sense if your mind is warped. a wired controller versus a wireless will be: 1) *completely* maintenance free. 2) cheaper 3) have higher performance feedback devices that dont affect power source life 4) lighter (for the lack of batteries) 5) smaller (for the lack of a battery compartment) 6) can afford to have faster response time (as in amount of polling per second) as refreshing controller inputs doesn't require powering an RF emitter each time. 7) etc etc etc.

Shipping with a packed in wireless is actually the option that doesn't make any goddamn sene: 1) it's a lot more expense in the box, wich will already be sold much under cost, especially at launch. 2) People that demand wireless are a minority 3) giving the "deluxe" option out of the box robs MS of the income it would generate at retail, that's the memory card effect: why put one in the box when you can sell 'em for 300% profit? Something that is especially crucial at launch when you're taking a dive on hardware cost.
 
Meh. I was hoping this gen of controllers would bring us something revolutionary or at least very different, like the 8bit era setting the standard pad design, the 16bit era giving us shoulder buttons, and hte 32/64bit era giving us analog sticks. This gen didn't give us shit. It'd be cool of wireless were standard, though.
 
I don't 100% buy it.. I am STILL willing to place bets saying every console next gen will be wireless controllers out of the box. the wavebird was prototype for this. the fact that wavebirds are now cheaper than original GCN controllers were should tell you something.

of course it could still be the same design only a wired prototype, but the final X360/PS3/Revo controllers will be wireless.

demon said:
Meh. I was hoping this gen of controllers would bring us something revolutionary or at least very different, like the 8bit era setting the standard pad design, the 16bit era giving us shoulder buttons, and hte 32/64bit era giving us analog sticks. This gen didn't give us shit. It'd be cool of wireless were standard, though.

this gen gave us analog buttons.. I know, stop laughing.. I'm just saying, it gave us something no matter how pointless and underused it was.
 
borghe said:
this gen gave us analog buttons.. I know, stop laughing.. I'm just saying, it gave us something no matter how pointless and underused it was.
Holy shit.........they're analog buttons?
 
and they're great in Gran Turismo for those who want to enjoy the game with a DS2 without using the silly RC car-like gas and brake on the right analog.
 
guy needs a manicure. Looks really cheap. Oh god. Let match our rather stylish console with cheap made in taiwan looking controllers.
 
It's an updated SDK wired prototype pad.
They shipped last week to some studios.
Trying to leak 360 stuff first is fucking hard. Everyone is at it.
*grumble*
 
Odnetnin said:
guy needs a manicure. Looks really cheap. Oh god. Let match our rather stylish console with cheap made in taiwan looking controllers.


You know it's amazing how you could get so upset with some dork nitpicking over the grass in Zelda and then come in here and criticise this guy's cuticles. Can't you see how unbelieveably fucking retarded you are?
 
B E N K E said:
Yeah, that's a prototype. It lacks a certain something...

I hope it's lacking an LED lit green logo in the space between the Back and Start buttons. It's obvious the logo is going there. I just want it to be backlit.
 
B E N K E said:
Yeah, that's a prototype. It lacks a certain something...

The "circle of light" button in the middle? For turning on and/or connecting to live etc?

Folder said:
Dude. Shuurrrrttt uuurrrppppp!!!
:P

You complain about how hard it is to leak stuff because everyone's doing it, and here you've an opportunity to share something and you don't :p Poor play Folder, poor play ;)
 
gofreak said:
The "circle of light" button in the middle? For turning on and/or connecting to live etc?

Ah yes, that blasted Live button, I forgot all about it. Okay, this possibly multifunction button, I just want it to be backlit. I'm obsessed with that for some reason.
 
Error Macro said:
Ah yes, that blasted Live button, I forgot all about it. Okay, this possibly multifunction button, I just want it to be backlit. I'm obsessed with that for some reason.

There's a circle in the middle of the pad that looks like it might be where the Live button could fit.
 
I think the handles should be longer and less angled, more like the Gamecube's controller. Also, if the start button is going to be that close to the X button, it should be tapered on the right end ala the Dual Shock, so that you're less likely to accidentally hit it. The idea of a Live button still seems silly to me, would rather have a button that can power off the console, especially for the wireless controllers. Perhaps Microsoft will show me why I need a Live button at E3.

