DopeyFish said:we're not talking the gamer norm, nor the leet norm. We're talking the damn norm. the Grannies, the girls, the guys. EVERYONE.
The norm is 256-512.
People are comparing the ratio of console RAM to average PC RAM at launch, which is a legitimate comparison.Tenacious-V said:I still don't undserstand why people are comparing PC RAM specs to consoles. You're damn right a PC better have more, it's a general purpose machine built to do everything. A console is NOT, it's a closed system meant for 1 task and 1 task only, and programmers develop strictly for that 1 purpose.
They have nothing to do with each other. 512MB ram in a console is a good chunk of change, 512 in a PC is not. Anyone comparing a PC to console in this regard is a fool.
Namomura said:
The Abominable Snowman said:We've been over that.Still, with games reaching that maximum already, it's going to be worse next generation with high-resolution textures and better audio, and better models, wouldn't it?
Rhindle said:People are comparing the ratio of console RAM to average PC RAM at launch, which is a legitimate comparison.
At the moment, I would say 1 GB is the average for a decent-not-great gaming PC. Launching with a 50% console/PC ratio is about right.
256MB would have been a frigging disaster in the long run. Microsoft seems to have made the right decision, and hopefully they have set the standard for this gen of hardware.
Blimblim said:I've been quite convinced since a few weeks that there was 512 MB of RAM, but I still do not have any "official" confirmation from one of my sources.
But of course if DuckHuntDog say it is so, then it's a much better confirmation than anything I could ever say![]()
I realize there are other factors that impact overall system performance, but I don't see how that makes comparisons of RAM capacity "pointless." By that measure, you could never compare any specs at all, because the performance contribution of each variable is impacted by all the others.Tenacious-V said:But you can't guage performance whatsoever. Amount okay, but SDR/DDR/DDR2 ram in a PC is different from the 1T-Sram in GC, the UMA of XBox, the XDR of PS3, the RDRam of PS2, they're all different. Speed wise 1 meg of 1T-Sram in GC is much faster than 1MB in Xbox. Amount is only 1 factor. Take that into consideration of the PC to console comparison and it basically becomes moot.
So comparing PC RAM to Console is pretty much pointless, as well as the purposes of said RAM in each type of system.
Duckhuntdog said:Hey, this is what my little birdie told me. Could he be wrong, sure. But so far he hasn't been. Win some lose some, it could change back, as the 360 is very "bean counter" friendly.
Hollywood said:My computer has 128 MB DDR, and under 2GB Harddrive and it runs fine, with Windows XP installed. You would be surprised how much stuff can run on low memory when you cut all the useless shit out you really don't need.
Rhindle said:I realize there are other factors that impact overall system performance, but I don't see how that makes comparisons of RAM capacity "pointless." By that measure, you could never compare any specs at all, because the performance contribution of each variable is impacted by all the others.
rastex said:This is ridiculous and stupid.
Reminds me of old times running Warp 3.0 and Win95 on 4MB 486s...I'll do you one better, my crappy Sony Vaio laptop has 128MB SDR and a Pentium 1 300 mhz, and it runs fine with Windows XP installed. I have to turn all the themes and stuff off to get it to run reasonably, but it does run Firefox, IE, WMP, and email just fine.
Fafalada said:Reminds me of old times running Warp 3.0 and Win95 on 4MB 486s...Hey it ran stuff like what you list above just fine
![]()
aaaaa0 said:I'll do you one better, my crappy Sony Vaio laptop has 128MB SDR and a Pentium 1 300 mhz, and it runs fine with Windows XP installed. I have to turn all the themes and stuff off to get it to run reasonably, but it does run Firefox, IE, WMP, and email just fine.
Similar thing here - I started late - with 3.0, but I kept OS/2 until Merlin final, and ran Merlin/NT in dual boot for awhile. But yeah, once I got to NT4, I was basically using OS/2 for not much more then DOS games so I eventually dropped it.aaaaa0 said:I ran OS/2 2.0, 2.1, Warp 3, Warp 3 Connect, and the Merlin beta before I finally gave up on OS/2 and switched to NT.
DopeyFish said:we're not talking the gamer norm, nor the leet norm. We're talking the damn norm. the Grannies, the girls, the guys. EVERYONE.
The norm is 256-512.
Fafalada said:Similar thing here - I started late - with 3.0, but I kept OS/2 until Merlin final, and ran Merlin/NT in dual boot for awhile. But yeah, once I got to NT4, I was basically using OS/2 for not much more then DOS games so I eventually dropped it.
Warp 3 was cool though - the first PC OS where I felt like I actually moved up from Amiga days... With 16MB upgrade, I was able to run rendering with VistaPro for Windows in background, while browsing and running dos windows in foreground![]()
THAT depends entirely on what topology of the memory subsystem is like.Cause if PS3 does have two separate banks of memory, one for the GPU and one for hte CPU, then it might be limited
rastex said:This is ridiculous and stupid.
mrklaw said:understood. I'd hope that there would at least be *some* connectivity between banks, but that would be slower than the optimised speeds for each bank to its respective chip.
So you could use some of the 256MB CPU RAM as cache ram and move it around when needed, but its still not ideal.
Do you know what an average game might use %wise for textures Vs vertex and program data? Would a 50/50 split be so bad?
Hey, welcome to the club. I was a big Amiga fan too. I knew about Faf, but never thought you'd be one tooYa, I was a first gen Amiga guy, got mine Christmas 1985. I think my old A1000's still around somewhere. Lots of memories there.
Argh, yes. I wanted to quote Cockles.kind of confused why you quoted me and said this, being that is exactly what i said in my quote. heh. unless you meant to quote the other guy i was responding to (?)