These are just minor nitpicks, though. I really like the overall design. Same d-pad, two analog sticks in the proper positions (are you listening, Sony?), two triggers and two shoulder buttons. That's the placement of controls I've been wanting in a controller since I first got my hands on the current-gen controllers.
 
gofreak said:
You complain about how hard it is to leak stuff because everyone's doing it, and here you've an opportunity to share something and you don't :p Poor play Folder, poor play ;)
Argh!
Just putting together a full outline piece right now. Explain my poor show to my advertisers!
Everybody stop talking!!!
*cries*
:lol
 
I don't think it's just for connecting to Live...there has to be a new, dedicated button for accessing the the Guide, which also includes the Live options. Custom soundtracks, friend list, etc. Not just Live.
 
I really like it... I'm just hoping the Dpad will be better than the one on the Controller S... But, it looks small and fairly comfortable, so that's nice.
 
wireless on a PC poses no problems whatsoever. hell, even my Logitech PS2 DualShock Wireless plugs right in and works with ease on my PC. and that's just on windows xp. there's nothing hard or difficult about it.
 
I hopes its more than 'just' an xbox live button. I don't want my DVD viewing interrupted by bloody invites. But I'd accept the 'xbox 360' button lighting up to show me I have something to view. Then I can choose to ignore it.

Or at least access my status and change to 'offline' for a while.

But then surely you aren't using your joypad for watching DVDs?
 
CrisKre said:
I think it looks awful. Hopefully the finished one wont look as cheap.

Cheap? :lol :lol

It looks like it's made of plastics far superior to ANY hardware you see in the console world today.
 
PC.PEL.PL2045.CN.JPG
 
DopeyFish said:
Cheap? :lol :lol

It looks like it's made of plastics far superior to ANY hardware you see in the console world today.

who cares? it looks ugly as fuck... also looks like it'll show figure prints, sweat and scratch easily (ala ipod). Yay for expensive plastic. :\
 
That is simply the cheapest, crappiest looking controller I've ever seen. Looks aren't everything of course. Its quite amazing sitting here watching people say things like "Wow that looks great" :lol

It looks like it's made of plastics far superior to ANY hardware you see in the console world today.

Are you freaking kidding? It looks like very cheap molded plastic. I know XBox fans have been programed to think that shiny shine in games equals a good game but common shinyness on a pad does not equal good quality plastic.
 
Remeber the pics of the xbox console that was released? Didnt see many control port spots for wired controllers. Woulndt the 360 controller be wireless?
 
why are some people talking like this is the final product thats going to be shipped to the consumer? do they not know what "devkit" prototype means?

the controller is excellent. sure you can harp on the look of the plastic of this dev controller, i suppose.
 
yeah the devkit controllers are probably not wireless.

i see no black & white buttons, unless you can plug in an old Xbox controller, that probably confirms no backwards compatibility.
 
Paladin69 said:
yeah the devkit controllers are probably not wireless.

i see no black & white buttons, unless you can plug in an old Xbox controller, that probably confirms no backwards compatibility.
Those buttons are moved to the shoulders above the triggers.
 
suaveric said:
The black and white buttons moved to the top of the controller, now they may be useful

there are controllers like this for the current xbox.
 
cja said:
And a quote:

SPOnG had access to a US developer of Xbox 360 software this week, with our source outlining its functionality and laying the matter to rest. The button is named the Xbox 360 Button. Really. And will be the defining difference between Xbox of old and the progression of the console into an ever-growing Live community.

“It gives you instant access, globally, from whatever you’re doing, to your Xbox360 menus,” explained our source, speaking under terms of strict anonymity. “They’re going to show it at the E3 conference in all its glory, but in a nutshell, if you’re watching a DVD, you’re still signed into your Friends list, so you can still be invited into games, discussions and other Live events. You’re always connected to the community. It’s like the interactive button for digital TV. And this really is the key factor to bear in mind with the upgraded Live system. It will be a lot more like a digital TV experience, just more interactive. Microsoft is looking at the viability of Live competing with the set-top box and this Xbox 360 button in the key to this.”
 
Pimpwerx said:
BTW, it's not necessary to have to change batteries. NiMH tech is so fucking cheap, it's retarded. At the worst, they can have NiMH or LiPo batts builts in, and you can recharge it by plugging in the USB cable (which carried power). It'll be a low-amp charge, so a trickle-charge really. That way, you just plug it in whenever not playing, and the pad will be fully-charged when you need it. And for a low-amp application like a gaming controller, you can get away with a small/cheap capacity battery, and battery life should be measured in days at worst.

My hope is that they have a corded rechargeable base/cradle that I can just set my controller after night-long session on Live.

Something like this:
photo02_1.jpg
 
So you maintain that the wire is for longhorn compatability, and that Xbox360 users will just use it wireless with a wire hangin? Doubt it.
 
crunker99 said:
So you maintain that the wire is for longhorn compatability, and that Xbox360 users will just use it wireless with a wire hangin? Doubt it.

it would come out, obviously.

how many dumb comments are going to be made in this thread? :p
 
mr2mike said:
Actually, MS are selling an OS platform too, wich in it's next iteration, is making (or at least trying to) make great strides in streamlining and standardising PC games. And keep in mind that as X360 starts it's life cycle, Longhorn will be in full rolout fanfare. It's not a matter of "who cares" if the controllers work with longhorn, it's a fact that is as hard as granite that's been confirmed again and again, so unless part of the longhorn system requirements is an RF receiver for controllers, they WILL be wired USB2 controllers, because that's what's on a PC and that's what's on an X360, But provisions most likely WILL be available at launch for wireless.

Longhorn will sell b/c there is no alternative out there. Packing-in a wired controller has fuck all to do with Longhorn and everything to do with razor blades. If they give away a wireless controller, a lot of single-player gamers like myself might completely forgo buying another controller. So MS loses out on peripheral sales. In the grand scheme of things, the controller compat with Longhorn will mean absolutely nothing. The most popular PC game genres don't even work well with joysticks anyway. If that's a selling point, then someone at MS is on crack.

I stand by my assertion, they are selling a goddamn console, not an OS. Maybe when some actual competition comes along in the OS market, I'll buy the line about them wanting compat, but I don't see how it makes a lick of difference for the 360.

It only makes no sense if your mind is warped. a wired controller versus a wireless will be: 1) *completely* maintenance free. 2) cheaper 3) have higher performance feedback devices that dont affect power source life 4) lighter (for the lack of batteries) 5) smaller (for the lack of a battery compartment) 6) can afford to have faster response time (as in amount of polling per second) as refreshing controller inputs doesn't require powering an RF emitter each time. 7) etc etc etc.

1) Wired controllers are equally succeptible to failure as wireless ones. If the "maintenance" you speak of it changing batts, then I already mentioned how little times it takes. Besides which, I also mentioned the alternatives, like making the pads rechargeable.

2) Cheaper means nothing. We're paying asking price, not manufacturing price. If packing in a wired pad is one of the areas they're skimping on, then they're really scraping for profits. Differences in materials costs between a wired and wireless pad can me measured in dollars. A few dollars. The only expensive part is getting UEL(?) certification for the transmitter.

3) Rechargeable pads eliminate the problems with force feedback. Battery life shouldn't be a concern.

4) Marginally lighter. NiMH batts are light, LiPo are even lighter.

5) Again, the Wavebird demonstrated that the increase in heft doesn't have to be a problem. My Wavebird is still damn small and light even with two 2200mAh batts in it.

6) 900MHz transmitters totally kicked this argument to the curb. Bluetooth is 2.4GHz AFAIK. Response time is not an issue. Again, my Wavebird eats other pads alive and asks for seconds.

Shipping with a packed in wireless is actually the option that doesn't make any goddamn sene: 1) it's a lot more expense in the box, wich will already be sold much under cost, especially at launch. 2) People that demand wireless are a minority 3) giving the "deluxe" option out of the box robs MS of the income it would generate at retail, that's the memory card effect: why put one in the box when you can sell 'em for 300% profit? Something that is especially crucial at launch when you're taking a dive on hardware cost.

Whatever. I can only hope Nintendo and Sony capitalize on that (*if* MS does go ahead with wired pads packed-in). The only argument has been cost. The manufacturers want to sell periphs. It's why Sony might well go with shitty memory cards instead of memory sticks. And why MS probably won't support any compact storage format for its memory cards too. But I will not defend that line of action after having had my Wavebird as my primary controller for over a year. I have lots of bad stuff to say about Nintendo, but they proved that you can make a wireless pad as good, if not better than the stock wired pad. And you don't have to suffer any of the negatives except maybe the lack of FF. And that's something that I haven't really missed.

This gen, we have better battery tech, and better miniaturization. This is like car companies that still don't have power doors and windows standard, and no A/C standard. The arguments about cost are dead....DEAD. It's about trying to make more money off the end-user, and they can kiss my black ass. Hopefully someone this gen has the sack to go wireless out the gate, and I have a feeling Nintendo is definitely on that list since they're business model is more efficient than Sony and MS's. PEACE.
 
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