I disagree. When DC was the console to own, there was nothing on PC that looked as good as DOA2 or Shenmue. I thought the same thing about MGS2, DOA3, Ico and some other games too with their respective consoles and release dates. I expect the future consoles to offer some kind of advance over the PC stuff like Unreal 3 or 3D Mark 2005 that we've already seen, but that will be nothing I haven't experienced already.when the xbox came out, the pc had already surpased it in hardware and graphics.
shpankey said:during the playstation/saturn/nintendo 64 era, pc gaming was lightyears ahead of those systems. nothing on any of those systems ever impressed me graphically. b/c voodoo on pc was kicking their asses.
Dr_Cogent said:Can't possibly be God. God gets things done right the first time.
Not after Service Pack 3.
mrklaw said:OK, thats pretty quick, so it'd be feasible to use one or other pool as a temp store, or use the CELL to create procedural textures for example, then transfer to GPU local memory if required.
...
mrklaw said:...
Of course, you might not need all that bus speed (you could argue GS edram bandwidth is overkill), so even at 32GB/s might be plenty for transferring textures direct to GPU via flexIO.
Kleegamefan said:We should also keep in mind (and some of us in this thread have) that PCs have much more need for large amounts of memory than consoles..
Just think about the OS footprint of XP alone....very big....then there is all the other non-gaming stuff you have running in the background and its easy to see why so much memory is needed in PCs..
Although it is true Consoles Operating Systems are growing with each generation (though the same could be said of PCs too....Don't even want to THINK about how large Longhorn will be) the are much, much more lean than PCs so a much greater amount of the RAM is actually used for the game and a smaller amount for stuff in the background and whatnot..
Very hard to do a direct comparison (PCs vs. Consoles) if you take this into consideration...
If you notice in my quote I specifically said Voodoo. And you will also notice I said the ps,n64,saturn "era" and not their "launch" which seems to be what you are doing ^^ there.Nick Laslett said:I believe this statement might be untrue, although I'm happy to be corrected.shpankey said:during the playstation/saturn/nintendo 64 era, pc gaming was lightyears ahead of those systems. nothing on any of those systems ever impressed me graphically. b/c voodoo on pc was kicking their asses.
The PS1 launched 3rd December 1994 with Ridge Racer.
Please can someone name a PC titles released before then that eclipsed this game. It would be helpful if the title was 'lightyears' ahead of Ridge Racer :lol And a racing game.
What was the first PC title to equal Ridge Race? When was this released?
Could it be "Screamer" released December 1995? I'm no expert on PC gaming
Other notable early PSOne releases:
Battle Arena Toshinden was released 1st January 1995
Tekken was released 31st March 1995
Ace Combat was released 30th June 1995
Wipeout was released 29th September 1995
Twisted Metal was release 1st October 1995
Notable PC releases
Myst was released in Fall 1994
Wing Commander III was released in 1994
Star Wars: Tie Fighter was released in 1994
Doom 2 was released 10th October 1994
(PSOne releases in the same timeframe were lightyears ahead of this.)
Quake 1 doesn't come out until 22 June 1996.
Command and Conquer was released 31 August 1995
Voodoo 1 chip wasn't released until 1996.
That's an unfair comparision. If you look at the whole "era", I'm sure next gen consoles will not impress technically either, compared to the PC games and demos released in later years. It only makes sense comparing them close to launch which is what he was doing.And you will also notice I said the ps,n64,saturn "era" and not their "launch" which seems to be what you are doing ^^ there.
OS/2
Actually that's not really "what he was doing there" as you say. He was actually responding to something I said earlier and claiming what I said was wrong. Which it wasn't, as I pointed out to him. So you seemed to have gotten confused there.Marconelly said:That's an unfair comparision. If you look at the whole "era", I'm sure next gen consoles will not impress technically either, compared to the PC games and demos released in later years. It only makes sense comparing them close to launch which is what he was doing.
dream said:Ya know, I still miss the WPS.
Marconelly said:Hey, welcome to the club. I was a big Amiga fan too. I knew about Faf, but never thought you'd be one too![]()
i kinda know where he is coming from. i dont know what was available in 1994 to compete with Ridge Racer, but like a few months after in 1995 we had a stunning version of Tomb Raider that pretty much blew away anything on psx, n64, saturn...and it kept getting better. screamer came ou t in 1995 as well i believe and was graphically stunning.Marconelly said:That's an unfair comparision. If you look at the whole "era", I'm sure next gen consoles will not impress technically either, compared to the PC games and demos released in later years. It only makes sense comparing them close to launch which is what he was doing.
yeah i think so too (as i elaborated on in my last post). i really think this next gen of consoles is going to be special in that regard.nitewulf said:on a scale, consoles got stronger, and they will get even stronger next gen.
i disagree. i actually think this next generation of console games will [graphically] hold up to pc games during their cycle. i may be wrong, but i just don't see the pc side of things catching and passing them too fast due to the limit of x86 processors. the real strength of this next generation of consoles are their incredible CPU's. PC's will first have to switch to 64 bit cpu's (which they have started but imo is gonna be hella slow) just to even catch up; and even then they will be combating multiple cpu, multiple core console systems with all the advantages of locked in hardware. add to that the HDTV high resolution for consoles, thereby eliminating one of PC gaming's biggest advantages graphically, and remembering that PC games must account for lowest common denominator, i actually think that console gaming will stay right with [and perhaps even ahead of] PC gaming for most of, if not all of next generation (5 year cycle). maybe only getting passed near the end, if even then.
shpankey said:this gen, pc's were already right with, if not ahead of, the consoles when they launched. whereas this next gen, the pc's won't be and will have some serious catching up to do! i of course am only basing this off of rumored specs, so it's still up in the air.